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AlexGill6610Module3
AlexGill6610Module3
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AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
AlexGill6610Module3
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AlexGill6610Module3

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  • 1. Virtual Learning Environments and How they Affect Student Learning <br />Alex Gill<br />Education 6610<br />Dr. Elizabeth Murphy<br />March 4, 2010<br />
  • 2.
  • 3. Table 1<br />Summary of Journals Selected<br />
  • 4. Table 2<br />Inclusion & Exclusion Criteria<br />
  • 5. Out of the 15 studiesthe purpose can be classified into 3 groups<br />
  • 6.
  • 7.
  • 8.
  • 9. Methods <br />
  • 10. Table 3<br />Summary of Level, Context & Approach of Each Study<br />
  • 11. Table 3 Continued…<br />
  • 12. Table 4 <br />Participants and Data Collection <br />
  • 13. Table 4 Continued…<br />
  • 14. Findings can beclassified into 3 groups<br />
  • 15.
  • 16.
  • 17.
  • 18. Discussion on Virtual Labs<br />
  • 19.
  • 20. Discussion on Online Learning<br />
  • 21.
  • 22. Discussion on Virtual Software<br />
  • 23.
  • 24. Conclusions can be classified into 3 groups<br />
  • 25.
  • 26.
  • 27.
  • 28. General and specific recommendations<br />
  • 29.
  • 30. Specific recommendationsare cited from 4 studies<br />
  • 31.
  • 32. Implications<br />
  • 33. References<br />1<br />Barab, S., Thomas, M., Dodge, T., Carteaux, R., & Tuzun, H. (2005). Making learning fun: Quest Atlantis, a game without guns. Journal of Educational Technology Research & Development, 53 (1), 86-107.<br />2<br />Chen, C. J. (2006). The design, development and evaluation of a virtual reality based learning environment. Australasian Journal of Educational Technology, 22 (1), 39-63.<br />3<br />Chen, I. Y. L., Chen, N., & Kinshuk (2009). Examining the factors influencing participant’s knowledge sharing behavior in virtual learning communities. Educational Technology & Society, 112 (1), 134-148. <br />4<br />Dalgarno, B. & Harper, B. (2004). User control over and task authenticity for spatial learning in3D environments. Australasian Journal of Educational Technology, 20 (1), 1-17.<br />5<br />Falloon, G. (2010). Using avatars and virtual environments in learning: What do they have to offer? British Journal of Educational Technology, 41 (1), 108-122. <br />6<br />Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Magoulas, G., & Poulovassilis, A. (2010). Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world. British Journal of Educational Technology, 41 (1), 69-85.<br />
  • 34. 7<br />Hughes, J. E., McLeod, S., Brown, R., Maeda, Y., & Choi, J. (2007). Academic achievement and perceptions of the learning environment in virtual and traditional secondary athematics classrooms. The American Journal of Distance Education, 21 (4), 199-214. <br />8<br />Hwang, W., Su, J. & Dong, J. (2009). A study of multi-representation of geometry solving with virtual manipulatives and whiteboard system. Educational Technology and Society, 12 (3), 229-247. <br />9<br />Johnson-Glenberg, M. C., Birchfield, D., & Usyal, S. (2009). SMALLab: virtual geology studies using embodied learning with motion, sound, and graphics. Educational Media International, 46 (4), 267-280.<br />10<br />McBrien, L., Jones, P., & Cheng, R. (2009). Virtual spaces: Employing a synchronous online classroom to facilitate student engagement in online learning. The International Review of Research in Open and Distance Learning, 10 (3). <br />11<br />Mennecke, B., Hassall, L. M. & Triplett, J. (2008, September). The mean business of Second Life: Teaching entrepreneurship, technology and e-Commerce in immersive environments. Journal of Online Learning and Teaching, 4 (3).<br />12<br />Qing Yu, J., Brown, D. J., & Billett, E. (2007). Design of virtual tutoring agents for a virtual biology experiment. European Journal of Open, Distance and E-Learning, (1), 1-6. <br />
  • 35. 13<br />Reid, K. M., Aqui, Y., & Putney, L. G. (2009). Evaluation of an evolving virtual high school. Educational Media International, 46 (4), 281-294.<br />14<br />Swan, A. E., & O’Donnell, A. M. (2009, November). Innovations in Education and Teaching International, 46 (4), 405–419.<br />15<br />Wang, H., Gould, L., & Fulton, D. (2007, March). Bridge the virtual gap: Using new technology to enhance interaction in distance learning. International Journal of Instructional Technology, 4 (3), 1-8.<br />

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