4. “An amateur practices something until he
gets it right. A professional practices it until
he can’t do it wrong.”
-Stephen Hillier
Advice (WHAT I'VE LEARNED)
5. ... Where I started (One of my intro. to ID sketches).
Why is this a bad sketch, anyone???
Advice (WHAT I'VE LEARNED)
6. ... Where I started (One of my intro. to ID sketches).
Why is this a bad sketch, anyone???
G LY !!!
IT' SU
Advice (WHAT I'VE LEARNED)
7. ... Where I started (One of my intro. to ID sketches).
Why is this a bad sketch, anyone???
What else??
G LY !!!
IT' SU
Advice (WHAT I'VE LEARNED)
8. ... Where I started (One of my intro. to ID sketches).
Why is this a bad sketch, anyone???
What else??
Uninformative (callouts, scale, etc)
Not scanned correctly
!!!
Inaccurate perspective
G LY
IT' SU
Who drew it???
Flat (no depth)
No contrast
Advice (WHAT I'VE LEARNED)
9. ... Where I ended up. (Near the end of my senior year)
Why is this sketch better?
Advice (WHAT I'VE LEARNED)
10. ... Where I ended up. (Near the end of my senior year)
Why is this sketch better?
Studio sketch check list:
1. Name
2. Date
3. Number
4. Call-outs
5. Context
6. Scale
7. Depth
Perspective
Line weight
Shading
Shadows
Advice (WHAT I'VE LEARNED)
11. ... So what happened???
Advice (WHAT I'VE LEARNED)
12. ... So what happened???
a nd ....
C TI CE
P RA
Advice (WHAT I'VE LEARNED)
13. 1st sketch with pen and paper Draw the basics: Boxes, spheres, cylinders, etc.
Master this and only then will earn Ctrl + Z. A.K.A master perspective.
You will soon be sketching faster and more
efficiently.
Advice (WHAT I'VE LEARNED)
14. Sketch with others Explore, try, try, and try Use a sketchbook
SIMKOM
You will learn quicker this way, it helps you to Explore different sources Easy to say, hard to do.
keep going and pushes you. Go team!!! for inspiration. Try new
techniques through practice.
Advice (WHAT I'VE LEARNED)
21. Don’t suck.
Don’t think you are the best designer in the world coming out of school. You are not.
You have to sketch all the time to stay sharp. Sketch as much as possible.
Try to get familiar with lots of software programs while in school.
Keep a good focus on the bigger picture of a project. Its easy to get too closed in on 1
particular detail that you find yourself not really solving anything the project was initially
intended to do.
Sabotage your classmates work so you win the IDSA award at your school.
Sketch to communicate & not to stylize
Do not start drawing until you have the rough image (afterimage) of what you were going to
draw in your brain
Keep refreshing your eyes & perspectives (move away from the desk or zoom out & in back
& forth) to keep focusing on your original intent
My recommendation for becoming a better designer is to be flexible all times like sponge
Present yourself well. Graphics, Speaking, etc.
Come to your own conclusions on what is the best solution for a problem. Don’t rely on
others for this information.
Always tell yourself you have a lot more to learn!
Study/analyze objects/products you like along with forms/shapes that appeal to you and
develop your own style.
Q/A - Back to basics
Thoughts?