Throughout the Spring 2012 semester, I worked with three classmates to develop an in-depth proposal for a start-up for my Business of Design class. Our business, called spark!, is a manufacturer of a children's cultural education product called Culture Cave. On this team, I supported graphic design, research, and writing tasks.
After three months of hard work and dedication, we summarized our project in a detailed business plan.
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The spark! Culture Cave is a cultural immersion experience for kids between the ages of 6 and 10.
At the core of this idea is:
• an iPad app that features a new traditional story each month. the culturally-rich story provides context for a wealth of ancillary information, games, and activities included in each app.
• a sound-equipped tent with velcro walls that kids can decorate with a world map, architectural cut-outs, and other country kit materials. this is a place a child can claim as a kids-only cool hangout.
• monthly country-specific activity kits filled with open-ended, and hands-on activities that a child will look forward to
We at spark! believe that the best way to teach kids about culture is through traditional stories enhanced by interactive, open-ended, and hands-on activities that spring from that narrative.