Chapter 04 GAME 100

838 views
766 views

Published on

Game Development Essentials 2e

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
838
On SlideShare
0
From Embeds
0
Number of Embeds
32
Actions
Shares
0
Downloads
0
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

Chapter 04 GAME 100

  1. 1. Game Development Essentials An Introduction (2 nd Edition)
  2. 2. Chapter 4 Storytelling creating the narrative
  3. 3. Key Chapter Questions <ul><li>■ How do stories in games differ from those in films and other entertainment media? </li></ul><ul><li>■ What are some traditional story structures and how do they relate to plot? </li></ul><ul><li>■ What is interactivity and how can it be applied to storytelling? </li></ul><ul><li>■ What are some dramatic storytelling devices used in games? </li></ul><ul><li>■ How does story affect immersion in a game? </li></ul>
  4. 4. Traditional Storytelling
  5. 5. Traditional Storytelling
  6. 6. Story Elements <ul><li>Premise </li></ul><ul><li>(High Concept) </li></ul><ul><li>Backstory </li></ul><ul><li>Synopsis </li></ul><ul><li>Theme </li></ul><ul><li>Setting </li></ul><ul><li>Plot </li></ul>Assassin’s Creed takes place in a historical setting (1191 A.D. during the time of the Third Crusade).
  7. 7. Plot <ul><ul><li>Balancing conflict </li></ul></ul><ul><ul><li>Shifting focus </li></ul></ul><ul><ul><li>Foreshadowing events </li></ul></ul><ul><ul><li>Suspension of disbelief </li></ul></ul><ul><ul><li>Realism </li></ul></ul>Oddworld: Munch’s Oddysee provides suspension of disbelief through unusual characters and situations.
  8. 8. Game Story Devices <ul><ul><li>Interactivity </li></ul></ul><ul><ul><li>Non-linearity </li></ul></ul><ul><ul><li>(story layers/pathing) </li></ul></ul><ul><ul><li>Player control </li></ul></ul><ul><ul><li>Collaboration </li></ul></ul><ul><ul><li>Immersion </li></ul></ul><ul><ul><li>Cinematics & cut-scenes </li></ul></ul><ul><ul><li>Scripted events </li></ul></ul>In The Sims 2, the player takes on the role of storyteller.
  9. 9. Adaptations The Lord of the Rings: The Battle for Middle-Earth II
  10. 10. Machinima “machine cinema” Once Upon a Time in the North Loving You Red vs. Blue
  11. 11. Summary <ul><ul><li>Traditional storytelling </li></ul></ul><ul><ul><li>Story elements </li></ul></ul><ul><ul><li>Plot </li></ul></ul><ul><ul><li>Game story devices </li></ul></ul><ul><ul><li>Adaptations </li></ul></ul><ul><ul><li>Machinima </li></ul></ul>

×