Documento General de Diseño V 1.0

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Documento General de Diseño V 1.0

  1. 1. DISEÑO GENERAL <br />TETRIS<br />
  2. 2. CANVAS<br />HEIGHT<br />WIDTH<br />
  3. 3. TITLE<br />WIDTH<br />CANVAS<br />HEIGHT<br />
  4. 4. WIDTH<br />FINALE<br />CANVAS<br />HEIGHT<br />SCORE<br />
  5. 5. LEVEL DESIGN<br />
  6. 6. BLOCK<br />HEIGHT<br />WIDTH<br />
  7. 7. BASE= 10 BLOCKS<br />
  8. 8. HEIGHT<br />PIT<br />
  9. 9.
  10. 10. 19 POSSIBLE FINAL POSITIONS<br />
  11. 11. VIRTUAL INTERFACE<br />WIDTH<br />HEIGHT<br />
  12. 12. DISEÑO COMPLETO<br />CANVAS<br />
  13. 13. ACTIONS A & BMOVE SIDEWAYS<br />
  14. 14. ACTION C<br />ACCELLERATED FALL<br />
  15. 15. ACTIONS D & E<br />ROTATING PIECES<br />
  16. 16. ACTIONS D & E<br />TURNING PIECES<br />ROTATION CENTER<br />4 STEP ROTATION<br />2 STEP ROTATION<br />
  17. 17. ACTIONS D & E<br />TURNING PIECES<br />ZERO STATE ROTATION<br />
  18. 18. D<br />E<br />C<br />A<br />B<br />PHYSICAL INTERFACE INPUT<br />
  19. 19. VIRTUAL INTERFACE ACTIONS<br />PAUSE & MUTE<br />P<br />M<br />
  20. 20. EVENTS<br />
  21. 21. EVENT # 1:COLLISION AND ATTACHMENT<br />
  22. 22. EVENT # 2:LAST CHANCE MOVEMENT<br />
  23. 23. EVENT 3:NEW PIECE<br />CAUSE:<br />GAME INITIATION<br />PIECE ATTACHMENT<br />
  24. 24. EVENT #4:<br />OVERLOAD<br />CONSEQUENCE:<br />GAME OVER!!<br />
  25. 25. EVENT 5:<br />ELIMINATING HORIZONTAL LINES<br />
  26. 26.
  27. 27.
  28. 28.
  29. 29.
  30. 30.
  31. 31.
  32. 32.
  33. 33.
  34. 34.
  35. 35.
  36. 36.
  37. 37.
  38. 38. RULES: SCORING<br />BALANCE<br />
  39. 39. DIALOGS<br />
  40. 40. SPECIAL EFFECTS<br /><ul><li>BLOCK COLLISION
  41. 41. LINE ELIMINATED
  42. 42. LEVEL UP</li></li></ul><li>SOUND & MUSIC<br /><ul><li>BLOCK COLLISION
  43. 43. LINE ELIMINATED
  44. 44. LEVEL UP</li></li></ul><li>INSPIRATION<br />
  45. 45. INSPIRATION<br />
  46. 46. CONCEPTUAL ART<br />
  47. 47. BALANCE<br />
  48. 48. PRUEBAS<br />
  49. 49. 1x4 2x4 4x4 5x6 4x4<br />

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