Game Intelligence
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Game Intelligence

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Game Intelligence Game Intelligence Presentation Transcript

  • GAME INTELLIGENCE Alexandre Tolstenko
  • About Me! Unicamp - Computer Engineer (Gamux, Microsoft); Mobjoy - Road Warrior; SENAC - Game Specialist; UFPI - MSc in Games Statistics; LABIRAS - Game Researcher; Next??
  • Why? Art + Science, not Art vs. Science; Art: Generate the idea and implement; Science: Find out it’s good/fun. Listen to players;
  • Schedule Telemetry; Events; Metrics; Play-Personas; A/B Testing; Case Study: Dota 2 ESOM
  • READY!?
  • Telemetry Collection of data over a distance; The collection, analysis and reporting of user-behavior telemetry is the foundation for current analytics in game development; There is some confusion about the term, however, so we wanted to provide a bit of information about what telemetry is and its properties;
  • Why telemetry? So… We need record and watch gamers playing? Intrusive vs Transparent
  • Why telemetry? What data should we collect? Where and when? Testing!!
  • User Initiated Events Shoot and forget events; Reliables events; Stored locally events;
  • Metrics Raw data somehow organized; Statistics: average, median etc;
  • Play-Personas Forza’s Drivatar! http://research.microsoft.com/en- us/projects/drivatar/
  • Play-Personas WoW’s Gear Score
  • Split Test
  • All Together Data capture and storage (raw data) Data organizing (clustering and metrics); Knowloge emergence(metrics analysis); Competence (provoke changes in game data and whatch what changes);
  • Architecture
  • Dota 2
  • Why? 2014: U$10M
  • ESOM killsDeath assistsDeaths deathsPercent denies gold_per_min heroDamage hero_healing tower_damage leaver
  • ESOM
  • Map Evolution
  • References http://blog.gameanalytics.com/ http://zynga.com/
  • Thanks! Alexandre Tolstenko alexandre@tolstenko.net