As of September 2010, Nintendo has sold nearly 80 million Wii game consoles. This makes the Wii Remote one of the most common computer input devices in the world which has great benefits. The Wii remote contains a 1024x768 infrared camera with built-in hardware blob tracking of up to 4 points at 100Hz. It also contains a +/-3g 8-bit 3-axis accelerometer also operating at 100Hz and an expansion port for even more capability. A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and detects movement in three dimensions. About the Wii? Introduction: The Wii
The console was conceived in 2001, as the Nintendo GameCube was first seeing release.
Released by Nintendo on November 19, 2006. As a seventh-generation console.
As of November 2010, the Wii leads the generation over the PlayStation 3 and Xbox 360 in
In December 2009 broke the record for best-selling console in a single month in the United
Nintendo first spoke of the console at the 2004 E3
press conference and later unveiled the
system at the 2005 E3.
Nintendo CEO Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game
Show, at E3 2006.
History, Stats, Demographics Introduction: The Wii History, Stats, Demographics
History, Stats, Demographics Continued Introduction: The Wii History, Stats, Demographics
First time a Nintendo console had led its generation in sales since the Super Nintendo
On September 23, 2009, announced its first price drops for the console, sold more than
three million Wii consoles in the U.S. in December 2009.
"We're not thinking about fighting Sony, but about
how many people we can get to play games.”
Nintendo first spoke of the console at the
2004 E3 unveiled the system at the 2005 E3 CEO Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show
Introduction: The Wii Johnny Chung Lee created a number of Wii remote projects opening up the Wii remote and was featured at TED and numerous, afterwards was hired by Microsoft to work on project NATAL - http://johnnylee.net/projects/wii/ WiiFlash - A sever based application that lets you communicate between the Wiimote and Flash, it consists of two main parts WiiFlash Server and WiiFlash ActionScript API developed by Joa Ebert and Thibault Imbert. - http://code.google.com/p/wiiflash/ Using the WiiFlash sever, Bluetooth, and WiiFlash API we can we create Wii Flash based games or applications. The WiiFlash API supports more then the Wii Remote, it also has support for Balance Board Nunchuk, multiple remotes or multiplayer games.
Deploy engaging game experiences to the desktop - Create Wii customized and branded games for the desktop using Adobe Air. Enhance your product or message - Create a customized and branded game for events, shows, special occasions and conventions. Achieve great B2B advertising - Create a customized and branded game for a B2B advertising. Education - Create a customized application to help teach students, or custom applications for museums and galleries. Extended beyond - Think outside of the box and create engaging experiences. Artworks and more - Create cool unique artwork applications. What can be done Introduction: The Wii
Stella Artois Wii Draught Masters - http://vimeo.com/5277603 WiiSpray - http://www.wiispray.com/ , http://vimeo.com/3941280 , VIEW “ Pixel Project developed an interactive table using the Papervision API - http://www.pixelproject.com/ , http://bit.ly/biIJ3t , VIEW Introduction: The Wii Real world examples
Bayer Wii game - http://bit.ly/WiiFlashGame , http://bit.ly/99yaaD , VIEW Togami, a Flash Game Studio from Belgium used WiiFlash to develop a snowboard game. - http://bit.ly/bO5ps5 , http://www.togami.biz/ , VIEW La Fabrick (Lyon University) did a great use of WiiFlash in a project dedicated to university teachers. - http://dai.ly/9mOZXd , VIEW Introduction: The Wii Real world examples Continued
Connecting the Wii Install your Bluetooth, now you can use your windows stack for the Bluetooth device but it seems that this does not always work, also certain Bluetooth just don’t work with the Wii. So this might be a trial and error. Once you Bluetooth is active you need to put your Wii remote in discover mode, we do this by pressing both the 1 and 2 buttons once you established an connection you should see Nintendo RVL-CNT-01. Connecting to Flash Download the WiiFlash sever at http://code.google.com/p/wiiflash/ and run the .EXE file, this should find your Wii remote. Start coding – WiiFlash API Now you can start coding in ActionScript using the Wii Flash API, you can connect a Wiimote in Flash with three lines of code and start reading your data. var wiimote: Wiimote = new Wiimote(); wiimote.addEventListener( Event.CONNECT, onWiimoteConnect ); wiimote.connect(); Getting started in 3 ease steps Wii Flash Development