This presentation explores this participatory culture in Youtube and Second Life
MPM17Research for Experience Design Lecture 3: Web 2.0 and Social Media as a Research Environment
What is Web 2.0 Databases + Network = Aggregation of Content
A platform that changes our understanding and use of mass media
Allows to move from presentation to social media
Web 2.0 Digital Culture
Participatory Culture (Jenkins) Peer based production and consumption of media Facilitate users’ participationNew tools and technologies enable consumers to archive, annotate, appropriate, and recirculate media content. Mediate human relationshipsDo It Yourself (DYI) media allows Individuals and groups to participate to conversations
Some 2010 stats on the social media revolution…
Mobile, Social Ecologies Source: http://www.flickr.com/photos/leonardlow/277852319/#/
Networks Are Research Environments Learning based on interests Learning can happen when needed Learning in communities Experience is a source of expertise Learning can take place anywhere The world can become the classroom
Learner-Centered Research Source: http://www.youtube.com/watch?v=LEpTTolebqo
Peer-Based Research: Sharing Life Experiences Source: http://www.youtube.com/results?search_query=dealing+with+cancer&aq=f
Research Within Communities of Interest People are learning within informal social networks. Based on their interests. They share experiences with members of communities of interests. Social Constructivism: Learning from their experiences and social contexts (Vygotsky, 1978). Learning through reflection on doing instead of didactic learning(Dewey, 1939).
Social Learning Within Communities of Practices Lived experiences + Action Students co-construct meaning and experiences via co-construction of cultural artefacts (Ito, 2008). Source: http://bp3.blogger.com/ Source: http://www.youtube.com/watch?v=HVCpeTtf2qc
Networks = Different type of research Data mining: Networks have become informal public library Social Learning: networks are social spheres. EMERGENT Learning: Each learner builds his-her own knowledge based on interest. Shares Experiential/Authentic learning with and withinself organizing social communities of interest/practices. Mobile Learning: When/Where Needed
individual creation of information, ideas, and concepts which are then shared with others, connected, and re-created and extended based on the interaction.
Simply, collective means blending together. Connective means connecting while retaining the original (source: http://connectivism.ca/blog/2008/02/collective_or_connective_intel.html)
del.icio.us A Collective Intelligence tool Public as expert who validate information instead of an institution Tagging becomes key Asynchronic communication between members Listening to each other's rss feeds
Flicker A Connective Intelligence tool Public as artist who contribute images Tagging becomes key Asynchronic communication between members Listening to each other's rss feeds
Social Media Are Hybrid Spaces Personal-Informal-Professional networks boundaries have become fluid (Gensollen, 2007) and now coexist -> Media are now hybrid social environments that blend: 1. Activities: Personal, Interest, Professional. 2. Economies: Product – Services - Gift. 3. Social organizational models : Institutions– Individuals -Self-organizing Communities.
Identity? Identity and reputation as currency Identity connector Identity 2.0