Today I will do king of STORY TELLING, and I expect you to JOIN me with your stories in learning in Universities. I was a student in TEL SS in 2008 and learned a lot TEL stuff. Used them in all my courses during these 2 years. Now it is time to share what I how done ? How I have done? Results...
If so as educators our aim should be to arrange the teaching and learning: methods, materials, approaches, strategies, and teachers attitude according to 21st century STUDENTS. DON’T ACCUSE students
Presentation alev elci_jtel
The innovative, creative, and engaging educator in Academia<br />AlevElçi<br />Eastern Mediterranean University<br />Northern Cyprus<br />Presented in JTEL 2010 summer School<br />Ohrid Macedonia<br />
Role Playing<br />Question: State one of the learning problems todays students encounter in Academia?<br />Response: As an educator, what would you suggest in order to enhance learners engagement and building knowledge using technology?<br />
Outline<br />Challenges in Higher Education<br />Learning environments<br />Technology Enhanced Learning Tools<br />Social networks<br />Facebook<br />Ning<br />Wikis<br />Digital Storytelling<br />Role of students<br />Role of educators<br />Results & Discussion<br />
Challenges in Higher Education<br />Neither students nor faculty are happy!<br />Change in needs & expectations of students (Ellis, R., 1993;Fallows, S., & Bhanot, R., 2005). <br />Change in learning environments (Grodecka, K., Pata, K., & Valjataga, T., 2008). <br />Need to embrace 21st century learning skills (Solomon, G., & Schrum, L., 2007).<br />
Complaints about todays students<br />Do not read adequately<br />Do not research adequately<br />Do not meet deadlines<br />Do not study<br />Have no interest on the subjects<br />Last minute problem solvers<br />Do not bother with things<br />Try to find an easy way to do things<br />Complain...<br />
Change in 21st Century Students’ Learning<br />Learning styles<br />Games<br />Learning time and place<br />Networks<br />Use of Technology <br />Experiential<br />Constructivist<br />Creativity<br />Personal Learning Environments<br />
Learning Environments<br />Traditional Classrooms are limiting!<br />Wider range of context<br />At home<br />Library<br />Cafe<br />Mobile<br />Online<br />Accessible 24/7 <br />Social Communities<br />Collaborative<br />Any time, any where, any phase...<br />
Peer to peer learning</li></li></ul><li>Facebook<br />Advantage<br />Most students are already registered<br />Familiar user interface<br />Informal learning<br />Entertainment & Learning<br />Disadvantage<br />Focusing on learning is difficult since other news distract<br />No privacy<br />
Wikis<br />ITEC422 Project Management in IT<br />For developing and collaborating in class projects with participation of all students<br />Prepare another wiki project <br />Prepare an IT newsletter for the department<br />Collaborative writing<br />Adding, editing, changing content<br />Commenting each others contributions<br />Learning Web 2.0 tool<br />
Wikis<br />Advantage<br />Project management collaboration and communication<br />Creating common reports and documents <br />Effective<br />Disadvantage<br />Training is needed<br />Difficult to followup<br />http://pminit.wikispaces.com/<br />
Alice<br />Used in ITEC356 Introduction to Animation with Storytelling<br />Learning to create animation or games with a 3D drag-and-drop software<br />Digital stodytelling <br />Object Oriented Programming concepts<br />
Alice<br />Advantages<br />Can further use animation and games for educational purposes<br />Working on a project with students from different disciplines <br />Disadvantage<br />Individual work preferences of some students created problems in final group project<br />
Students<br />They don’t want to be sole learner<br />They want to participate in learning process<br />They want to choose their personal learning environments<br />They want to teach themselves<br />They want to be active and engaged in what THEY want to learn<br />They need to be interested in the subject<br />They need to be encouraged<br />They need to be motivated<br />They usually prefer to work in communities<br />
What is the role of faculty member in facilitating new forms of learning?<br />Not only Traditional Teacher... Knowledge transformer!<br />Role model<br />Creating communities for faculty development in collaborative educational technologies<br />Orchestrating learners<br />Connecting learners <br />Creating wider range of context (learning environments) <br />
Role of educators<br />Not only transfer knowledge!!!<br />Facilitate<br />Guide<br />Collaborate<br />Communicate<br />Friend<br />Parent<br />24/7 connected<br />
Role of educators<br />Considering that each student is different<br />Attract early adopter students <br />Engaging students<br />Be creative in their teaching<br />Innovate new forms of teaching<br />Create various learning environments<br />Share, care, dare...<br />
Result & Discussion<br />Facilitating new forms of learning may close the gap between teachers and students that exists in traditional teaching. <br />Also formal and informal learning environments can be hand in hand. <br />Collaboration can be emphasized more than competition.<br />Entertaining while teaching can be a priority.<br />Teachers needs to be professionally developed to integrate technology in the curriculum for including new forms of learning activities.<br />Also the sustainability is needed for future competence development.<br />
References<br /><ul><li>Ellis, R. (1993). Quality assurance for university teaching: Issues and approaches. In H.Eggins (Series Ed.), & R. Ellis (Vol. Ed.), The Society for Research into Higher Education. Quality Assurance for University Teaching. Great Briton: Open University Press.
Fallows, S., & Bhanot, R. (Eds.). (2005). Quality in ICT-based higher education: Some introductory questions. In J. Wisdom (Series Ed.), The staff and educational development series. Quality issues in ICT-based higher education. NY: RoutledgeFalmer.
Frazel, F. (2010). Digital Storytelling. Washington DC: International Society for Techology in Education.
Grodecka, K., Pata, K., & Valjataga, T. (2008). How to Use Social Software in Higher Education. A handbook from the iCamp project (2005-2008).
Solomon, G., & Schrum, L. (2007). Web 2.0: new Tools, new schools. Washington DC: International Society for Techology in Education.</li></li></ul><li>Thank You...email@example.com://sct.emu.edu.tr/alev<br />New forms of learning for the new generation learners<br />Let’s Share, care, dare...<br />