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Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
Web 2.0 tools for the 1to1 classroom
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Web 2.0 tools for the 1to1 classroom


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  • Briefly describe how ThinkQuest is the central idea of this workshop and the other tools could all be utilised when creating and producing projects.Plan: introduction to each of the web tools with time in between to explore them or sign up.Have allowed 1 and a half hours but we may finish early.
  • Authentic learningWorking collaboratively – local, national and international groupsStudents are creating the learning and knowledge themselves
  • Teacher or school administrator needs to register the school and await approval.Teachers then adds students to their school’s account and the site creates student accounts.Teachers can then assign students to projects.Content be made for public or members only viewing.Teachers are required to monitor content created by students regularly.Access to a library of projects which can serve as research and as models of projects.
  • The shared online space offers these publishing and collaboration tools, as well as a message tab for communicating with other project members.
  • The interaction tools allows teams to obtain information or feedback from others. We’ll have a look at how some of these have been used by teams on the website in just a moment.
  • Projects tab: Enrolment; exploration of “How to “ videos – Flash DemosCompetition tab: Recent Winners 16 and Under The River Speaks1. A little River with a Big problem – photos, text, links to video2. Is there really a problem? – Interview questions and responsesLibrary tab:Browse by age group or category or countryNow it’s their turn to explore.
  • Research websites, bookmark them and use Diigo to help you organise them.Share your bookmarks with othersGet a discussion going using the comments annotation tool.
  • Feedback:On blogs students have writtenOn annotations they’ve made on websitesOn discussions they are having via groups in DiigoProfessional learning:The groups you can join provide opportunities to share resources and to access professional reading.
  • May not show the video???Go to How to Use ThinkQuest in the Classroom website and demonstrate how to:Use the highlighter toolUse the comment toolBookmark the site(hover over the other options as well)Go to My Diigo:Show how the newly bookmarked website is now in My Library. Open to show the annotations.Edit the website to show the use of ‘tagging’ the site so that it can be easily located (when searching) in the futureMy GroupsTo illustrate the types of groups available and that you can create groups yourself.CommunityTo show the “Hot Bookmarks”
  • Sign up and explore.
  • Show the first 30 seconds of the video.ORKarin’s video!
  • Maths teacher created this wall.Students’ task is to match the image, with its properties and its name.Stickies are movable, but not permanently.
  • Go to my wallwisher account and demonstrate how simple it is to build a wall.
  • Transcript

    • 1. Web 2.0 tools
      For the 1 – to – 1 Classroom
      ThinkQuest: online platform for project-based learning
      Diigo: web research, annotation and collaboration tool
      Animoto: video production tool
      Wallwisher: online notice board maker
    • 2. thinkquest
      Online learning platform that allows students to learn through projects
      Students are engaged in:
      • Design and planning
      • 3. Problem solving
      • 4. Decision making
      • 5. Product creation
      • 6. Communication of results
    • Why project-based learning?
      “students discover the meaning of what they learn by working together to solve complex, real-world problems”
      Critical thinking
      Cross-cultural understanding
    • 7. What’s in it for students?
      Safe and secure, shared online space
      Library of projects
      Competition space
      Global community
    • 8. Publishing and collaboration tools
    • Library of projects
      Searchable by:
    • Competition space
      International and Australian competitions
      ThinkQuest Projects
      • Develop a website
      Digital Media
      • Online journal/blog, photo essay, animation, public service announcement, video
      Application Development
      • Interactive application or game
    • What’s in it for teachers?
      Professional development program
      • how to integrate project learning into the curriculum
      • teachers can design projects to meet specific teaching and learning goals
      Differentiated learning
      Constructivist approach – students create knowledge
    • 19. diigo
      What is it for?
      Web researching
      Website annotating
      Information sharing
    • 20. benefits
      Available anywhere – home, school
      iPad and iPhone apps available
      Free trial version
      Free upgrade to Educator pack via an application
      • Student accounts easily created
      • 21. Students of the same class are set up as a Diigo group
      • 22. Safety – only teachers and classmates can communicate in groups with student accounts
    • educational uses
      Teachers can:
      provide feedback to students
      build and organise a library of websites for students or staff
      Engage in professional learning:
      • join and participate in educator groups
    • educational uses
      Students can:
      Organiseand share their research
      Avoid plagiarism – annotate their research; use sticky notes to paraphrase; highlight key information; recall website URLs for referencing
      Comment and respond to others
      Use the forum to have group discussions
      Using Diigo in the Classroom
    • 23. Download diigo
      Go to:
      Get Started Now
      (complete user details)
      Activate your account
      Select Option 2 Install Feature Rich Diigo Toolbar
      Select Internet Explorer Option
      Save file
      Go to Programs – Search for Diigo
      Yes – I Agree
      Sign in
    • 24. animoto
      A web tool that creates videos by analysing the nuances of user-selected photos, video clips and music.
      Free for educators for use in the classroom with students
    • 25. What can I do with it?
      Send the video out as a video greeting.
      Post it to your Facebook, YouTube or Twitter.
      Embed videos in your website or blog.
      Create unique videos each time – no two videos are ever the same.
    • 26. Ideas for classroom use
      Digital storytelling
      Capture experiences from field trips, camps etc
      Biographies through images
      Showcase experiments or projects
      Student reflections
      Book trailers to pique students’ interests
      Memoirs or tributes through images
    • 27. Ideas for classroom use
      Stimulus for creative writing
      Advertisements or marketing
      Video flashcards
      Start of day/lesson teaser of what’s to come
      Vocabulary activities
      Reality TV Animoto Video
    • 28. wallwisher
      Free, online notice board maker with a multitude of applications and uses
      What can I do with it?
      Create walls
      Post text, images, sound and videos to walls
      Moderate/approve posts
      Set up a feed to allow participants to view the ‘action’ on the wall without entering the wall itself
      Embed the wall’s unique URL into any website for easy access
    • 29. Ideas for classroom use
      Multimedia projects – videos, music, pictures, websites, blogs
      Feedback, evaluations and reviews
      Notice board
      Resource sharing
    • 30. Ideas for classroom use
      Essay planning
      Note taking
      Vocabulary lists
      Match-up Activities
      Web quests
    • 31.
    • 32.
    • 33. Things to do now
      Post a comment to the ‘wall’ set up for today’s workshop:
      • Some ideas about how you might use today’s Web2.0 tools in your classroom
      • 34. Some feedback about today’s workshop
      Use Diigo to bookmark the websites for ThinkQuest, Animoto and Wallwisher
      Visit the 1 – to – 1 NT site for teachers to download an overview of ThinkQuest (pdf)
    • 35. websites
      1 – to – 1 NT site: