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Chapter 04 GAME 100

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Game Development Essentials 2e

Game Development Essentials 2e

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Transcript

  • 1. Game Development Essentials An Introduction (2 nd Edition)
  • 2. Chapter 4 Storytelling creating the narrative
  • 3. Key Chapter Questions
    • ■ How do stories in games differ from those in films and other entertainment media?
    • ■ What are some traditional story structures and how do they relate to plot?
    • ■ What is interactivity and how can it be applied to storytelling?
    • ■ What are some dramatic storytelling devices used in games?
    • ■ How does story affect immersion in a game?
  • 4. Traditional Storytelling
  • 5. Traditional Storytelling
  • 6. Story Elements
    • Premise
    • (High Concept)
    • Backstory
    • Synopsis
    • Theme
    • Setting
    • Plot
    Assassin’s Creed takes place in a historical setting (1191 A.D. during the time of the Third Crusade).
  • 7. Plot
      • Balancing conflict
      • Shifting focus
      • Foreshadowing events
      • Suspension of disbelief
      • Realism
    Oddworld: Munch’s Oddysee provides suspension of disbelief through unusual characters and situations.
  • 8. Game Story Devices
      • Interactivity
      • Non-linearity
      • (story layers/pathing)
      • Player control
      • Collaboration
      • Immersion
      • Cinematics & cut-scenes
      • Scripted events
    In The Sims 2, the player takes on the role of storyteller.
  • 9. Adaptations The Lord of the Rings: The Battle for Middle-Earth II
  • 10. Machinima “machine cinema” Once Upon a Time in the North Loving You Red vs. Blue
  • 11. Summary
      • Traditional storytelling
      • Story elements
      • Plot
      • Game story devices
      • Adaptations
      • Machinima

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