Playing with people in the metaverse Or, How To Think Ethically When The Bombs Are Dropping and You’ve Got A Rocket Launch...
 
 
Asking  personal  questions <ul><li>Who do you  know ? </li></ul><ul><ul><li>Who do you communicate with? </li></ul></ul><...
The Social Life of Virtual Worlds: what to remember going in <ul><li>On Being Pseudonymous </li></ul><ul><li>(Trusting me,...
Representativeness Men 80% in Fantasy titles 20-28 years old Students or techy-types Women 20% of Fantasy-based games 60% ...
Social Virtual Worlds <ul><li>Forty-sixty gender split </li></ul><ul><li>Older on average </li></ul><ul><li>Unless you’re ...
The Unbearable Lightness of Pseudonymity <ul><li>Knowing me, knowing my avatar </li></ul><ul><li>Curiosity killed the comm...
Interdisciplinarity <ul><li>Internet users are vulnerable: </li></ul><ul><li>What risks are associated with publishing or ...
It’s a big big big world out there
Public or Private? <ul><li>When public goes private </li></ul><ul><li>The Way Back Machine </li></ul><ul><li>(Web) Logging...
Online or Offline?
Community <ul><li>Drive-by researchers </li></ul><ul><li>(biting the hands that feed you) </li></ul><ul><li>Public humilia...
Good Practice & Guidelines <ul><li>Informed Consent </li></ul><ul><li>Researcher Participation </li></ul><ul><li>AoIR </li...
The end Aleks Krotoski University of Surrey [email_address]
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Playing With People In The Metaverse

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Ethical issues to consider when conducting social science research in virtual worlds and other online communities

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  • Hey sufiboy - agree. I'd like to. This presentation actually accompanies a chapter in a forthcoming Routledge book, The Videogames Handbook, edited by David Surman (out in Sept 07).

    Cheers for the G nod too :)
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  • It would be great if you could add some audio or other notes to your slideshows. But then again, I'm too lazy to be bothered doing it! Great column you have in the guardian, by the way.
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Playing With People In The Metaverse

  1. 1. Playing with people in the metaverse Or, How To Think Ethically When The Bombs Are Dropping and You’ve Got A Rocket Launcher Strapped To Your Back
  2. 4. Asking personal questions <ul><li>Who do you know ? </li></ul><ul><ul><li>Who do you communicate with? </li></ul></ul><ul><ul><li>Who do you trust? </li></ul></ul><ul><li>Define your relationship: </li></ul><ul><ul><li>Who’s trustworthy ? </li></ul></ul><ul><ul><li>Who’s credible ? </li></ul></ul><ul><ul><li>Who do you compare yourself with? </li></ul></ul><ul><ul><li>Who’s the most prototypical ? </li></ul></ul>
  3. 5. The Social Life of Virtual Worlds: what to remember going in <ul><li>On Being Pseudonymous </li></ul><ul><li>(Trusting me, trusting you) </li></ul><ul><li>A friend indeed </li></ul><ul><li>Reputation </li></ul><ul><li>Value </li></ul>
  4. 6. Representativeness Men 80% in Fantasy titles 20-28 years old Students or techy-types Women 20% of Fantasy-based games 60% of The Sims Online 30-45 years old In a Relationship 70% play with partner
  5. 7. Social Virtual Worlds <ul><li>Forty-sixty gender split </li></ul><ul><li>Older on average </li></ul><ul><li>Unless you’re into Disney </li></ul>
  6. 8. The Unbearable Lightness of Pseudonymity <ul><li>Knowing me, knowing my avatar </li></ul><ul><li>Curiosity killed the community </li></ul>
  7. 9. Interdisciplinarity <ul><li>Internet users are vulnerable: </li></ul><ul><li>What risks are associated with publishing or promoting an online work? </li></ul>
  8. 10. It’s a big big big world out there
  9. 11. Public or Private? <ul><li>When public goes private </li></ul><ul><li>The Way Back Machine </li></ul><ul><li>(Web) Logging </li></ul>
  10. 12. Online or Offline?
  11. 13. Community <ul><li>Drive-by researchers </li></ul><ul><li>(biting the hands that feed you) </li></ul><ul><li>Public humiliation </li></ul><ul><li>Deception </li></ul>
  12. 14. Good Practice & Guidelines <ul><li>Informed Consent </li></ul><ul><li>Researcher Participation </li></ul><ul><li>AoIR </li></ul>
  13. 15. The end Aleks Krotoski University of Surrey [email_address]

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