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Scrum Club: One Thing You Can Do To Get People To Work Together
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Scrum Club: One Thing You Can Do To Get People To Work Together

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April 21 SCQAA-OC meeting

April 21 SCQAA-OC meeting

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Scrum Club: One Thing You Can Do To Get People To Work Together Scrum Club: One Thing You Can Do To Get People To Work Together Presentation Transcript

  • SCQAA-OC Chapter Meeting April 21, 2009 ONE THING YOU CAN DO TO GET PEOPLE TO WORK TOGETHER Join us at BarCamp LA May 2-3! VIG Lounge @ GenCon August 13-16 2009
  • Who’s here tonight? What do you do? Why did you come?
    • Just shout it out
    • We’ll write it down
    Open Questions to Audience
  • A little bit about me
    • 32, dog, likes camping and long walks on the beach
    • Product Manager by profession
    • For fun, I run:
      • Startup Weekend LA
      • Scrum Club LA
  • Killer Day Job We rule *and* we license
  • One thing you can do… To get people to work together
  • Choose something that matters
  • Clearly define the critical need
  • And always drive towards it
  • Quick Refresher
    • What is the critical need that Agile and Scrum satisfy???
  • Critical need is compelling. The team assembles itself. Would you ever expect these two people to be solving a problem collaboratively across a social network?
  • People naturally collaborate to solve complex puzzles A walkthrough is a set of step-by-step instructions that fans write to help one another make their way through a complex game. It's a collaborative phenomenon: One player posts a walkthrough online, then others instantly begin adding details, cataloging every nuance of a game. Last August, after Blow released Braid —a clever, moody puzzler for the Xbox— players assembled a complete walkthrough within days . [People] often enjoy attacking them in online collaborative groups that include dozens, sometimes millions, of fans. These groups are collectively far smarter than their individual members, and regular puzzles don't stand a chance against that many brains .
  • What is the difference between a product and a tool? Open Questions to Audience
    • Just shout it out
    • We’ll write it down
  • Tool: Something you use while solving a problem. Product: A solution to a problem in and of itself. Almost anyone can do this Almost nobody can do this Critical Difference
  • How do you know when you have solved the problem?
  • When people who had the problem say it is solved. And people buy it.
  • Why is it hard to learn and apply Agile and Scrum practices?
    • Just shout it out
    • We’ll write it down
    Open Questions to Audience
  • If you could invent any product that solved this problem, what would it be?
    • Just shout it out
    • We’ll write it down
    Open Questions to Audience
  • What problem does Scrum Club solve?
  • Agile works, but:
    • Ideas do not diffuse fast enough
    • Incomplete cultural shift leads to backsliding
  • Scrum Club diffuses ideas In a way that it becomes the dominant culture both inside and outside an organization.
  • Scrum Club is designed to franchise
  • We’re starting in Nashua, NH LA Nashua Design and Pilot Test
  • What do organizers get?
    • License to use our brand
    • Peer-to-peer guidance with other Scrum Club organizers
    • Structured program with use of our branded courseware
    • Personal branding support from central organization
    • Business services infrastructure
    • Fundraising franchise: Direct and affiliate referral revenue
  • How do we know when Scrum Club is successful?
    • Write your idea down on a card
    • Pitch them to your table
    • Pick best ones and present
    • Can’t be one someone said already
    Table Topic
  • What problem does Corporate Espionage solve? Hint: You’ll be playing it later.
  • Corporate Espionage earns money
    • Independent revenue source
    • Allows Scrum Club to operate as if a giant company was running it
  • Revenue Sources
    • Consumer
      • Basic decks go for $10.
      • Virtual properties have $10 min transaction
    • Business
      • Advertising in the game starts at $2,000
  • Corporate Espionage creates allies
    • Cooperate with other community groups to build revenue streams
    • Spread knowledge and awareness until it is ubiquitous
  • Story: Corporate Espionage
    • Traditional user group fundraising not an option
    • Bright idea: One product to solve all our needs
    • Origin: SoCalCodeCamp.com
    • At a high level, the following techniques were employed
      • User stories
      • Rapid prototyping
      • Iterative testing
      • Product backlog
      • Adaptation to meet market needs
    • 28 hours to Alpha
    • Starving students tried to buy Alpha for $50 a deck
    • Beta community market ready on first release
  • RECAP
    • One thing you can do to get people to work together is:
      • Choose something that matters.
      • Clearly define the critical need.
      • And always drive towards it.
  • What test can we perform here tonight that will predict whether Corporate Espionage will be successful?
    • Just shout it out
    • We’ll write it down
    Open Questions to Audience
  • Time to Play! BarCamp LA: May 2-3 GenCon: VIG Lounge @ GenCon: August 13-16 2009