GAMIFIYING EDUCATION 2.0 BRINGING EDUCATION TO THE 21st CENTURY
FACT TECHNOLOGY HAS EVOLVED MORE RAPIDLY IN THE 20TH CENTURY THAN ANY TIME IN THE PAST FEW CENTURIES.
FACT OUR RELIANCE IN TECHNOLOGY HAS GROWN MORE IN THE PAST 20 YEARS THAN ANY TIME IN THE PREVIOUS 100 YEARS
53% of Facebookusers play games 19% …say that they are addicted.
BECAUSE OF THAT WE ARE FACING A CRISIS I CALL IT A CRISIS OF ENGAGEMENT THINK! about the variety of recreational activities we have now
NOW COMPARE ALL THAT TO THIS: CRAP! Where do I plug it in?
SCIENCE & TECHNOLOGY (not to mention a lot of money) HAS RESULTED IN SPECTACLES, ENTERTAINMENT & VISUAL STIMULATION UNPARALLELED IN HUMAN HISTORY.
BUT GUESS WHAT? THE REST OF LIFE HAS NOT… ...CAUGHT UP YET.
THE PROBLEM IS... OUR PLAYLIFE IS MORE FUN THAN EVER… OUR REAL LIFE JUST CAN’T CATCH UP. WE NEED TO FIX THIS. FAST
could be THE ANSWER IS ... GAMIFICATION. as in video games. NOW HOLD ON MINUTE ... A
FOOD FOR THOUGHT ACCORDING TO RESEARCH SOME OF MOST STRESSFUL JOBS IN 2011 ARE: african bee removal specialist stockbroker emergency medical technician waiter coal miner air traffic controller inner city high-school teacher real estate agent
SOME OF THE MOST POPULAR GAMES AVAILABLE TODAY. this space for rent...
SO WHAT IS... GAMIFICATION? as in video games.
GAMIFICATION IT IS A NEW TERM TO DESCRIBE THE APPLICATION OF Game mechanics such as points, badges & levels to non-game processes NON-FICTION GAMES
GAMIFICATION IS AN EFFORT TO GAIN POINTS AND STATUS FOR BUT COMPLETING CERTAIN TASKS. . . . . . . . . . . . . . . . . . . . . . . . . . . . consider the game rather than just the points think of the game mechanics
GAME DESIGN 101 THERE ARE GOAL CHALLENGE INTERACTION of game –play mechanics BASIC CHARACTERISTICS.
THE MILLION DOLLAR QUESTION match up to games? HOW DOES THE TYPICAL HIGHER EDUCATION LET’S DISCUSS THIS NOW...
with a potential for an ‘A’grade LET’S THINK ABOUT IT. STUDENTS BEGIN THEIR EDUCATION and with every mistake, there is no-where to go BUT . . . . . . . . . . . . . . . . . . . . . . . . . . . DOWN
IN GAMES HOWEVER.... PROGRESS WE KNOW THAT encourages PROGRESS
AND THE SUCCESS HUMAN DESIRE FOR is a far stronger motivator THAN THE FEAR OF FALLING FURTHER FROM ONE’S GOAL ouch!
BLAH-BLAH-BLAH... & SO...EACH ASSIGNEMENT EACH TEST feels more rewarding rather than disheartening
WHAT THIS DOES... IS THAT IT CREATES A PROGRESS BAR. which by the way, we already have. It’s called a TRANSCRIPT But rather, what we need is the same motivation to continue playing over and over again, just to finish the next level or gain an extra item.
UNFORTUNATELY we are running out of time...
IN CONCLUSION... WE NEED TO ENGAGE OUR STUDENTS. = QUALITY EDUCATION ENTERTAINING EXPERIENCE
BECAUSE... TRUE INTELLECTUAL CHALLENGE is exhilarating. life-long learners become so Because they find learning FUN
GAMIFICATION IS ABOUT MOTIVATION AND ENGAGEMENT SAME it is about finding the formula that makes games so COMPELLING, & FUN. ADDICTIVE
THE CREDITS! Adapted from the extra credits section http://www.escapistmagazine.com/videos/view/extra-credits/2985-Gamification Images Sources and statistics fromWhat the f**k is social media nowhttp://www.slideshare.net/mzkagan/what-the-fk-is-social-media-now-4747637 Entertainment Software Association (ESA) ESA Study: More women and adults play video games than ever before http://purenintendo.com/2011/07/05/esa-study-more-women-and-adults-play-video-games-than-ever-before/ Educause Review January/February 2011 “This Game Sucks”: How to Improve the Gamification of Education By Sarah “Intellagirl” Smith-Robbins