Game Development Essentials  An Introduction (2 nd  Edition)
Chapter 11 Production & Management developing the process
Key Chapter Questions <ul><li>■  What are the components of each phase in the game development process? </li></ul><ul><li>...
Development Phases <ul><ul><li>Concept </li></ul></ul><ul><ul><li>Pre-production </li></ul></ul><ul><ul><li>Prototype </li...
Management Iterative Development
Management Common Mistakes <ul><ul><li>Lack of motivation </li></ul></ul><ul><ul><li>Lack of skill </li></ul></ul><ul><ul>...
Management Recovery from Mistakes  (Traps) <ul><ul><ul><li>Planning to catch up later </li></ul></ul></ul><ul><ul><ul><li>...
Guidelines for Effective Management <ul><li>Ask for input instead of issuing orders </li></ul><ul><li>Involve the team in ...
Documentation Concept <ul><ul><li>Premise </li></ul></ul><ul><ul><li>Player motivation </li></ul></ul><ul><ul><li>Unique s...
Documentation Proposal <ul><li>Hook </li></ul><ul><li>Gameplay </li></ul><ul><li>Online features </li></ul><ul><li>Technol...
Documentation Game Design Document (GDD) <ul><ul><ul><ul><ul><li>Game interface </li></ul></ul></ul></ul></ul><ul><ul><ul>...
Documentation Additional Documentation <ul><ul><ul><ul><ul><li>Art bible </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul...
Summary <ul><li>Management </li></ul><ul><li>Iterative development </li></ul><ul><li>Common mistakes </li></ul><ul><li>Rec...
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Chapter 11 GAME 100

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Game Development Essentials 2e

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Transcript of "Chapter 11 GAME 100"

  1. 1. Game Development Essentials An Introduction (2 nd Edition)
  2. 2. Chapter 11 Production & Management developing the process
  3. 3. Key Chapter Questions <ul><li>■ What are the components of each phase in the game development process? </li></ul><ul><li>■ What are some effective ways to manage game development teams? </li></ul><ul><li>■ What are the different forms of documentation used in game development? </li></ul>
  4. 4. Development Phases <ul><ul><li>Concept </li></ul></ul><ul><ul><li>Pre-production </li></ul></ul><ul><ul><li>Prototype </li></ul></ul><ul><ul><li>Production </li></ul></ul><ul><ul><li>Alpha </li></ul></ul><ul><ul><li>Beta </li></ul></ul><ul><ul><li>Gold </li></ul></ul><ul><ul><li>Post-production </li></ul></ul>
  5. 5. Management Iterative Development
  6. 6. Management Common Mistakes <ul><ul><li>Lack of motivation </li></ul></ul><ul><ul><li>Lack of skill </li></ul></ul><ul><ul><li>Difficult employees </li></ul></ul><ul><ul><li>Restricted environment </li></ul></ul><ul><ul><li>Insufficient tracking </li></ul></ul><ul><ul><li>Incomplete task list </li></ul></ul><ul><ul><li>Misunderstandings </li></ul></ul><ul><ul><li>Unplanned tasks </li></ul></ul><ul><ul><li>Waiting to fix bugs </li></ul></ul>
  7. 7. Management Recovery from Mistakes (Traps) <ul><ul><ul><li>Planning to catch up later </li></ul></ul></ul><ul><ul><ul><li>Requiring mandatory overtime </li></ul></ul></ul><ul><ul><ul><li>Adding people to the project </li></ul></ul></ul><ul><ul><ul><li>Holding more meetings </li></ul></ul></ul>
  8. 8. Guidelines for Effective Management <ul><li>Ask for input instead of issuing orders </li></ul><ul><li>Involve the team in the planning stage and be flexible with scheduled deadlines if necessary </li></ul><ul><li>Encourage employees to discuss problems </li></ul><ul><li>Don’t panic when problems arise – and don’t personalize them </li></ul><ul><li>Before making decisions, get the facts and see if the team can reach consensus </li></ul><ul><li>Make sure employees have several uninterrupted hours of work each day </li></ul><ul><li>Be forthcoming with your team, and do not hide information from them </li></ul><ul><li>Don’t just work regular hours when you’ve asked your team to work overtime </li></ul><ul><li>Don’t make promises to employees in order to get them to make personal sacrifices for the project </li></ul><ul><li>Provide significant rewards to employees after the project is completed </li></ul>
  9. 9. Documentation Concept <ul><ul><li>Premise </li></ul></ul><ul><ul><li>Player motivation </li></ul></ul><ul><ul><li>Unique selling proposition (USP) </li></ul></ul><ul><ul><li>Market </li></ul></ul><ul><li>Genre </li></ul><ul><li>Rating </li></ul><ul><li>Platform </li></ul><ul><li>License </li></ul><ul><li>Competitive analysis </li></ul><ul><li>Goals </li></ul>
  10. 10. Documentation Proposal <ul><li>Hook </li></ul><ul><li>Gameplay </li></ul><ul><li>Online features </li></ul><ul><li>Technology </li></ul><ul><li>Art & audio features </li></ul><ul><li>Production details </li></ul><ul><li>Backstory </li></ul><ul><li>Story synopsis </li></ul><ul><li>Character descriptions </li></ul><ul><li>Risk analysis </li></ul><ul><li>Development budget </li></ul><ul><li>Concept art </li></ul><ul><li>Concept documentation components </li></ul>
  11. 11. Documentation Game Design Document (GDD) <ul><ul><ul><ul><ul><li>Game interface </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Character abilities & items </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Game world </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Game engine </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Concept document & proposal components </li></ul></ul></ul></ul></ul>
  12. 12. Documentation Additional Documentation <ul><ul><ul><ul><ul><li>Art bible </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Technical design document </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Project plan </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Test plan </li></ul></ul></ul></ul></ul>
  13. 13. Summary <ul><li>Management </li></ul><ul><li>Iterative development </li></ul><ul><li>Common mistakes </li></ul><ul><li>Recovery from mistakes (traps) </li></ul><ul><li>Guidelines for effective management </li></ul><ul><li>Documentation </li></ul><ul><li>Concept </li></ul><ul><li>Proposal </li></ul><ul><li>Game design document (GDD) </li></ul><ul><li>Art bible </li></ul><ul><li>Technical design document </li></ul><ul><li>Project plan </li></ul><ul><li>Test plan </li></ul><ul><li>Development Phases </li></ul><ul><li>Concept </li></ul><ul><li>Pre-production </li></ul><ul><li>Prototype </li></ul><ul><li>Production </li></ul><ul><li>Alpha </li></ul><ul><li>Beta </li></ul><ul><li>Gold </li></ul><ul><li>Post-production </li></ul>

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