SlideShare a Scribd company logo
1 of 57
Hacking Gamification
    Bing Gordon, KPCB
       @bingfish   @kpcb
Why Gamify?
Game patterns are the new normal


2 -10x improvement

  1 2 3
  Acquire      Engage        Retain
Decades of Gaming
Acquire
First Five Seconds
“I am smart—this is what I expected.”         1
                                              Acquire




                “First” Matters
First Session
“This is fun—what I expected, only better.”
“I know what I am doing—and I like it.”
1
                                  Acquire




            “First” Rules
• Win first, win fast

• Give them a reason to return

• Send invites (if you love it)
1
                                     Acquire




The Original “Touch”


     Pinball Construction Set 1983
The New “Shelf”   1
                  Acquire
1
       Acquire




10:1
Just as in SEM…
                  1
                  Acquire




The landing screen
is everything.
1
                                  Acquire



Reduce bounce by
90%
Before install:   After first five seconds:

Sketch what you    Is this what you
expect to see…            expected?
1
                  Acquire




Frames Are Wine Labels
1
                                  Acquire




Interface is the Engine

       NASCAR “draft meter”: 2x
1
                                       Acquire




Interface Toys Work


   Wants and fears spinner of Sims 2
1
                                   Acquire




“Opt in” Complexity


    Open style menus of Sim Golf
1
                                 Acquire




FB Profiles = Social

    15M not 1M for Zynga Poker
1
                                 Acquire




Friend Bar Mechanic


     70M, not 2M for Farmville
1
                                                   Acquire




Virality: The New Marketing

            Incentives     Invites
           Virtual goods   Incented invites
Games: imbue value in VG    -- 4 -10x (watch for TOS!)
                           Incented installs +25%
1
                        Acquire




Virality: The New Marketing
Take Aways                           1
                                     Acquire



     10x     Touchable “box”

     90%     Bounce reduction
             » I feel smart
             » Win first, win fast


     2x      Interface = engine

     4-10x   Viral design
Engage
Wow!!!
  1x first two sessions

  Good!!
  1 to 3x first session
                          2
                          Engage




Design Beats
  Yuck!
    0x first session

  Oh F*#@!
         Never
2
                                   Engage




Wither Factor

  First Successful Time Pressure
2
                          Engage




Identity


The Most Precious Asset
2
                                           Engage




 Who Are You?


Build a Profile: Identity, career score key.
2
                      Engage




Like Going Out

    Take 30 minutes
2
                                Engage




Power of Personalization


       Tiger Woods Golf: +50%
2
                  Engage




Live Life in Levels
2
               Engage




Show Numbers
2
                           Engage




Badges Rule
       •   I have 600+
       •   2x hours/week
       •   75% female, average
           age 42
2
                  Engage




Trophies Matter
2
                                        Engage




Yearning for Recognition


     Sim City: 20,000 uploaded cities
        “They all look the same!”
“Aileen City is such a great place to live. The parks are
beautiful and the highways are never jammed.
Come to Aileen City!”
                                                                  2
                                                                 Engage




           UGC                            Text #1
                     1% upload | 25% download

“Joe City is a towering spectacle of glass and concrete. It is not just a
city, it is an economic dynamo!”


“You have to watch the citizens to understand Jennville. They shop,
they bustle, their houses are perfect.”
2
                  Engage




Co-Op Crushes
Competition 3:1
2
                  Engage




Gifts 30x Brags
2
                              Engage




 Party of 5

20 - 30% productivity gains
Design Principles
• Value what you make, value what you earn
                                                      2
                                                     Engage




• Golf courses should look hard, play easy

• 90% of players are 90% of the way

• Constraints are fun

• Experts fail fast; everyone else wins fast, wins first
Take Aways
2x   Great second session
                                            2
                                            Engage




     Viewable profiles
     Badges, achievements
     Numbers, stats for 10-25%


4x   “Invest” and avoid “wither”
     UGC for 25% of players
     Social obligation for 25% of players
Retain
3
                               Retain




Multiple, Parallel Goals
       Probabilistic, too.
       Lessons from the Skinner Box.
       2 currencies (Las Vegas)
3
                                Retain




Look Ahead
   Will she come back? When?
   What will she do in the second session?
   Will she be playing a month from now?
   What will she expect?
3
                                   Retain




      “Pinch”


Resource Management in Farmville
3
                   Retain




Constraints & Quantity
3
                                      Retain




Pre-Announcements                 Huge
             World of Warcraft -- 0% churn
             from level 35-40, 55-60 (mount,
             elder game)

             Pre-register at retail -- 10-20% of
             first week sales
3
                        Retain




Content Updates Sell
Correlated to quality
Madden Football
     • 70% repeat if “game of the year”
     • 30% repeat purchase if “liquid AI is
     what’s running down their legs”
                                                   3Retain




Content Updates Sell
                              The Sims expansions
                              •   16 expansions, 50M units
                              •   60% ARPU increase
3
                                                   Retain




Social Obligations                              Lock-In
• Madden
  – “You can’t convert the whole fraternity.”

• Guilds
  – Appointment gaming
  – Peer pressure and privileges
  – Marriages (and divorce)

• Asynchronous: 4x more than simultaneous
3Retain




          Magic Numbers
Twitter                               Facebook
•   40% 1 month retention             • 20 friends
•   90%-ish monthly retention if 10   • 70% “long term” retention
    followers
3
                                 Retain




Virtual Assets : 3x Factor


           Ultima Online
        House owners - 3 years
Madden sequels
• 2x for high quality
• Use “NPS” (Net Promoter Score)
• % recommend - % who wouldn’t
                                                   3
                                                   Retain




         Quality Matters
                 Metacritic.com
                  • 80 - 85 = Top 50
                  • +50 -100% for each +5 points
Design Principles
• Show numbers
                         3
                         Retain




• Look ahead

• Pinch

• Constraints are fun

• Pre-Announcements

• Content updates sell
3
               Retain




Take Aways
 Do the Math
3
• 4x: Pinch and “look ahead” game mechanics
                                                     Retain
• 100%: Pre-announce (for a month)

• 50%: New content, if same quality as original



            Take Aways
• 20%: Social structures:
   – 90% less churn for players who are “well-guilded”

• 15%: Virtual assets
   – 67% less churn for players who are “well-castled”
New Media, New Rules
“The best way to keep someone playing
   forever is to have them play today.”
                   -- Bing
Real World Gamification

More Related Content

Viewers also liked

Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran
Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev MoranExhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran
Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev MoranJessica Tams
 
Mortgage Financing
Mortgage FinancingMortgage Financing
Mortgage FinancingDesmond Lim
 
阿里云Hadoop在云上的最佳实践
阿里云Hadoop在云上的最佳实践阿里云Hadoop在云上的最佳实践
阿里云Hadoop在云上的最佳实践dragoncaol
 
The 5 Most Important Things to Consider When Creating Digital Experiences for...
The 5 Most Important Things to Consider When Creating Digital Experiences for...The 5 Most Important Things to Consider When Creating Digital Experiences for...
The 5 Most Important Things to Consider When Creating Digital Experiences for...Jessica Tams
 
Artikel.docx
Artikel.docxArtikel.docx
Artikel.docxhanzhor10
 
Tentacool at E3
Tentacool at E3Tentacool at E3
Tentacool at E3zaxmak
 
BDTC2015 阿里巴巴-郑斌-大数据下的数据安全
BDTC2015 阿里巴巴-郑斌-大数据下的数据安全BDTC2015 阿里巴巴-郑斌-大数据下的数据安全
BDTC2015 阿里巴巴-郑斌-大数据下的数据安全Jerry Wen
 
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedPaideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedSebastian Deterding
 
Life After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game EventsLife After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game EventsSimon Hade
 
Pitching Pro: 10 Non-Obvious Red Flags to Avoid When Seeking Investment | Jas...
Pitching Pro: 10 Non-Obvious Red Flags to Avoid When Seeking Investment | Jas...Pitching Pro: 10 Non-Obvious Red Flags to Avoid When Seeking Investment | Jas...
Pitching Pro: 10 Non-Obvious Red Flags to Avoid When Seeking Investment | Jas...Jessica Tams
 
ΚΠΑ Γ' ΓΥΜΝΑΣΙΟΥ - 9.3 ΕΚΛΟΓΙΚΑ ΣΥΣΤΗΜΑΤΑ
ΚΠΑ Γ' ΓΥΜΝΑΣΙΟΥ - 9.3 ΕΚΛΟΓΙΚΑ ΣΥΣΤΗΜΑΤΑΚΠΑ Γ' ΓΥΜΝΑΣΙΟΥ - 9.3 ΕΚΛΟΓΙΚΑ ΣΥΣΤΗΜΑΤΑ
ΚΠΑ Γ' ΓΥΜΝΑΣΙΟΥ - 9.3 ΕΚΛΟΓΙΚΑ ΣΥΣΤΗΜΑΤΑΝίκος Θεοτοκάτος
 
Webinar MED Digital&Media Literacy18042013
Webinar MED Digital&Media Literacy18042013Webinar MED Digital&Media Literacy18042013
Webinar MED Digital&Media Literacy18042013Maria Ranieri
 
διακοσμηση ταξης εποπτικο υλικο για α ταξη
διακοσμηση ταξης  εποπτικο υλικο για α ταξηδιακοσμηση ταξης  εποπτικο υλικο για α ταξη
διακοσμηση ταξης εποπτικο υλικο για α ταξηIoanna Chats
 

Viewers also liked (15)

Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran
Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev MoranExhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran
Exhibition Mode: How to Prepare Your Game for Exhibitions | Shalev Moran
 
Mortgage Financing
Mortgage FinancingMortgage Financing
Mortgage Financing
 
阿里云Hadoop在云上的最佳实践
阿里云Hadoop在云上的最佳实践阿里云Hadoop在云上的最佳实践
阿里云Hadoop在云上的最佳实践
 
The 5 Most Important Things to Consider When Creating Digital Experiences for...
The 5 Most Important Things to Consider When Creating Digital Experiences for...The 5 Most Important Things to Consider When Creating Digital Experiences for...
The 5 Most Important Things to Consider When Creating Digital Experiences for...
 
Artikel.docx
Artikel.docxArtikel.docx
Artikel.docx
 
Tentacool at E3
Tentacool at E3Tentacool at E3
Tentacool at E3
 
BDTC2015 阿里巴巴-郑斌-大数据下的数据安全
BDTC2015 阿里巴巴-郑斌-大数据下的数据安全BDTC2015 阿里巴巴-郑斌-大数据下的数据安全
BDTC2015 阿里巴巴-郑斌-大数据下的数据安全
 
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedPaideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
 
Life After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game EventsLife After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game Events
 
Pitching Pro: 10 Non-Obvious Red Flags to Avoid When Seeking Investment | Jas...
Pitching Pro: 10 Non-Obvious Red Flags to Avoid When Seeking Investment | Jas...Pitching Pro: 10 Non-Obvious Red Flags to Avoid When Seeking Investment | Jas...
Pitching Pro: 10 Non-Obvious Red Flags to Avoid When Seeking Investment | Jas...
 
KARTELA_I
KARTELA_IKARTELA_I
KARTELA_I
 
KARTELA_O
KARTELA_OKARTELA_O
KARTELA_O
 
ΚΠΑ Γ' ΓΥΜΝΑΣΙΟΥ - 9.3 ΕΚΛΟΓΙΚΑ ΣΥΣΤΗΜΑΤΑ
ΚΠΑ Γ' ΓΥΜΝΑΣΙΟΥ - 9.3 ΕΚΛΟΓΙΚΑ ΣΥΣΤΗΜΑΤΑΚΠΑ Γ' ΓΥΜΝΑΣΙΟΥ - 9.3 ΕΚΛΟΓΙΚΑ ΣΥΣΤΗΜΑΤΑ
ΚΠΑ Γ' ΓΥΜΝΑΣΙΟΥ - 9.3 ΕΚΛΟΓΙΚΑ ΣΥΣΤΗΜΑΤΑ
 
Webinar MED Digital&Media Literacy18042013
Webinar MED Digital&Media Literacy18042013Webinar MED Digital&Media Literacy18042013
Webinar MED Digital&Media Literacy18042013
 
διακοσμηση ταξης εποπτικο υλικο για α ταξη
διακοσμηση ταξης  εποπτικο υλικο για α ταξηδιακοσμηση ταξης  εποπτικο υλικο για α ταξη
διακοσμηση ταξης εποπτικο υλικο για α ταξη
 

Similar to Hacking Gamification to Acquire, Engage and Retain Users

SXSW Keynote - The Game Layer On Top Of The World
SXSW Keynote - The Game Layer On Top Of The WorldSXSW Keynote - The Game Layer On Top Of The World
SXSW Keynote - The Game Layer On Top Of The WorldSeth Priebatsch
 
Masterclass in Self-Publishing by Nicholas Lovell (part 2)
Masterclass in Self-Publishing by Nicholas Lovell (part 2)Masterclass in Self-Publishing by Nicholas Lovell (part 2)
Masterclass in Self-Publishing by Nicholas Lovell (part 2)Inner Ear
 
Winning More Customer Engagement with Gamification
Winning More Customer Engagement with GamificationWinning More Customer Engagement with Gamification
Winning More Customer Engagement with GamificationCara Pluff
 
Designing a story-driven casual game for personalisation / Dave Cross (Wooga)
Designing a story-driven casual game for personalisation / Dave Cross (Wooga)Designing a story-driven casual game for personalisation / Dave Cross (Wooga)
Designing a story-driven casual game for personalisation / Dave Cross (Wooga)DevGAMM Conference
 
Running live game events for fun and profit
Running live game events for fun and profitRunning live game events for fun and profit
Running live game events for fun and profitJames Gwertzman
 
Gamification managen op performance
Gamification managen op performanceGamification managen op performance
Gamification managen op performanceChris van den Berg
 
There Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationThere Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationSebastian Deterding
 
Gamification: Why it’s important
Gamification: Why it’s importantGamification: Why it’s important
Gamification: Why it’s importantSVPMA
 
GBL 2009 Outnumb3r3d Presentation
GBL 2009 Outnumb3r3d PresentationGBL 2009 Outnumb3r3d Presentation
GBL 2009 Outnumb3r3d PresentationJake Habgood
 
5-Hour Gamification Workshop for eBay
5-Hour Gamification Workshop for eBay5-Hour Gamification Workshop for eBay
5-Hour Gamification Workshop for eBayYu-kai Chou
 
Game Design and Business Models Neil harris cce_2012
Game Design and Business Models Neil harris cce_2012Game Design and Business Models Neil harris cce_2012
Game Design and Business Models Neil harris cce_2012Rafal Szulczewski
 
9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of GamificationSebastian Deterding
 
Making a Game: Start with Constraints
Making a Game: Start with ConstraintsMaking a Game: Start with Constraints
Making a Game: Start with Constraintshacknjill
 
User Generated AI for Interactive Digital Entertainment 2011
User Generated AI for Interactive Digital Entertainment 2011User Generated AI for Interactive Digital Entertainment 2011
User Generated AI for Interactive Digital Entertainment 2011Ashwin Ram
 
Advergamng a World of Possibilities
Advergamng a World of PossibilitiesAdvergamng a World of Possibilities
Advergamng a World of PossibilitiesAlvaro Gonzalez
 
Hacking Gamification - Bing Gordon
Hacking Gamification - Bing GordonHacking Gamification - Bing Gordon
Hacking Gamification - Bing GordonRazin Mustafiz
 
sfund游戏化讲稿 by Bing Gordon
sfund游戏化讲稿 by Bing Gordonsfund游戏化讲稿 by Bing Gordon
sfund游戏化讲稿 by Bing Gordon36Kr.com
 

Similar to Hacking Gamification to Acquire, Engage and Retain Users (20)

SXSW Keynote - The Game Layer On Top Of The World
SXSW Keynote - The Game Layer On Top Of The WorldSXSW Keynote - The Game Layer On Top Of The World
SXSW Keynote - The Game Layer On Top Of The World
 
Accidental Gamers
Accidental GamersAccidental Gamers
Accidental Gamers
 
Dream figures final
Dream figures   finalDream figures   final
Dream figures final
 
Masterclass in Self-Publishing by Nicholas Lovell (part 2)
Masterclass in Self-Publishing by Nicholas Lovell (part 2)Masterclass in Self-Publishing by Nicholas Lovell (part 2)
Masterclass in Self-Publishing by Nicholas Lovell (part 2)
 
Winning More Customer Engagement with Gamification
Winning More Customer Engagement with GamificationWinning More Customer Engagement with Gamification
Winning More Customer Engagement with Gamification
 
Designing a story-driven casual game for personalisation / Dave Cross (Wooga)
Designing a story-driven casual game for personalisation / Dave Cross (Wooga)Designing a story-driven casual game for personalisation / Dave Cross (Wooga)
Designing a story-driven casual game for personalisation / Dave Cross (Wooga)
 
Running live game events for fun and profit
Running live game events for fun and profitRunning live game events for fun and profit
Running live game events for fun and profit
 
Gamification managen op performance
Gamification managen op performanceGamification managen op performance
Gamification managen op performance
 
Gaming and Robotics
Gaming and RoboticsGaming and Robotics
Gaming and Robotics
 
There Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationThere Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of Gamification
 
Gamification: Why it’s important
Gamification: Why it’s importantGamification: Why it’s important
Gamification: Why it’s important
 
GBL 2009 Outnumb3r3d Presentation
GBL 2009 Outnumb3r3d PresentationGBL 2009 Outnumb3r3d Presentation
GBL 2009 Outnumb3r3d Presentation
 
5-Hour Gamification Workshop for eBay
5-Hour Gamification Workshop for eBay5-Hour Gamification Workshop for eBay
5-Hour Gamification Workshop for eBay
 
Game Design and Business Models Neil harris cce_2012
Game Design and Business Models Neil harris cce_2012Game Design and Business Models Neil harris cce_2012
Game Design and Business Models Neil harris cce_2012
 
9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification
 
Making a Game: Start with Constraints
Making a Game: Start with ConstraintsMaking a Game: Start with Constraints
Making a Game: Start with Constraints
 
User Generated AI for Interactive Digital Entertainment 2011
User Generated AI for Interactive Digital Entertainment 2011User Generated AI for Interactive Digital Entertainment 2011
User Generated AI for Interactive Digital Entertainment 2011
 
Advergamng a World of Possibilities
Advergamng a World of PossibilitiesAdvergamng a World of Possibilities
Advergamng a World of Possibilities
 
Hacking Gamification - Bing Gordon
Hacking Gamification - Bing GordonHacking Gamification - Bing Gordon
Hacking Gamification - Bing Gordon
 
sfund游戏化讲稿 by Bing Gordon
sfund游戏化讲稿 by Bing Gordonsfund游戏化讲稿 by Bing Gordon
sfund游戏化讲稿 by Bing Gordon
 

Recently uploaded

SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxNavinnSomaal
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebUiPathCommunity
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024Stephanie Beckett
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxLoriGlavin3
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfAddepto
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdfHyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdfPrecisely
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxLoriGlavin3
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfLoriGlavin3
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr BaganFwdays
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxLoriGlavin3
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubKalema Edgar
 
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Commit University
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii SoldatenkoFwdays
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteDianaGray10
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenHervé Boutemy
 

Recently uploaded (20)

SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptx
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio Web
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdf
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdfHyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdf
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding Club
 
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test Suite
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache Maven
 

Hacking Gamification to Acquire, Engage and Retain Users

  • 1. Hacking Gamification Bing Gordon, KPCB @bingfish @kpcb
  • 3. Game patterns are the new normal 2 -10x improvement 1 2 3 Acquire Engage Retain
  • 4.
  • 7. First Five Seconds “I am smart—this is what I expected.” 1 Acquire “First” Matters First Session “This is fun—what I expected, only better.” “I know what I am doing—and I like it.”
  • 8. 1 Acquire “First” Rules • Win first, win fast • Give them a reason to return • Send invites (if you love it)
  • 9. 1 Acquire The Original “Touch” Pinball Construction Set 1983
  • 10. The New “Shelf” 1 Acquire
  • 11. 1 Acquire 10:1
  • 12. Just as in SEM… 1 Acquire The landing screen is everything.
  • 13. 1 Acquire Reduce bounce by 90% Before install: After first five seconds: Sketch what you Is this what you expect to see… expected?
  • 14. 1 Acquire Frames Are Wine Labels
  • 15. 1 Acquire Interface is the Engine NASCAR “draft meter”: 2x
  • 16. 1 Acquire Interface Toys Work Wants and fears spinner of Sims 2
  • 17. 1 Acquire “Opt in” Complexity Open style menus of Sim Golf
  • 18. 1 Acquire FB Profiles = Social 15M not 1M for Zynga Poker
  • 19. 1 Acquire Friend Bar Mechanic 70M, not 2M for Farmville
  • 20. 1 Acquire Virality: The New Marketing Incentives Invites Virtual goods Incented invites Games: imbue value in VG -- 4 -10x (watch for TOS!) Incented installs +25%
  • 21. 1 Acquire Virality: The New Marketing
  • 22. Take Aways 1 Acquire 10x Touchable “box” 90% Bounce reduction » I feel smart » Win first, win fast 2x Interface = engine 4-10x Viral design
  • 24. Wow!!! 1x first two sessions Good!! 1 to 3x first session 2 Engage Design Beats Yuck! 0x first session Oh F*#@! Never
  • 25. 2 Engage Wither Factor First Successful Time Pressure
  • 26. 2 Engage Identity The Most Precious Asset
  • 27. 2 Engage Who Are You? Build a Profile: Identity, career score key.
  • 28. 2 Engage Like Going Out Take 30 minutes
  • 29. 2 Engage Power of Personalization Tiger Woods Golf: +50%
  • 30. 2 Engage Live Life in Levels
  • 31. 2 Engage Show Numbers
  • 32. 2 Engage Badges Rule • I have 600+ • 2x hours/week • 75% female, average age 42
  • 33. 2 Engage Trophies Matter
  • 34. 2 Engage Yearning for Recognition Sim City: 20,000 uploaded cities “They all look the same!”
  • 35. “Aileen City is such a great place to live. The parks are beautiful and the highways are never jammed. Come to Aileen City!” 2 Engage UGC Text #1 1% upload | 25% download “Joe City is a towering spectacle of glass and concrete. It is not just a city, it is an economic dynamo!” “You have to watch the citizens to understand Jennville. They shop, they bustle, their houses are perfect.”
  • 36. 2 Engage Co-Op Crushes Competition 3:1
  • 37. 2 Engage Gifts 30x Brags
  • 38. 2 Engage Party of 5 20 - 30% productivity gains
  • 39. Design Principles • Value what you make, value what you earn 2 Engage • Golf courses should look hard, play easy • 90% of players are 90% of the way • Constraints are fun • Experts fail fast; everyone else wins fast, wins first
  • 40. Take Aways 2x Great second session 2 Engage Viewable profiles Badges, achievements Numbers, stats for 10-25% 4x “Invest” and avoid “wither” UGC for 25% of players Social obligation for 25% of players
  • 42. 3 Retain Multiple, Parallel Goals Probabilistic, too. Lessons from the Skinner Box. 2 currencies (Las Vegas)
  • 43. 3 Retain Look Ahead Will she come back? When? What will she do in the second session? Will she be playing a month from now? What will she expect?
  • 44. 3 Retain “Pinch” Resource Management in Farmville
  • 45. 3 Retain Constraints & Quantity
  • 46. 3 Retain Pre-Announcements Huge World of Warcraft -- 0% churn from level 35-40, 55-60 (mount, elder game) Pre-register at retail -- 10-20% of first week sales
  • 47. 3 Retain Content Updates Sell Correlated to quality
  • 48. Madden Football • 70% repeat if “game of the year” • 30% repeat purchase if “liquid AI is what’s running down their legs” 3Retain Content Updates Sell The Sims expansions • 16 expansions, 50M units • 60% ARPU increase
  • 49. 3 Retain Social Obligations Lock-In • Madden – “You can’t convert the whole fraternity.” • Guilds – Appointment gaming – Peer pressure and privileges – Marriages (and divorce) • Asynchronous: 4x more than simultaneous
  • 50. 3Retain Magic Numbers Twitter Facebook • 40% 1 month retention • 20 friends • 90%-ish monthly retention if 10 • 70% “long term” retention followers
  • 51. 3 Retain Virtual Assets : 3x Factor Ultima Online House owners - 3 years
  • 52. Madden sequels • 2x for high quality • Use “NPS” (Net Promoter Score) • % recommend - % who wouldn’t 3 Retain Quality Matters Metacritic.com • 80 - 85 = Top 50 • +50 -100% for each +5 points
  • 53. Design Principles • Show numbers 3 Retain • Look ahead • Pinch • Constraints are fun • Pre-Announcements • Content updates sell
  • 54. 3 Retain Take Aways Do the Math
  • 55. 3 • 4x: Pinch and “look ahead” game mechanics Retain • 100%: Pre-announce (for a month) • 50%: New content, if same quality as original Take Aways • 20%: Social structures: – 90% less churn for players who are “well-guilded” • 15%: Virtual assets – 67% less churn for players who are “well-castled”
  • 56. New Media, New Rules “The best way to keep someone playing forever is to have them play today.” -- Bing