ST CATHERINE`S MOORLANDS         SCHOOL   MIDDLE YEARS PROGRAMME
The MYPdesign cycle
Design assessment criteria Criterion A Inquiring and analysing Maximum 8 Criterion B Developing ideas    Maximum 8 Crit...
Criterio A: Indagación y análisisMáximo: 8 Criterios de evaluación de Diseño: quinto año del PAI Los alumnos identifican l...
Identify the problemExplain the problem you hope to solve through  your designing and making.Explore many aspects of the p...
Develop the brief   the research questions that need to be answered to solve the problem.*What do I need to knowto find a...
People                          Places List all the people you      List all the places you  need to talk to            ...
Product analysis   Product design analysis means studying how well a product    does its job.FUNCTIONWhat is the function...
   TARGET MARKET (Mercado)            Una variedad de usuarios que    necesitan una solución a un problema   Client (cli...
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The MYP design cycle

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The MYP design cycle

  1. 1. ST CATHERINE`S MOORLANDS SCHOOL MIDDLE YEARS PROGRAMME
  2. 2. The MYPdesign cycle
  3. 3. Design assessment criteria Criterion A Inquiring and analysing Maximum 8 Criterion B Developing ideas Maximum 8 Criterion C Creating the solution Maximum 8 Criterion D Evaluating Maximum 8
  4. 4. Criterio A: Indagación y análisisMáximo: 8 Criterios de evaluación de Diseño: quinto año del PAI Los alumnos identifican la necesidad de resolver un problema. Al final del curso, deben ser capaces de: 4. Explicar y justificar la necesidad de ofrecer una solución a un problema de un determinado cliente/usuario final 2. Identificar y priorizar la investigación necesaria para desarrollar una solución al problema 3. Analizar una variedad de productos existentes que sirvan de inspiración para crear una solución al problema 4. Resumir el análisis de los hallazgos realizados tras consultar una variedad de fuentes pertinentes al desarrollo de una posible solución, 5. citar dichas fuentes apropiadamente
  5. 5. Identify the problemExplain the problem you hope to solve through your designing and making.Explore many aspects of the problem, for example:• Whose problem is it? (Identify the client/target market.)• Where is the problem occurring? (Identify the situation.)• What is the cause of the problem? • What effect is it having? Evaluate the importance of the problem for life , society or the environment .Outline a Design Brief Outline a broad statement of how you could solve the problem
  6. 6. Develop the brief the research questions that need to be answered to solve the problem.*What do I need to knowto find a solution to my problem?Organizing your first thoughts:Brainstorming using the 4 P’s method: P eople P rocesses IDEAS P laces P roducts
  7. 7. People Places List all the people you  List all the places you need to talk to need to visit Ask experts  Go to the place you are Write e-mails designing for, take Make interviews measurements, photographs. Products  Visit local shops, fairs, museums, etc List all the similar products you need to look at Processes Look at the work of  List all of the materials famous designers and processes you need Investigate the influence to investigate of different cultures in design
  8. 8. Product analysis Product design analysis means studying how well a product does its job.FUNCTIONWhat is the function and purpose of the product? How does it work?How well does the product do its job compared with other similar products?MARKETWho would buy this product? What is the target market it is aimed at?Why would they buy it? What are their needs?ERGONOMICSIs the product comfortable to use? Is it easy to lift, carry, store, etc?Are there any ways in which these characteristics could be improved?Are there any safety considerations? Is it safe to use?
  9. 9.  TARGET MARKET (Mercado) Una variedad de usuarios que necesitan una solución a un problema Client (cliente) Un individuo, compañía u organización que encarga a un diseñador que desarrolle una solución a un problema de diseño personal o particular. Design Brief: (Instrucciones de diseño) Respuesta del alumno a un desafío, en la que se muestra cómo intentará resolver el problema que se le ha presentado. Guiarán la investigación a medida que se desarrollen especificaciones de diseño más detalladas. Ergonomics (ergonomía) La aplicación de información científica que afecta a la relación entre las personas y el diseño de productos, sistemas y entornos .
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