User Experience    Design in GNOME            Student TrainingAllan CaegUX Designer and Product Manager@AllanCaeg
Sections of This     PresentationUX 101The GNOME Design TeamGetting Started with Designing
UX 101
Whats software for?
Usability
UsabilityThe effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular e...
Usabilityeffectiveness: the accuracy and completeness withwhich specified users can achieve specified goals inparticular e...
ISO Definition of User      Experiencea persons perceptions and responses that result from the use or anticipated use of a...
UX Honeycomb       From http://semanticstudios.com/publications/semantics/000029.php
Elements of User Experience                     From http://www.jjg.net/ia/
UX Deliverables
WireframesLo-fi mockupsFast and easyEasy to iterate
Wireframes
User FlowsShows steps a user will take to achive goal
User Flow   forchecking  email
Many more…User researchUsability testsSite Maps
The GNOME Design      Team
User Experience          AdvocatesPeople serving asUser CenteredDesign advocatesfor differentprojects concerningGNOME     ...
Human Interface  Guidelines Tells how to create applications that look right, behave properly, and fit into the GNOME user...
Communication          ChannelsMailing list:http://mail.gnome.org/mailman/listinfo/usabilityIRC: #usability and #gnome-des...
Getting Started with     Designing
Start simple, but make it       sustainable
Keep users in mindThe technology is for the userEvery user is differentConsider accessibility
Explore online resources Follow blogs • http://useit.com • http://adaptivepath.com/ideas • http://azarask.in/ Join communi...
When you feel ready,        feel free to drop by         GNOME UsabilityMailing list: http://mail.gnome.org/mailman/listin...
Keep in mind that software should helpimprove the quality of     peoples lives
Thank you!Allan CaegUX Designer and Product Manager@AllanCaeg
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GNOME UX Training - Dayananda Sagar Institutions, Bangalore

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GNOME UX Training - Dayananda Sagar Institutions, Bangalore

  1. 1. User Experience Design in GNOME Student TrainingAllan CaegUX Designer and Product Manager@AllanCaeg
  2. 2. Sections of This PresentationUX 101The GNOME Design TeamGetting Started with Designing
  3. 3. UX 101
  4. 4. Whats software for?
  5. 5. Usability
  6. 6. UsabilityThe effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments. From http://www.w3.org/2002/Talks/0104-usabilityprocess/slide3-0.html
  7. 7. Usabilityeffectiveness: the accuracy and completeness withwhich specified users can achieve specified goals inparticular environmentsefficiency: the resources expended in relation tothe accuracy and completeness of goals achievedsatisfaction: the comfort and acceptability of thework system to its users and other people affectedby its use From http://www.w3.org/2002/Talks/0104-usabilityprocess/slide3-0.html
  8. 8. ISO Definition of User Experiencea persons perceptions and responses that result from the use or anticipated use of a product, system or service
  9. 9. UX Honeycomb From http://semanticstudios.com/publications/semantics/000029.php
  10. 10. Elements of User Experience From http://www.jjg.net/ia/
  11. 11. UX Deliverables
  12. 12. WireframesLo-fi mockupsFast and easyEasy to iterate
  13. 13. Wireframes
  14. 14. User FlowsShows steps a user will take to achive goal
  15. 15. User Flow forchecking email
  16. 16. Many more…User researchUsability testsSite Maps
  17. 17. The GNOME Design Team
  18. 18. User Experience AdvocatesPeople serving asUser CenteredDesign advocatesfor differentprojects concerningGNOME From https://live.gnome.org/UsabilityProject/UXAdvocates
  19. 19. Human Interface Guidelines Tells how to create applications that look right, behave properly, and fit into the GNOME user interface as a whole For interface designers, graphic artists and software developers Contains specifics and the high level philosophy behind From http://library.gnome.org/devel/hig-book/stable/intro.html.en
  20. 20. Communication ChannelsMailing list:http://mail.gnome.org/mailman/listinfo/usabilityIRC: #usability and #gnome-design onirc.gimp.org
  21. 21. Getting Started with Designing
  22. 22. Start simple, but make it sustainable
  23. 23. Keep users in mindThe technology is for the userEvery user is differentConsider accessibility
  24. 24. Explore online resources Follow blogs • http://useit.com • http://adaptivepath.com/ideas • http://azarask.in/ Join communities • http://ux.stackexchange.com/ • http://www.ixda.org
  25. 25. When you feel ready, feel free to drop by GNOME UsabilityMailing list: http://mail.gnome.org/mailman/listinfo/usabilityIRC: #usability and #gnome-design on irc.gimp.org
  26. 26. Keep in mind that software should helpimprove the quality of peoples lives
  27. 27. Thank you!Allan CaegUX Designer and Product Manager@AllanCaeg
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