Strijker, A. (2006 12 1). Educational Models Within The Leonardo S(T)Imulation Project

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    Strijker, A. (2006 12 1). Educational Models Within The Leonardo S(T)Imulation Project - Presentation Transcript

    1. Educational models within the Leonardo S(t)imulation project Allard Strijker, University of Twente 1 December 2006
    2. Overview
      • Expertise within the project
      • Educational approaches
      • Authoring tools
      • Structured development of content
      • How to proceed / Action points
    3. Expertise within the project
      • Development and research
        • Course Management System
        • Support Lex Digitale Universiteit
        • Reuse of Learning Material
        • Standards for educational technology
    4. Educational approaches
      • Distance learning
      • Face to Face
      • Blended Learning
      • Pedagogies
      • Interactivity
        • students
        • instructors
        • system
      • Instructional strategies
    5. Instructional Strategies
      • Learner-Centered
      • Experiential
      • Teacher Directed
      • Possibilities should be inventoried
    6. Learner Centered Approacehhes
    7. Experiential Approaches
    8. Teacher-Directed Approaches
    9. Learning Cycle Kolb
    10. Structured development of content
      • Development based on instructional strategy
      • Use of templates / patterns for instructional strategy
      • Selection of criteria for templates
      • Prestructuring / Use of Patterns / Modeling
    11. Aggregation Levels for templates
      • the smallest level of aggregation, e.g., raw media data or fragments.
      • a collection of level 1 learning objects,e.g., a lesson.
      • a collection of level 2 learning objects, e.g., a course.
      • the largest level of granularity,e.g., a set of courses that lead to a certificate.
        • Level 4 objects can contain level 3 objects, or can recursively contain other level 4 objects.
    12. Blended Learning
    13. Task-Based Learning
    14. Template for Task-Based Learning
    15. Nine Events of Instruction
    16. Learner Centered Approacehhes
    17. Webquest
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    24. Structure vs Lay-out
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    31. Authoring Tools (Learn Exact)
      • Possibilities
      • Limitations
      • Interaction
      • Development
      • Reuse
      • Interoperability
      • Internet applications
    32. How to proceed
      • Suggestions?
      • Ideas?
      • Action Points?
        • Inventory of requirements / existing materials
        • Inventory of models
        • Design of templates
        • Evaluation
      • [email_address]

    + Allard StrijkerAllard Strijker, 8 months ago

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