Dm8106 Class2

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    Dm8106 Class2 - Presentation Transcript

    1. Class 2: Introduction to Web 2.0
    2. Why us?
      • Steve = Artist, explores aesthetics and narrative forms
      • Me = Socio-economist, explores impact a new media has on society
      • What do we have in common?
    3. We explore different moment of the new media chain
    4. Media and industries?
      • Each new media = specific industrial framework which correspond to a specific societal time
      • Originate markets and hierarchical structures specific to their times
    5. Film and Photography
      • Top down hierarchy
      • One person controls the process
      • Competition for sale of goods between artists
      • Market:
      • Sale of cultural good (photo, film)‏
      • Both can be based either
        • on mass distribution (tv, dvd) or prints
        • On art uniqueness status = reputation of maker makes work a collector item that is extremely expensive
    6. Capitalist Frameworks
      • According to Boltanski & Chiappello (01)‏
      • 2nd phase of liberal capitalism (50s)‏
        • Liberal society = Competition is at the source of progress
        • Economy = mass production and distribution of standardized goods
        • Competition between economic agents
        • Artist = economy agents, entrepreneurs
        • Passive Worker  autonomy of action but not thoughts  passive audience
      • 3rd phase of network society capitalism more humanistic in nature (70s-90s)‏
        • Active society = Cooperation and reciprocity = principal factor of progress Economy= Innovation
        • Collaboration between social agents
        • Participatory processes
        • Artists = cultural agent
        • Worker  autonomy of action and thoughts  needs to learn from others, engage in dialog
        • works in professional communities of practice
    7. Today?
      • New phase of industrialization
      • The introduction of electronic systems often comes with a desire to create a new separation and articulation between production and diffusion functions (Moeglin 98).
      • Neo-industrial phase= Self-service model
    8. Self-service
      • Shift towards self-service  requires hyper-autonomous consumers and workers
      • rise of a 4 th phase of capitalism
        • Neo-liberal society = Coopetition : Cooperation and reciprocity (humanist) coexist with hierarchy and coordination (liberal)‏
        • Economy= Self-service ICT mediate Workers-Client Relationships = self-controlled, internalised a set values, autonomy of action and thoughts and ability to operate in a social network
        • Human -centered activities  working in personal and professional networks
        • Artist= Entrepreneurial cultural agent
    9. Culture of the simultaneous
      • Current media : shift from representation to experience based meaning
      • we are moving towards
        • a different relationship to time and space
        • Emerging cultural voices marry
          • Social Media class 2 and 3)
          • Experiential Media (MOOs: MultiUser Object Oriented Systems) (class 5)‏
          • Synthetic Intelligence.
    10. What is Web 2.0?
      • Databases + Network
      • = Aggregation of Content
      • A platform that changes our understanging and use of mass media
      • Allows to move from presentation to social media
    11. Social Media
      • Connect People with past and existing physical relationships
      • Exchange of information with each other. I.e. facebook, delicious
      • Aggregation of interest : Community of interest: prosumer, viewser
      • Non institutionally funded construction of cultural meaning
      • impact real life activities : I.e. Copy Right law
      • Asynchronous communication:
      • no simultaneous co-presence
      • Cartesian mind-body relationship: representation of intellectual processes (Shinkle, 2007)
    12. Relational art Non linear narratives auxmondes.org Dreamlines http://homelessnation.org/en Visualization of live data blackshoals Visualization of live activities ecotonoha driftnet
    13. WEB 2.0 is a tool for
      • Research
        • Gathering data
        • Gathering information
      • Participative production processes ‏
      • Archiving distribution
      • Promotion
      • Documentation
      • Emerging aesthetic form
    14. Web 2.0 for research
      • Wikis to collectively develop knowledge:
        • As researchers: docgames
        • As fans: muppet
        • As participatory based practices: homelessnation
      • Collectively Share Knowledge
        • Belong to a collective intelligence, which relies on the strenght of the group: A form of intelligence that emerges from the collaboration and competition of many individuals .
        • Or belong to a connective intelligence
          • individual creation of information, ideas, and concepts which are then shared with others, connected, and re-created and extended based on the interaction.
          • Simply, collective means blending together. Connective means connecting while retaining the original (source: http://connectivism.ca/blog/2008/02/collective_or_connective_intel.html )‏
    15. del.icio.us
      • A Collective Intelligence tool
      • Public as expert who validate information instead of an institution
      • Tagging becomes key
      • Asynchronic communication between members
      • Listening to each other's rss feeds
    16. Flickr
      • A Connective Intelligence tool
      • Public as artist who contribute images
      • Tagging becomes key
      • Asynchronic communication between members
      • Listening to each other's rss feeds
    17. Distribution Gold Farmers

    + alex balalex bal, 2 years ago

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    Second class, intro to web 2.0

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