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AR-UX: The generation of the pervasive User Experience

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Over the past year Augmented Reality (AR) has been touted as the next big thing. This presentation is from UX Australia 2010 and looked at what real world challenges we need to consider and resolve in …

Over the past year Augmented Reality (AR) has been touted as the next big thing. This presentation is from UX Australia 2010 and looked at what real world challenges we need to consider and resolve in this space as well as how we introduce and enable this information to be inclusive and relevant across many contexts.

As devices and networks evolve we become more connected to time, objects and people. As interactions start becoming separated from traditional interfaces, what is the impact for us as the people who design these experiences? How do we deal with connections that are no longer necessarily presented in or triggered from environments that users can see and touch. How do we incorporate this into our design thinking and approach when those experiences may have very real impacts on the notion of self.

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  • Mashed up from video: http://www.youtube.com/watch?v=XAOwo6uuhok
  • Mashed up from video: http://www.youtube.com/watch?v=XAOwo6uuhok
  • Mashed up from video: http://www.youtube.com/watch?v=XAOwo6uuhok
  • Moving from touch/multi-touch to stance to selves. So: - from how we hold and move our hands/fingers - to how we hold and move our bodies to how we hold and move our selves (internal & external)
  • Mashed up from video: http://www.youtube.com/watch?v=XAOwo6uuhok
  • Mashed up from video: http://www.youtube.com/watch?v=XAOwo6uuhok
  • Combi_01 - http://www.flickr.com/photos/lifeontheedge/152639332/ Combi_02 - http://www.flickr.com/photos/salim/67753003 Combi_03 - http://www.flickr.com/photos/radiosaigon/3667475713/
  • Mashed up from video: http://www.youtube.com/watch?v=XAOwo6uuhok
  • Mashed up from video: http://www.youtube.com/watch?v=XAOwo6uuhok
  • 2473053902_026ce67e7a_o_legoPeople.jpg http://www.flickr.com/photos/wwworks/2473053902
  • Transcript

    • 1. AR-UX: The generation of the pervasive User Experience alex young twitter: @alexmyoung mob-labs.com Credit: http://www.flickr.com/photos/kk/14443265/
    • 2.
      • What is Augmented Reality?
      Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated imagery . Source: Wikipedia
    • 3.
      • Augmented Reality – a super short history
      Credit: http://flickr.com/photos/66854529@N00/5010299
    • 4.
      • Augmented Reality – a super short history
      Credit: http://www.avionicslcd.com/HUD/HUD%20M1.jpg
    • 5.
      • Milgram's Mixed Reality Continuum
    • 6.
      • Marker
      • Primarily marker based e.g.
      • Artoolkit (thanks HITLabs)
      • FLARtoolkit (thanks @saqoosh)
    • 7.
      • Locative
    • 8.
      • What are the different types of AR experiences?
    • 9.
      • What are the different types of AR experiences?
    • 10. What are the different types of AR experiences?
    • 11. What are the different types of AR experiences?
    • 12. What are the different types of AR experiences?
    • 13. What are the different types of AR experiences?
    • 14. What are the different types of AR experiences?
    • 15.
      • What are the different types of AR experiences?
      What are the different types of AR experiences?
    • 16.
      • What are the different types of AR experiences?
      What are the different types of AR experiences?
    • 17.
      • What are the different types of AR experiences?
      Credit: http://ge.ecomagination.com/smartgrid/ What are the different types of AR experiences?
    • 18.
      • What are the different types of AR experiences?
      What are the different types of AR experiences? Credit: http://blog.papervision3d.org/2009/01/07/augmented-reality-with-flartoolkit/
    • 19.
      • What are the different types of AR experiences?
      What are the different types of AR experiences? Credit: http://blog.papervision3d.org/2009/01/07/augmented-reality-with-flartoolkit/
    • 20.
      • What are the different types of AR experiences?
      What are the different types of AR experiences?
    • 21.
      • What are the different types of AR experiences?
      What are the different types of AR experiences?
    • 22.
      • What are the different types of AR experiences?
      What are the different types of AR experiences?
    • 23.
      • What are the different types of AR experiences?
      What are the different types of AR experiences?
    • 24.
      • Challenges & barriers to use
      Credit: http://www.flickr.com/photos/plutor/1818329845
      • Environment
      • Affordances
      • Inclusivity
      • Utility
      • Expectation
    • 25.
      • Expectation
    • 26.
      • Case study: Public/Intimate mode – Yiying Lu
      Credit: Yiying Lu – yiyinglu.com
      • The Challenges :
      • Marker
      • Environment
      • Us/physicality
      • Technology
    • 27.
      • The inspiration for the marker
      Case study: Intimate mode
    • 28.
      • The marker
      Case study: Intimate mode
    • 29.
      • Case study: Intimate mode – Yiying Lu
    • 30.
      • Challenges – personal AR mode
      Credit: http://www.youtube.com/watch?v=XAOwo6uuhok
      • Environment
      • Supported devices
      • Technical
      • Currently relatively linear
      • Findability
      • The “reality” factor How long do you really want to hold a phone up in front of your face for in a public space?
    • 31.
      • It’s all about the feeling man
      Credit: http://www.flickr.com/photos/lifeontheedge/152639332/
    • 32.
      • How do we enable people to use AR & not get left behind?
      • Set realistic expectations
      • Standardise the interaction models and patterns
      • Make stuff that is usable and useful – same as always!
    • 33.
      • Stance based gestures
      Credit: mob http://posturecons.com (coming soon)
        • Selecting and moving content
    • 34.
      • Stance based gestures
      Credit: mob
        • Selecting and moving content
    • 35.
      • Stance based gestures
      Credit: mob
        • Selecting and moving content
    • 36.
      • Stance based gestures
      Credit: mob
        • Selecting and moving content
    • 37.
      • Screens are dissolving
      Moving away from the constraints of set dimensions and resolutions and distance between ourselves and the screen. Credit: http://www.flickr.com/photos/rollerfan/207774181
    • 38.
      • Where to from here?
      Credit: http://www.youtube.com/watch?v=XAOwo6uuhok
    • 39. Credit: http://www.flickr.com/photos/wwworks/2473053902 We gotta get us some standards!
    • 40.
      • … how/where/when/what?
      Credit: http://www.flickr.com/photos/herr_hartmann/448478567 AR Standards Global Working Group Define open standards that can easily be adopted by existing web platforms
    • 41. http://www.slideshare.net/alexyoung alex young twitter: @alexmyoung [email_address]

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