Scrum Club: One Thing You Can Do To Get People To Work Together

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    Scrum Club: One Thing You Can Do To Get People To Work Together - Presentation Transcript

    1. SCQAA-OC Chapter Meeting April 21, 2009 ONE THING YOU CAN DO TO GET PEOPLE TO WORK TOGETHER Join us at BarCamp LA May 2-3! VIG Lounge @ GenCon August 13-16 2009
    2. Who’s here tonight? What do you do? Why did you come?
      • Just shout it out
      • We’ll write it down
      Open Questions to Audience
    3. A little bit about me
      • 32, dog, likes camping and long walks on the beach
      • Product Manager by profession
      • For fun, I run:
        • Startup Weekend LA
        • Scrum Club LA
    4. Killer Day Job We rule *and* we license
    5. One thing you can do… To get people to work together
    6. Choose something that matters
    7. Clearly define the critical need
    8. And always drive towards it
    9. Quick Refresher
      • What is the critical need that Agile and Scrum satisfy???
    10. Critical need is compelling. The team assembles itself. Would you ever expect these two people to be solving a problem collaboratively across a social network?
    11. People naturally collaborate to solve complex puzzles A walkthrough is a set of step-by-step instructions that fans write to help one another make their way through a complex game. It's a collaborative phenomenon: One player posts a walkthrough online, then others instantly begin adding details, cataloging every nuance of a game. Last August, after Blow released Braid —a clever, moody puzzler for the Xbox— players assembled a complete walkthrough within days . [People] often enjoy attacking them in online collaborative groups that include dozens, sometimes millions, of fans. These groups are collectively far smarter than their individual members, and regular puzzles don't stand a chance against that many brains .
    12. What is the difference between a product and a tool? Open Questions to Audience
      • Just shout it out
      • We’ll write it down
    13. Tool: Something you use while solving a problem. Product: A solution to a problem in and of itself. Almost anyone can do this Almost nobody can do this Critical Difference
    14. How do you know when you have solved the problem?
    15. When people who had the problem say it is solved. And people buy it.
    16. Why is it hard to learn and apply Agile and Scrum practices?
      • Just shout it out
      • We’ll write it down
      Open Questions to Audience
    17. If you could invent any product that solved this problem, what would it be?
      • Just shout it out
      • We’ll write it down
      Open Questions to Audience
    18. What problem does Scrum Club solve?
    19. Agile works, but:
      • Ideas do not diffuse fast enough
      • Incomplete cultural shift leads to backsliding
    20. Scrum Club diffuses ideas In a way that it becomes the dominant culture both inside and outside an organization.
    21. Scrum Club is designed to franchise
    22. We’re starting in Nashua, NH LA Nashua Design and Pilot Test
    23. What do organizers get?
      • License to use our brand
      • Peer-to-peer guidance with other Scrum Club organizers
      • Structured program with use of our branded courseware
      • Personal branding support from central organization
      • Business services infrastructure
      • Fundraising franchise: Direct and affiliate referral revenue
    24. How do we know when Scrum Club is successful?
      • Write your idea down on a card
      • Pitch them to your table
      • Pick best ones and present
      • Can’t be one someone said already
      Table Topic
    25. What problem does Corporate Espionage solve? Hint: You’ll be playing it later.
    26. Corporate Espionage earns money
      • Independent revenue source
      • Allows Scrum Club to operate as if a giant company was running it
    27. Revenue Sources
      • Consumer
        • Basic decks go for $10.
        • Virtual properties have $10 min transaction
      • Business
        • Advertising in the game starts at $2,000
    28. Corporate Espionage creates allies
      • Cooperate with other community groups to build revenue streams
      • Spread knowledge and awareness until it is ubiquitous
    29. Story: Corporate Espionage
      • Traditional user group fundraising not an option
      • Bright idea: One product to solve all our needs
      • Origin: SoCalCodeCamp.com
      • At a high level, the following techniques were employed
        • User stories
        • Rapid prototyping
        • Iterative testing
        • Product backlog
        • Adaptation to meet market needs
      • 28 hours to Alpha
      • Starving students tried to buy Alpha for $50 a deck
      • Beta community market ready on first release
    30. RECAP
      • One thing you can do to get people to work together is:
        • Choose something that matters.
        • Clearly define the critical need.
        • And always drive towards it.
    31. What test can we perform here tonight that will predict whether Corporate Espionage will be successful?
      • Just shout it out
      • We’ll write it down
      Open Questions to Audience
    32. Time to Play! BarCamp LA: May 2-3 GenCon: VIG Lounge @ GenCon: August 13-16 2009
    SlideShare Zeitgeist 2009

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    April 21 SCQAA-OC meeting

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