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TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
TLC Colloquium (Gamification)
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TLC Colloquium (Gamification)

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  • 1. GAMIFIYING<br />EDUCATION 2.0<br />BRINGING EDUCATION TO THE 21st CENTURY<br />
  • 2. FACT<br />TECHNOLOGY HAS<br />EVOLVED MORE RAPIDLY IN<br />THE 20TH CENTURY<br />THAN ANY TIME<br />IN THE PAST FEW CENTURIES.<br />
  • 3. FACT<br />OUR RELIANCE IN TECHNOLOGY<br />HAS GROWN MORE IN THE<br />PAST 20 YEARS<br />THAN ANY TIME<br />IN THE PREVIOUS 100 YEARS<br />
  • 4.
  • 5. 53%<br />of Facebookusers<br />play games<br />19%<br />…say that they are addicted.<br />
  • 6.
  • 7.
  • 8.
  • 9. BECAUSE OF THAT<br />WE ARE FACING A CRISIS<br />I CALL IT A CRISIS OF ENGAGEMENT<br />THINK!<br />about the variety of recreational activities we have now<br />
  • 10.
  • 11. NOW COMPARE ALL THAT TO THIS:<br />CRAP!<br />Where do I plug it in?<br />
  • 12. SCIENCE &amp; TECHNOLOGY (not to mention a lot of money)<br />HAS RESULTED IN<br />SPECTACLES, <br />ENTERTAINMENT <br />&amp; VISUAL STIMULATION<br />UNPARALLELED IN HUMAN HISTORY.<br />
  • 13.
  • 14.
  • 15. BUT GUESS WHAT?<br />THE REST OF LIFE HAS NOT…<br />...CAUGHT UP YET.<br />
  • 16. THE PROBLEM IS...<br />OUR PLAYLIFE IS MORE FUN THAN EVER…<br />OUR REAL LIFE JUST CAN’T CATCH UP.<br />WE NEED TO FIX THIS.<br />FAST<br />
  • 17. could be<br />THE ANSWER IS ...<br />GAMIFICATION.<br />as in video games.<br />NOW<br />HOLD<br />ON<br />MINUTE ...<br />A<br />
  • 18. FOOD FOR THOUGHT<br />ACCORDING TO RESEARCH<br />SOME OF MOST STRESSFUL JOBS IN 2011 ARE:<br />african bee removal specialist<br />stockbroker<br />emergency medical technician<br />waiter<br />coal miner<br />air traffic controller<br />inner city high-school teacher<br />real estate agent<br />
  • 19. SOME OF THE MOST POPULAR GAMES AVAILABLE TODAY.<br />this space for rent...<br />
  • 20. SO WHAT IS...<br />GAMIFICATION?<br />as in video games.<br />
  • 21. GAMIFICATION<br />IT IS A NEW TERM<br />TO DESCRIBE THE APPLICATION OF<br />Game mechanics such as points, badges &amp; levels<br />to non-game processes<br />NON-FICTION GAMES<br />
  • 22. GAMIFICATION<br />IS AN EFFORT TO GAIN POINTS AND STATUS FOR <br />BUT<br />COMPLETING CERTAIN TASKS.<br />. . . . . . . . . . . . . . . . . . . . . . . . . . .<br />consider the game rather than just the points<br />think of the game mechanics<br />
  • 23. GAME DESIGN 101<br />THERE ARE <br />GOAL<br />CHALLENGE<br />INTERACTION<br />of game –play mechanics<br />BASIC CHARACTERISTICS.<br />
  • 24. THE MILLION DOLLAR QUESTION<br />match up to games?<br />HOW DOES THE TYPICAL HIGHER EDUCATION<br />LET’S DISCUSS THIS NOW...<br />
  • 25. with a potential for an ‘A’grade<br />LET’S THINK ABOUT IT.<br />STUDENTS BEGIN THEIR EDUCATION <br />and with every mistake, there is no-where to go<br />BUT<br />. . . . . . . . . . . . . . . . . . . . . . . . . . .<br />DOWN<br />
  • 26. IN GAMES HOWEVER....<br />PROGRESS<br />WE KNOW THAT<br />encourages<br />PROGRESS<br />
  • 27. AND THE<br />SUCCESS<br />HUMAN DESIRE FOR<br />is a far stronger motivator<br />THAN THE FEAR OF FALLING<br />FURTHER FROM<br />ONE’S<br />GOAL<br />ouch!<br />
  • 28. BLAH-BLAH-BLAH...<br />&amp;<br />SO...EACH ASSIGNEMENT<br />EACH TEST<br />feels more rewarding<br />rather than disheartening<br />
  • 29. WHAT THIS DOES...<br />IS THAT IT CREATES A PROGRESS BAR.<br />which by the way, we already have.<br />It’s called a TRANSCRIPT<br />But rather, what we need is the same motivation to continue playing over and over again, just to finish the next level or gain an extra item.<br />
  • 30. UNFORTUNATELY<br />we are running out of time...<br />
  • 31. IN CONCLUSION...<br />WE NEED TO ENGAGE OUR STUDENTS.<br />=<br />QUALITY EDUCATION<br />ENTERTAINING EXPERIENCE<br />
  • 32. BECAUSE...<br />TRUE INTELLECTUAL CHALLENGE<br />is exhilarating.<br />life-long learners become so<br />Because they find learning FUN<br />
  • 33. GAMIFICATION<br />IS ABOUT MOTIVATION AND ENGAGEMENT<br />SAME<br />it is about finding the <br />formula that makes games so<br />COMPELLING,<br />&amp; FUN.<br />ADDICTIVE<br />
  • 34. THE END!<br />
  • 35. THE CREDITS!<br />Adapted from the extra credits section http://www.escapistmagazine.com/videos/view/extra-credits/2985-Gamification<br />Images Sources and statistics fromWhat the f**k is social media nowhttp://www.slideshare.net/mzkagan/what-the-fk-is-social-media-now-4747637<br />Entertainment Software Association (ESA) ESA Study: More women and adults play video games than ever before<br />http://purenintendo.com/2011/07/05/esa-study-more-women-and-adults-play-video-games-than-ever-before/<br />Educause Review January/February 2011<br />“This Game Sucks”: How to Improve the Gamification of Education<br />By Sarah “Intellagirl” Smith-Robbins<br />

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