CCCC Talk on PMOG

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    CCCC Talk on PMOG - Presentation Transcript

    1. PASSIVELY MULTIPLAYER GAMES: HOW NEW MEDIA ECOLOGIES RETHINK COMPOSITION AND COGNITION ALICE J. ROBISON MASSACHUSETTS INSTITUTE OF TECHNOLOGY ALICEROBISON.ORG AJR@MIT.EDU
    2. WHAT WE’VE LEARNED ABOUT DESIGNING GAMES RESEARCH IN GAMES AND LEARNING SHOW THAT *GOOD* GAMES ARE PARTICULARLY USEFUL INSTANTIATIONS OF THE MOST CUTTING-EDGE RESEARCH IN A WIDE VARIETY OF CONTENT AREAS.
    3. WHAT WE’VE LEARNED ABOUT DESIGNERS AND THEIR PROCESS FOR MAKING GAMES MANY GAMES ARE DESIGNED AND DEVELOPED WITH DELIBERATE SOCIAL AND COGNITIVE GOALS FOR CREATING SOPHISTICATED MEANING-MAKING PLAY EXPERIENCES MANY DEVELOPERS AND DESIGNERS DON’T CONSIDER THEMSELVES TEACHERS, EVEN THOUGH THEY THINK AND ACT LIKE US MANY DESIGNERS DON’T USE THE SAME DISCOURSE AS ACADEMICS; INSTEAD, THEY JUST REFER TO THEIR WORK AS “ENGINEERING FUN”

    + Alice RobisonAlice Robison, 2 years ago

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