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Hacking Gamification
    Bing Gordon, KPCB
       @bingfish   @kpcb
Why Gamify?
Game patterns are the new normal


2 -10x improvement

  1 2 3
  Acquire      Engage        Retain
Decades of Gaming
Acquire
First Five Seconds
“I am smart—this is what I expected.”         1
                                              Acquire




                “First” Matters
First Session
“This is fun—what I expected, only better.”
“I know what I am doing—and I like it.”
1
                                  Acquire




            “First” Rules
• Win first, win fast

• Give them a reason to return

• Send invites (if you love it)
1
                                     Acquire




The Original “Touch”


     Pinball Construction Set 1983
The New “Shelf”   1
                  Acquire
1
       Acquire




10:1
Just as in SEM…
                  1
                  Acquire




The landing screen
is everything.
1
                                  Acquire



Reduce bounce by
90%
Before install:   After first five seconds:

Sketch what you    Is this what you
expect to see…            expected?
1
                  Acquire




Frames Are Wine Labels
1
                                  Acquire




Interface is the Engine

       NASCAR “draft meter”: 2x
1
                                       Acquire




Interface Toys Work


   Wants and fears spinner of Sims 2
1
                                   Acquire




“Opt in” Complexity


    Open style menus of Sim Golf
1
                                 Acquire




FB Profiles = Social

    15M not 1M for Zynga Poker
1
                                 Acquire




Friend Bar Mechanic


     70M, not 2M for Farmville
1
                                                   Acquire




Virality: The New Marketing

            Incentives     Invites
           Virtual goods   Incented invites
Games: imbue value in VG    -- 4 -10x (watch for TOS!)
                           Incented installs +25%
1
                        Acquire




Virality: The New Marketing
Take Aways                           1
                                     Acquire



     10x     Touchable “box”

     90%     Bounce reduction
             » I feel smart
             » Win first, win fast


     2x      Interface = engine

     4-10x   Viral design
Engage
Wow!!!
  1x first two sessions

  Good!!
  1 to 3x first session
                          2
                          Engage




Design Beats
  Yuck!
    0x first session

  Oh F*#@!
         Never
2
                                   Engage




Wither Factor

  First Successful Time Pressure
2
                          Engage




Identity


The Most Precious Asset
2
                                           Engage




 Who Are You?


Build a Profile: Identity, career score key.
2
                      Engage




Like Going Out

    Take 30 minutes
2
                                Engage




Power of Personalization


       Tiger Woods Golf: +50%
2
                  Engage




Live Life in Levels
2
               Engage




Show Numbers
2
                           Engage




Badges Rule
       •   I have 600+
       •   2x hours/week
       •   75% female, average
           age 42
2
                  Engage




Trophies Matter
2
                                        Engage




Yearning for Recognition


     Sim City: 20,000 uploaded cities
        “They all look the same!”
“Aileen City is such a great place to live. The parks are
beautiful and the highways are never jammed.
Come to Aileen City!”
                                                                  2
                                                                 Engage




           UGC                            Text #1
                     1% upload | 25% download

“Joe City is a towering spectacle of glass and concrete. It is not just a
city, it is an economic dynamo!”


“You have to watch the citizens to understand Jennville. They shop,
they bustle, their houses are perfect.”
2
                  Engage




Co-Op Crushes
Competition 3:1
2
                  Engage




Gifts 30x Brags
2
                              Engage




 Party of 5

20 - 30% productivity gains
Design Principles
• Value what you make, value what you earn
                                                      2
                                                     Engage




• Golf courses should look hard, play easy

• 90% of players are 90% of the way

• Constraints are fun

• Experts fail fast; everyone else wins fast, wins first
Take Aways
2x   Great second session
                                            2
                                            Engage




     Viewable profiles
     Badges, achievements
     Numbers, stats for 10-25%


4x   “Invest” and avoid “wither”
     UGC for 25% of players
     Social obligation for 25% of players
Retain
3
                               Retain




Multiple, Parallel Goals
       Probabilistic, too.
       Lessons from the Skinner Box.
       2 currencies (Las Vegas)
3
                                Retain




Look Ahead
   Will she come back? When?
   What will she do in the second session?
   Will she be playing a month from now?
   What will she expect?
3
                                   Retain




      “Pinch”


Resource Management in Farmville
3
                   Retain




Constraints & Quantity
3
                                      Retain




Pre-Announcements                 Huge
             World of Warcraft -- 0% churn
             from level 35-40, 55-60 (mount,
             elder game)

             Pre-register at retail -- 10-20% of
             first week sales
3
                        Retain




Content Updates Sell
Correlated to quality
Madden Football
     • 70% repeat if “game of the year”
     • 30% repeat purchase if “liquid AI is
     what’s running down their legs”
                                                   3Retain




Content Updates Sell
                              The Sims expansions
                              •   16 expansions, 50M units
                              •   60% ARPU increase
3
                                                   Retain




Social Obligations                              Lock-In
• Madden
  – “You can’t convert the whole fraternity.”

• Guilds
  – Appointment gaming
  – Peer pressure and privileges
  – Marriages (and divorce)

• Asynchronous: 4x more than simultaneous
3Retain




          Magic Numbers
Twitter                               Facebook
•   40% 1 month retention             • 20 friends
•   90%-ish monthly retention if 10   • 70% “long term” retention
    followers
3
                                 Retain




Virtual Assets : 3x Factor


           Ultima Online
        House owners - 3 years
Madden sequels
• 2x for high quality
• Use “NPS” (Net Promoter Score)
• % recommend - % who wouldn’t
                                                   3
                                                   Retain




         Quality Matters
                 Metacritic.com
                  • 80 - 85 = Top 50
                  • +50 -100% for each +5 points
Design Principles
• Show numbers
                         3
                         Retain




• Look ahead

• Pinch

• Constraints are fun

• Pre-Announcements

• Content updates sell
3
               Retain




Take Aways
 Do the Math
3
• 4x: Pinch and “look ahead” game mechanics
                                                     Retain
• 100%: Pre-announce (for a month)

• 50%: New content, if same quality as original



            Take Aways
• 20%: Social structures:
   – 90% less churn for players who are “well-guilded”

• 15%: Virtual assets
   – 67% less churn for players who are “well-castled”
New Media, New Rules
“The best way to keep someone playing
   forever is to have them play today.”
                   -- Bing
Real World Gamification

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Hacking Gamification to Acquire, Engage and Retain Users

  • 1. Hacking Gamification Bing Gordon, KPCB @bingfish @kpcb
  • 3. Game patterns are the new normal 2 -10x improvement 1 2 3 Acquire Engage Retain
  • 4.
  • 7. First Five Seconds “I am smart—this is what I expected.” 1 Acquire “First” Matters First Session “This is fun—what I expected, only better.” “I know what I am doing—and I like it.”
  • 8. 1 Acquire “First” Rules • Win first, win fast • Give them a reason to return • Send invites (if you love it)
  • 9. 1 Acquire The Original “Touch” Pinball Construction Set 1983
  • 10. The New “Shelf” 1 Acquire
  • 11. 1 Acquire 10:1
  • 12. Just as in SEM… 1 Acquire The landing screen is everything.
  • 13. 1 Acquire Reduce bounce by 90% Before install: After first five seconds: Sketch what you Is this what you expect to see… expected?
  • 14. 1 Acquire Frames Are Wine Labels
  • 15. 1 Acquire Interface is the Engine NASCAR “draft meter”: 2x
  • 16. 1 Acquire Interface Toys Work Wants and fears spinner of Sims 2
  • 17. 1 Acquire “Opt in” Complexity Open style menus of Sim Golf
  • 18. 1 Acquire FB Profiles = Social 15M not 1M for Zynga Poker
  • 19. 1 Acquire Friend Bar Mechanic 70M, not 2M for Farmville
  • 20. 1 Acquire Virality: The New Marketing Incentives Invites Virtual goods Incented invites Games: imbue value in VG -- 4 -10x (watch for TOS!) Incented installs +25%
  • 21. 1 Acquire Virality: The New Marketing
  • 22. Take Aways 1 Acquire 10x Touchable “box” 90% Bounce reduction » I feel smart » Win first, win fast 2x Interface = engine 4-10x Viral design
  • 24. Wow!!! 1x first two sessions Good!! 1 to 3x first session 2 Engage Design Beats Yuck! 0x first session Oh F*#@! Never
  • 25. 2 Engage Wither Factor First Successful Time Pressure
  • 26. 2 Engage Identity The Most Precious Asset
  • 27. 2 Engage Who Are You? Build a Profile: Identity, career score key.
  • 28. 2 Engage Like Going Out Take 30 minutes
  • 29. 2 Engage Power of Personalization Tiger Woods Golf: +50%
  • 30. 2 Engage Live Life in Levels
  • 31. 2 Engage Show Numbers
  • 32. 2 Engage Badges Rule • I have 600+ • 2x hours/week • 75% female, average age 42
  • 33. 2 Engage Trophies Matter
  • 34. 2 Engage Yearning for Recognition Sim City: 20,000 uploaded cities “They all look the same!”
  • 35. “Aileen City is such a great place to live. The parks are beautiful and the highways are never jammed. Come to Aileen City!” 2 Engage UGC Text #1 1% upload | 25% download “Joe City is a towering spectacle of glass and concrete. It is not just a city, it is an economic dynamo!” “You have to watch the citizens to understand Jennville. They shop, they bustle, their houses are perfect.”
  • 36. 2 Engage Co-Op Crushes Competition 3:1
  • 37. 2 Engage Gifts 30x Brags
  • 38. 2 Engage Party of 5 20 - 30% productivity gains
  • 39. Design Principles • Value what you make, value what you earn 2 Engage • Golf courses should look hard, play easy • 90% of players are 90% of the way • Constraints are fun • Experts fail fast; everyone else wins fast, wins first
  • 40. Take Aways 2x Great second session 2 Engage Viewable profiles Badges, achievements Numbers, stats for 10-25% 4x “Invest” and avoid “wither” UGC for 25% of players Social obligation for 25% of players
  • 42. 3 Retain Multiple, Parallel Goals Probabilistic, too. Lessons from the Skinner Box. 2 currencies (Las Vegas)
  • 43. 3 Retain Look Ahead Will she come back? When? What will she do in the second session? Will she be playing a month from now? What will she expect?
  • 44. 3 Retain “Pinch” Resource Management in Farmville
  • 45. 3 Retain Constraints & Quantity
  • 46. 3 Retain Pre-Announcements Huge World of Warcraft -- 0% churn from level 35-40, 55-60 (mount, elder game) Pre-register at retail -- 10-20% of first week sales
  • 47. 3 Retain Content Updates Sell Correlated to quality
  • 48. Madden Football • 70% repeat if “game of the year” • 30% repeat purchase if “liquid AI is what’s running down their legs” 3Retain Content Updates Sell The Sims expansions • 16 expansions, 50M units • 60% ARPU increase
  • 49. 3 Retain Social Obligations Lock-In • Madden – “You can’t convert the whole fraternity.” • Guilds – Appointment gaming – Peer pressure and privileges – Marriages (and divorce) • Asynchronous: 4x more than simultaneous
  • 50. 3Retain Magic Numbers Twitter Facebook • 40% 1 month retention • 20 friends • 90%-ish monthly retention if 10 • 70% “long term” retention followers
  • 51. 3 Retain Virtual Assets : 3x Factor Ultima Online House owners - 3 years
  • 52. Madden sequels • 2x for high quality • Use “NPS” (Net Promoter Score) • % recommend - % who wouldn’t 3 Retain Quality Matters Metacritic.com • 80 - 85 = Top 50 • +50 -100% for each +5 points
  • 53. Design Principles • Show numbers 3 Retain • Look ahead • Pinch • Constraints are fun • Pre-Announcements • Content updates sell
  • 54. 3 Retain Take Aways Do the Math
  • 55. 3 • 4x: Pinch and “look ahead” game mechanics Retain • 100%: Pre-announce (for a month) • 50%: New content, if same quality as original Take Aways • 20%: Social structures: – 90% less churn for players who are “well-guilded” • 15%: Virtual assets – 67% less churn for players who are “well-castled”
  • 56. New Media, New Rules “The best way to keep someone playing forever is to have them play today.” -- Bing