Game Development Essentials  An Introduction (2 nd  Edition)
Chapter 6 Gameplay creating the experience
Key Chapter Questions <ul><li>■  How are a game’s  challenges  and  strategies  associated   with gameplay? </li></ul><ul>...
Rules Victory Conditions (Mortal Kombat: Armageddon) Loss Conditions (Karaoke Revolution Party)
Interactivity Modes <ul><li>Player-to-game </li></ul><ul><li>Player-to-developer </li></ul><ul><li>Player-to-platform </li...
Game Theory Zero Sum  (chess) Non Zero Sum [NZS] (Neverwinter Nights:  Hordes of the Underdark)
Game Theory Prisoner’s Dilemma
Game Theory Tragedy of the Commons
Types of Challenges <ul><li>Implicit vs. explicit </li></ul><ul><li>Perfect vs. imperfect information </li></ul><ul><li>In...
Challenges & Game Goals/Objectives <ul><li>Advancement </li></ul><ul><li>Race </li></ul><ul><li>Puzzles </li></ul><ul><li>...
Balance Features <ul><ul><li>Consistent challenges </li></ul></ul><ul><ul><li>Perceivably fair playing experiences </li></...
Balance Static <ul><li>Obvious strategies </li></ul><ul><li>Trade-offs/economics </li></ul><ul><li>Combination (resources)...
Balance Static (Symmetry) Transitive Relationship (hierarchical, linear)
Balance Static (Symmetry) Intransitive Relationship (circular, non-linear)
Balance Dynamic <ul><ul><ul><ul><li>Destroy  </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Maintain </li></ul></ul></ul></u...
Summary <ul><ul><li>Rules: victory vs. loss conditions </li></ul></ul><ul><ul><li>Interactivity modes </li></ul></ul><ul><...
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Chapter 06 GAME 100

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Game Development Essentials 2e

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Chapter 06 GAME 100

  1. 1. Game Development Essentials An Introduction (2 nd Edition)
  2. 2. Chapter 6 Gameplay creating the experience
  3. 3. Key Chapter Questions <ul><li>■ How are a game’s challenges and strategies associated with gameplay? </li></ul><ul><li>■ What are interactivity modes and how do they relate to gameplay? </li></ul><ul><li>■ What is the relationship between gameplay and story ? </li></ul><ul><li>■ What is the difference between static and dynamic balance? </li></ul><ul><li>■ How can the Prisoner’s Dilemma and the tragedy of the commons be applied to cooperative gameplay? </li></ul>
  4. 4. Rules Victory Conditions (Mortal Kombat: Armageddon) Loss Conditions (Karaoke Revolution Party)
  5. 5. Interactivity Modes <ul><li>Player-to-game </li></ul><ul><li>Player-to-developer </li></ul><ul><li>Player-to-platform </li></ul><ul><li>Player-to-player </li></ul><ul><li>One-on-one </li></ul><ul><li>Unilateral </li></ul><ul><li>Multilateral </li></ul><ul><li>Team </li></ul>
  6. 6. Game Theory Zero Sum (chess) Non Zero Sum [NZS] (Neverwinter Nights: Hordes of the Underdark)
  7. 7. Game Theory Prisoner’s Dilemma
  8. 8. Game Theory Tragedy of the Commons
  9. 9. Types of Challenges <ul><li>Implicit vs. explicit </li></ul><ul><li>Perfect vs. imperfect information </li></ul><ul><li>Intrinsic vs. extrinsic knowledge </li></ul><ul><li>Pattern recognition & matching </li></ul><ul><li>Spatial awareness </li></ul><ul><li>Micromanagement </li></ul><ul><li>Reaction time </li></ul>In Conan , players must engage in the explicit challenge of defeating monsters and other dangerous bosses.
  10. 10. Challenges & Game Goals/Objectives <ul><li>Advancement </li></ul><ul><li>Race </li></ul><ul><li>Puzzles </li></ul><ul><li>Exploration </li></ul><ul><li>Conflict (competition) </li></ul><ul><li>Capture </li></ul><ul><li>Chase </li></ul><ul><li>Organization </li></ul><ul><li>Escape </li></ul><ul><li>Break the rules (taboo) </li></ul><ul><li>Construction </li></ul><ul><li>Solution </li></ul><ul><li>Outwit </li></ul>
  11. 11. Balance Features <ul><ul><li>Consistent challenges </li></ul></ul><ul><ul><li>Perceivably fair playing experiences </li></ul></ul><ul><ul><li>Lack of stagnation </li></ul></ul><ul><ul><li>Lack of trivial decisions </li></ul></ul><ul><ul><li>Difficulty levels </li></ul></ul>
  12. 12. Balance Static <ul><li>Obvious strategies </li></ul><ul><li>Trade-offs/economics </li></ul><ul><li>Combination (resources) </li></ul><ul><li>Feedback (positive vs. negative) </li></ul><ul><li>Symmetry (transitive vs. intransitive) </li></ul>In Age of Empires, players begin the game with the same resources.
  13. 13. Balance Static (Symmetry) Transitive Relationship (hierarchical, linear)
  14. 14. Balance Static (Symmetry) Intransitive Relationship (circular, non-linear)
  15. 15. Balance Dynamic <ul><ul><ul><ul><li>Destroy </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Maintain </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Restore </li></ul></ul></ul></ul>In Dead Rising, the player character focuses on restoring stability and balance to the game by exterminating zombies.
  16. 16. Summary <ul><ul><li>Rules: victory vs. loss conditions </li></ul></ul><ul><ul><li>Interactivity modes </li></ul></ul><ul><ul><li>Game theory: Prisoner’s Dilemma & tragedy of the commons </li></ul></ul><ul><ul><li>Types of challenges </li></ul></ul><ul><ul><li>Challenges & game goals/objectives </li></ul></ul><ul><ul><li>Static vs. dynamic balance </li></ul></ul>

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