TLC Colloquium (Gamification)
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TLC Colloquium (Gamification)

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    TLC Colloquium (Gamification) TLC Colloquium (Gamification) Presentation Transcript

    • GAMIFIYING
      EDUCATION 2.0
      BRINGING EDUCATION TO THE 21st CENTURY
    • FACT
      TECHNOLOGY HAS
      EVOLVED MORE RAPIDLY IN
      THE 20TH CENTURY
      THAN ANY TIME
      IN THE PAST FEW CENTURIES.
    • FACT
      OUR RELIANCE IN TECHNOLOGY
      HAS GROWN MORE IN THE
      PAST 20 YEARS
      THAN ANY TIME
      IN THE PREVIOUS 100 YEARS
    • 53%
      of Facebookusers
      play games
      19%
      …say that they are addicted.
    • BECAUSE OF THAT
      WE ARE FACING A CRISIS
      I CALL IT A CRISIS OF ENGAGEMENT
      THINK!
      about the variety of recreational activities we have now
    • NOW COMPARE ALL THAT TO THIS:
      CRAP!
      Where do I plug it in?
    • SCIENCE & TECHNOLOGY (not to mention a lot of money)
      HAS RESULTED IN
      SPECTACLES,
      ENTERTAINMENT
      & VISUAL STIMULATION
      UNPARALLELED IN HUMAN HISTORY.
    • BUT GUESS WHAT?
      THE REST OF LIFE HAS NOT…
      ...CAUGHT UP YET.
    • THE PROBLEM IS...
      OUR PLAYLIFE IS MORE FUN THAN EVER…
      OUR REAL LIFE JUST CAN’T CATCH UP.
      WE NEED TO FIX THIS.
      FAST
    • could be
      THE ANSWER IS ...
      GAMIFICATION.
      as in video games.
      NOW
      HOLD
      ON
      MINUTE ...
      A
    • FOOD FOR THOUGHT
      ACCORDING TO RESEARCH
      SOME OF MOST STRESSFUL JOBS IN 2011 ARE:
      african bee removal specialist
      stockbroker
      emergency medical technician
      waiter
      coal miner
      air traffic controller
      inner city high-school teacher
      real estate agent
    • SOME OF THE MOST POPULAR GAMES AVAILABLE TODAY.
      this space for rent...
    • SO WHAT IS...
      GAMIFICATION?
      as in video games.
    • GAMIFICATION
      IT IS A NEW TERM
      TO DESCRIBE THE APPLICATION OF
      Game mechanics such as points, badges & levels
      to non-game processes
      NON-FICTION GAMES
    • GAMIFICATION
      IS AN EFFORT TO GAIN POINTS AND STATUS FOR
      BUT
      COMPLETING CERTAIN TASKS.
      . . . . . . . . . . . . . . . . . . . . . . . . . . .
      consider the game rather than just the points
      think of the game mechanics
    • GAME DESIGN 101
      THERE ARE
      GOAL
      CHALLENGE
      INTERACTION
      of game –play mechanics
      BASIC CHARACTERISTICS.
    • THE MILLION DOLLAR QUESTION
      match up to games?
      HOW DOES THE TYPICAL HIGHER EDUCATION
      LET’S DISCUSS THIS NOW...
    • with a potential for an ‘A’grade
      LET’S THINK ABOUT IT.
      STUDENTS BEGIN THEIR EDUCATION
      and with every mistake, there is no-where to go
      BUT
      . . . . . . . . . . . . . . . . . . . . . . . . . . .
      DOWN
    • IN GAMES HOWEVER....
      PROGRESS
      WE KNOW THAT
      encourages
      PROGRESS
    • AND THE
      SUCCESS
      HUMAN DESIRE FOR
      is a far stronger motivator
      THAN THE FEAR OF FALLING
      FURTHER FROM
      ONE’S
      GOAL
      ouch!
    • BLAH-BLAH-BLAH...
      &
      SO...EACH ASSIGNEMENT
      EACH TEST
      feels more rewarding
      rather than disheartening
    • WHAT THIS DOES...
      IS THAT IT CREATES A PROGRESS BAR.
      which by the way, we already have.
      It’s called a TRANSCRIPT
      But rather, what we need is the same motivation to continue playing over and over again, just to finish the next level or gain an extra item.
    • UNFORTUNATELY
      we are running out of time...
    • IN CONCLUSION...
      WE NEED TO ENGAGE OUR STUDENTS.
      =
      QUALITY EDUCATION
      ENTERTAINING EXPERIENCE
    • BECAUSE...
      TRUE INTELLECTUAL CHALLENGE
      is exhilarating.
      life-long learners become so
      Because they find learning FUN
    • GAMIFICATION
      IS ABOUT MOTIVATION AND ENGAGEMENT
      SAME
      it is about finding the
      formula that makes games so
      COMPELLING,
      & FUN.
      ADDICTIVE
    • THE END!
    • THE CREDITS!
      Adapted from the extra credits section http://www.escapistmagazine.com/videos/view/extra-credits/2985-Gamification
      Images Sources and statistics fromWhat the f**k is social media nowhttp://www.slideshare.net/mzkagan/what-the-fk-is-social-media-now-4747637
      Entertainment Software Association (ESA) ESA Study: More women and adults play video games than ever before
      http://purenintendo.com/2011/07/05/esa-study-more-women-and-adults-play-video-games-than-ever-before/
      Educause Review January/February 2011
      “This Game Sucks”: How to Improve the Gamification of Education
      By Sarah “Intellagirl” Smith-Robbins