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I presented this talk at Geo Ignite in San Francisco. It's about an experimental video game that I developed while an art student in San Francisco. It's sort of Zelda-meets-Geocaching: you have to explore a virtual game world to talk to people and learn a bunch of stuff, but the game uses your GPS to move you around the virtual world. It also uses realtime weather services from wunderground.com to overlay the real-world weather & fog conditions onto the virtual map.
Clipping is a handy way to collect important slides you want to go back to later.