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SecondLife: what is it? and how is it used?
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SecondLife: what is it? and how is it used?


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My preliminary thoughts about SecondLife in a higher ed and SUNY/SLN context.

My preliminary thoughts about SecondLife in a higher ed and SUNY/SLN context.

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  • Though there are games in it.
  • Transcript

    • 1. What is it & how is it used? Second Life Alexandra M. Pickett Assistant Director, SUNY Learning Network Faculty Development & Instructional Design 2001 Sloan-C Award for Excellence in ALN Faculty Development
    • 2. Introduction
      • Technically: a multiuser virtual environment.
        • A world that exists entirely online.
        • Inhabitants use “avatars” to interact.
        • Results in a sense of community among inhabitants.
        • Diversity abounds. Gender/Species/Appearance.
      ! What is SL?
        • It is
        • not a
        • game!
    • 3. Introduction
        • 86 Universities have listed themselves in the Educator’s Wiki including:
        • Harvard University: Cambridge, Mass.
        • Idaho State University: Pocatello, Idaho.
        • Illinois State University: Normal, IL
        • Northern Illinois University: DeKalb, IL
        • Ohio State University: Columbus, OH
        • Pennsylvania State University: (Various towns), PA
        • Stanford University: Palo Alto, CA
        • Texas State University: San Marcos, Texas
        • University of Colorado at Denver Medical Center: Denver, CO
        • University of Central Missouri
        • Virginia Tech: Blacksburg, Virginia
      Higher Ed. In SL
    • 4. Introduction
        • Center for Disease Control and Prevention
        • Global Kids, Inc
        • Institute of Rural Health
        • International Society for Technology in Education
        • National Physical Laboratory
        • National Oceanic and Atmospheric Administration
        • Ohio Learning Network
        • Social Science Research Council
        • SUNY Learning Network
        • The New Media Consortium (NMC)
      National Orgs. in SL
    • 5. Introduction SUNY in SL
        • Finger Lakes Community College
        • Monroe Community College
        • Onondaga Community College
        • Empire State College
        • Buffalo State
    • 6. Join and Download
      • Join:
      • Download:
      • Note: Every Wednesday the grid goes down for regularly scheduled maintenance and updates. Updates download/install required every week.
      Getting in to SL
    • 7. Introduction
      • Navigation : walking, flying, using camera controls, creating landmarks, using the map, et home, force sun
      • Communication : chat, IM, history window, friends
      • Simple building tutorial:
      • Avatar Appearence : customizing, inventory, free stuff
      Getting Started in SL
    • 8. Suggestions
      • Take your time on getting oriented.
      • Don't get hung up on your avatar's appearence.
      • Explore and meet people. Ask questions.
      • Watch others build.
      • Take tutorials and workshops and go to sandboxes to practice what you learn.
      • Join some groups.
      Once you are in SL !
      • Tips :
      • Take snapshots.
      • Learn to use the camera controls.
      • Clean up after yourself.
    • 9. SLN in SL...
    • 10. Questions We are interested in exploring with a SL SUNY/'SLN presence how a VR might answers 2 questions: 1. Can SLN use "second life" to improve/facilitate/add value to online teaching and learning, and add value to SLN programmatic/administrative marketing and services? 2. Can SUNY use "second life" to improve/facilitate/add value to teaching and learning, and add value to institutional/administrative marketing and services? SLN in SL...
    • 11. Research
      • 3 specific areas of potential interest to Higher Ed, online teaching and learning, and asynchronous learning network communities in general:
        • How VR might be used to promote a sense of "class community" and social interaction to enhance the experiences of fully online students? How and what are the best practices?
        • How institutions of Higher Education might use VR environments successfully/effectively for marketing, branding, recruitment, f2f and online student services, retention purposes, alumni relations? How and what are the successful and effective practices? How is it currently being used by others?
        • How VR might be used effectively to supplement, enhance, improve both online and F2F teaching and learning? How and what are the best practices? And specifically, can it be used to enhance online teaching and social presences? How is it currently being used by others?
    • 12. Scope and Objectives I 1. Establish a SUNY presence in SL by building a SUNY area and facilitating collocation of SUNY SL properties - current and future. 2. Build common resources and process for facilitating the use of SL by SUNY institutions, staff, faculty and students. 3. Facilitate sharing objects and resources for use by SUNY institutions, staff, faculty and students. 4. Assist SUNY institutions by providing system-wide areas and events in SL for SUNY institutions, staff, faculty, and students. 5. Investigate and synthesize best practices among virtual university environments and disseminate information that would benefit SUNY institutional initiatives 6. Establish an SLN presence in SL. 7. Build the presence into our program as another option for marketing, communication, and information. 8. Build shared resources for SLN online students and faculty, and staff. 9. Provide areas, activities, and events in SL for SLN designed specifically for SLN online students and faculty, and staff. 10. Investigate and synthesize best practices in the VR teaching and learning community, and where appropriate incorporate apply and disseminate information in and via our faculty development and course design practices, including related tools, resources, materials, recommendations, methods and approaches, and to our community of instructional designers and in their professional development. 11. Provide teaching and learning spaces for campuses, special projects/programs, staff, faculty, and students and sandboxes for experimentation and innovation. First steps...
    • 13. YOUR YOUR Discussion Thoughts Thoughts ? ?
            • How could SL be used for instructional purposes?
            • How might higher education institutions use SL?
    • 14. Instruction?
          • Demonstration:
            • Enhance Instruction
    • 15. Institutional ? !
          • Demonstration:
            • Marketing
            • Student Services
            • Alumni
    • 16. Community ? !
            • Provide
            • community
            • for online students
          • Demonstration:
    • 17. Want to explore?
      Cool sites in SL
    • 18. Want to explore?
      More Cool sites in SL
    • 19. Want to learn more?
      Info. about SL
    • 20. SUNY Live!
      • Meetings in SL.
      • SUNY SL Group, join= how?
      Community. . . ! Join us!
    • 21. Any questions Any questions ? ?
    • 22. Thank you! Thank you! Alexandra M. Pickett [email_address] SUNY Learning Network Avatar: Alejandra Subagja born January 2007