PASSIVELY MULTIPLAYER GAMES:
HOW NEW MEDIA ECOLOGIES RETHINK COMPOSITION AND COGNITION

                   ALICE J. ROBISO...
WHAT WE’VE LEARNED ABOUT
    DESIGNING GAMES


  RESEARCH IN GAMES AND LEARNING
     SHOW THAT *GOOD* GAMES ARE
PARTICULAR...
WHAT WE’VE LEARNED ABOUT DESIGNERS
AND THEIR PROCESS FOR MAKING GAMES

 MANY GAMES ARE DESIGNED AND DEVELOPED WITH
 DELIBE...
CCCC Talk on PMOG
CCCC Talk on PMOG
CCCC Talk on PMOG
CCCC Talk on PMOG
CCCC Talk on PMOG
CCCC Talk on PMOG
CCCC Talk on PMOG
CCCC Talk on PMOG
CCCC Talk on PMOG
CCCC Talk on PMOG
CCCC Talk on PMOG
CCCC Talk on PMOG
CCCC Talk on PMOG
CCCC Talk on PMOG
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CCCC Talk on PMOG

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A talk I gave at the Conference on College Composition and Communication.

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CCCC Talk on PMOG

  1. 1. PASSIVELY MULTIPLAYER GAMES: HOW NEW MEDIA ECOLOGIES RETHINK COMPOSITION AND COGNITION ALICE J. ROBISON MASSACHUSETTS INSTITUTE OF TECHNOLOGY ALICEROBISON.ORG AJR@MIT.EDU
  2. 2. WHAT WE’VE LEARNED ABOUT DESIGNING GAMES RESEARCH IN GAMES AND LEARNING SHOW THAT *GOOD* GAMES ARE PARTICULARLY USEFUL INSTANTIATIONS OF THE MOST CUTTING-EDGE RESEARCH IN A WIDE VARIETY OF CONTENT AREAS.
  3. 3. WHAT WE’VE LEARNED ABOUT DESIGNERS AND THEIR PROCESS FOR MAKING GAMES MANY GAMES ARE DESIGNED AND DEVELOPED WITH DELIBERATE SOCIAL AND COGNITIVE GOALS FOR CREATING SOPHISTICATED MEANING-MAKING PLAY EXPERIENCES MANY DEVELOPERS AND DESIGNERS DON’T CONSIDER THEMSELVES TEACHERS, EVEN THOUGH THEY THINK AND ACT LIKE US MANY DESIGNERS DON’T USE THE SAME DISCOURSE AS ACADEMICS; INSTEAD, THEY JUST REFER TO THEIR WORK AS “ENGINEERING FUN”

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