UNIACC - What works? instructional design chile2009

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    UNIACC - What works? instructional design chile2009 - Presentation Transcript

    1. Instructional Design What Works? Alejandra M. Pickett Associate Director SUNY Learning Network Faculty Development & Instructional Design 2009 recipient of the NUTN Award for Innovation in Distance Learning
    2. Introduction State University of New York
      • The single largest public university in the nation
      • 440,000 students
      • 32,000 + faculty
      • 64 Campuses
        • 13 University Centers and Doctoral Degree Granting Inst.
        • 13 University Colleges
        • 8 Colleges of Technology
        • 30 Community Colleges
    3.  
    4. SUNY Learning Network
        • 30 of the 64 campus participate in SLN.
        • 3,000 online faculty.
        • 107 online degrees offered.
        • 100,000+ online student enrollments.
        • 4,000 + fully online courses.
        • high levels of student & faculty satisfaction.
        • CC account for 67% of student enrollments.
      !
        • SLN was referenced
        • in testimony to the Kerrey Commission
        • in Congress as the
        • 2nd largest
        • ALN in the
        • country.
      2008-2009 academic year. . .
    5. SUNY Learning Network
        • 30 of the 64 campus participate in SLN.
        • 3,000 online faculty.
        • 107 online degrees offered.
        • 100,000+ online student enrollments.
        • 4,000 + fully online courses.
        • high levels of student & faculty satisfaction.
        • CC account for 67% of student enrollments.
      !
        • SLN was referenced
        • in testimony to the Kerrey Commission
        • in Congress as the
        • 2nd largest
        • ALN in the
        • country.
      2008-2009 academic year. . .
    6. SLN Awards 2000 EDUCAUSE Award for Systemic Progress in Teaching and Learning 2001 Sloan-C award for Excellence in ALN Faculty Development 2002 Sloan-C award for Excellence in Institution-Wide ALN Programming 2003 Sloan-C Award for Excellence in Online Teaching 2006 USDLA 21st Century Best Practice Award - Online Technology - Higher Education 2009 NUTN Distance Education Innovation Award
    7. ! Learn from faculty -what they find works . . . Share stuff I know works . . . “ how can faculty create technically and instructionally robust & engaging effective learning environments in which to teach and learn? ” Instructional design is about creating rich robust teaching and learning environments with opportunities for interaction with course content, between students, and with the instructor. What works ?
    8. What works ? What I have learned from working with over 3000 SUNY faculty, from 40+ SUNY institutions, and thousands of students since 1994.
      • Successful online courses have effective designs and effective instructors. This requires support .
      • Faculty need to understand the nature of the online environment.
      • Faculty need to be able to concentrate on teaching, students need to be able to focus on learning -- technology must be as transparent as possible.
      • Faculty must reconceptualize instruction, rather than try to duplicate the classroom online. Conversion requires “rethinking” how to achieve learning objectives & how to assess learning within the options and limitations of the new learning environment.
      In general on faculty development. . .
    9. . . . Faculty Dev. R eflection O wnership E mpowerment E volution
      • Faculty need time to reflect.
          • To address the legitimate issues and concerns faculty may have.
          • To allow faculty time for reconceptualization.
      What we’ve learned and what we know. . .
    10. . . . Faculty Dev.
      • Faculty must “own” their course.
      • Students must “own” their learning.
      • Campuses must have ownership of faculty and programmatic issues.
          • Creating autonomous faculty and learners.
      R eflection O wnership E mpowerment E volution What we’ve learned and what we know. . .
    11. . . . Faculty Dev.
      • Faculty and students are adults and require empowerment.
          • andragogy to inform and support choices.
      R eflection O wnership E mpowerment E volution What we’ve learned and what we know. . .
    12. . . . Faculty Dev.
      • Develop, test, pilot, evaluate & revise.
          • Commit to iterate.
          • Ability to adapt and deal with change.
          • Commitment to quality. Course reviews!
      What we’ve learned and what we know. . . R eflection O wnership E mpowerment E volution
    13. What works ? You are NOT recreating your classroom online. You are reconceptualizing and converting your materials, content, and learning objectives to a new learning environment
      • Present engaging content - design engaging interaction - assess & provide engaging feedback
        • Create/use activities that build a sense of class community.
        • Develop your online voice.
        • Think “literal” and “talk” don’t “write.”
        • First make it work, then make it pretty.
        • 50 ways to leave your lecture.
        • Align objectives, activities and assessments. Create rubrics!
        • Ask for student feedback. Use it!
        • If you make them do it, you must assess it.
        • Design activities that allow students to make their thinking visible to you.
      What I tell faculty . . .
    14. What works ?
      • Good online instructional practices are independent of software.
      • Just because you can, doesn’t mean you should.
      • A well-designed course creatively leverages the options AND recognizes the limitations of the online learning environment.
      • Just because a course or a part of a course is online doesn’t mean it ALL has to be online.
      • Online learning, or web-enhanced learning doesn't mean “self-paced,” “e-reading,” or “PowerPoint lecture notes online.”
      In general on design. . . !
    15. . . . Design I nteraction E xpectations C ollaboration S implicity
      • It is about creating teaching and learning opportunities and environments where students can interact with students AND where students can interact with faculty.
          • Create a virtual community.
          • Shift to student-centered andragogy.
          • Technology-enhanced teaching and learning.
          • The highest predictor of student satisfaction and reported learning is student/teacher interaction. Second is student to student interaction.
      What we’ve learned and what we know. . .
      • It is important that faculty create and communicate to the student a reasonable set of expectations for the level and kinds of interactions in an online course.
          • explicitly set expectations for interactions and completion of all learning activities.
          • What’s due, when?
      What we’ve learned and what we know. . . I nteraction E xpectations C ollaboration S implicity . . . Design
    16. . . . Design What we’ve learned and what we know. . . I nteraction E xpectations C ollaboration S implicity
      • Since student to student interaction is such a significant factor in student satisfaction, any opportunities created in a course that involve collaboration to construct knowledge is an important component of an online learning environment.
          • Interaction (discussion).
          • Small group activities/projects.
          • Peer evaluation, reflection, feedback
      • Computer skill or sophistication should not be a barrier to technology-enhanced online teaching and learning.
          • Keep it simple.
          • Vanilla!
          • Provide templates and examples.
      What we’ve learned and what we know. . . I nteraction E xpectations C ollaboration S implicity . . . Design
    17. What works ? Course design factors that influence learning effectiveness are. . .
          • Best Practices: an effective well-designed course has. . .
            • Comprehensive Orientation & Syllabus documents - explicit expectations, netiquette, etc.
            • Consistent and complete course “chunks”/ module structure and instructional cues.
            • Social presence and class community.
      3 2 1
          • Best Practices: an effective well-designed course has. . .
            • Meaningful and consistent course section & document titles to organize and convey info. about the activities, content, and structure of course.
            • A detailed orientation to each course module.
            • Detailed instructions for each learning activity: expectation, timeframe, navigation, etc.
      What works ? ! 4 6 5
          • Best Practices: an effective well-designed course has. . .
            • Course objectives align with activities, have value, and are assessed.
            • Opportunities for students to reflect, interact/collaborate, provide feedback.
      What works ? ! 8 7
    18. Any questions Any questions ? ?
    19. Thank you! Thank you!
      • Alexandra M. Pickett
      • [email_address]
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              • Alejandra Subagja in Second Life http://slurl.com/secondlife/SUNY%20Learning%20Network/128/128/0
    SlideShare Zeitgeist 2009

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