Sloodle(68703 & 82915)


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Sloodle(68703 & 82915)

  1. 1. Produced By: Mohammed Al-Tobi Suleiman Al-Subeihi
  2. 2. Moodle: Modular Object-OrientedDynamic Learning Environment is afree and open-source e-learningsoftware platform, also known as aCourse Management System,Learning Management System, orVirtual Learning Environment
  3. 3. Second Life (SL) is a virtual world.A free client program called theSecond Life Viewer enables its users,called Residents, to interact witheach other through avatars.
  4. 4. Sloodle is an open source experimentthat maps the Moodle structure toSecond Life activities so coursedesigners may experiment witheffective and engaging 3D immersionfor learning.
  5. 5. Why we use SLOODLE?Gaming has sprung a leak. Thesocial web and immersivegame technology are fusing.
  6. 6. Features•Scaffold learning, assessment•Web 2.0 tools framework•Compatible open communitypartners•Rigorous structure, RabidEngagement
  7. 7. Advantages & limitationTime flexibility:You could access to sloodle in your own pace oftime to view lessons and recorded meetings.Habits:The habit you will experience is virtualenvironment but with the integration of Moodlefeatures.Feedback:You can either receive feedback from yourinstructor, friends, support staff immedietly inthe virtual world or receive help through e-mailand other normal channels.
  8. 8. Advantages & limitationReinforcement:The enforcement is, also, could be gainedthrough virtual environment or via e-mailand other usual channels.Interactivity:Sloodle provides the highest level ofinteraction between learners, instructorsand other parts of the community in thevirtual environment.
  9. 9. Advantages & limitationComplexity:The complexity fall in the area ofinstalling and setting up the software andits other components but after theprogram is settled by time the job will beeasy and very helpful and effective forproviding a professional learningenvironment.Control:The control over the content and the providedmaterials is easy because it is similar to the videogames environment.
  10. 10. Features• Formal and Informal Learning• Co-presence• Problem based learning• Simulation• Construction• Identity exploration• Experiential learning
  11. 11. • Like other learning technologies, it is ultimately up to tutors and students to decide how tools should be used in class.• There are many possibilities to do that:1- Web-intercom. A chat-room that brings Moodle chatroom and Second Life chats together.
  12. 12. 2- Registration booth. Identity management for Second Life and Moodle. Link students’ avatars3- Quiz tool and 3D Drop Box. Assess in Second Life – grade in Moodle.4- Choice tool. Allow students to vote (and see results) in Second Life as well as in Moodle. And more tools
  13. 13. For more
  14. 14. See you There
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