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chapter 17 models of the system
Models of the System ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
types of system model ,[object Object],[object Object],[object Object],specific system generic issues
Relationship with dialogue ,[object Object],[object Object],[object Object],[object Object]
Irony ,[object Object],[object Object],[object Object],[object Object]
standard formalisms general computing notations to specify a particular system
standard formalisms ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Uses of SE formal notations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
model-based methods ,[object Object],[object Object],[object Object],[object Object],[object Object]
model-based methods ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Mathematics and programs ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
running example … ,[object Object],[object Object]
define your own types ,[object Object],[object Object],Point == Nat    Nat shape: {line, ellipse, rectangle} x, y: Point –  position of centre wid:  Nat ht:  Nat –  size of shape Shape ==
… yet another type definition ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
use them to define state shapes:  Shape_Dict selection:  set  Id – selected objects
invariants and initial state selection     dom  shapes –  selection must consist of valid objects invariants – conditions that are always be true –  must be preserved by every operation dom  shapes = {} – no objects selection = {} – selection is empty initial state  – how the system starts!
Defining operations ,[object Object],[object Object],[object Object],[object Object],selection' = {}  – new selection is empty shapes' = shapes – but nothing else changes unselect:
…  another operation dom  shapes' =  dom  shapes – selection –  remove selected objects    id     dom  shapes'    shapes' (id) = shapes(id) –  remaining objects unchanged selection' = {}  – new selection is empty delete:    note again use of primed variables for ‘new’ state
display/presentation ,[object Object],Shape_Type highlight:  Bool Visible_Shape_Type = display: vis_objects:  set Visible_Shape_Type vis_objects = { ( objects(id), sel(id) ) | id     dom  objects } where  sel(id ) =  id     selection
Interface issues ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Algebraic notations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Return to graphics example ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Issues for algebraic notations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Extended logics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Temporal logics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object], 
Explicit time ,[object Object],[object Object],[object Object],[object Object]
Deontic logics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Issues for extended logics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
interaction models PIE model defining properties undo
Interaction models ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
the PIE model ,[object Object],[object Object]
PIE model – user input ,[object Object],[object Object],[object Object],[object Object],[object Object]
PIE model – system response ,[object Object],[object Object],[object Object],[object Object]
PIE model – the connection ,[object Object],[object Object],[object Object]
More formally ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Expressing properties ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Observability & predictability ,[object Object],[object Object],[object Object],[object Object],[object Object]
what you get at the printer ,[object Object],[object Object],result display
stronger – what is in the state ,[object Object],[object Object],P I E R D predict result display E identity  on E
Relaxing the property ,[object Object],[object Object],[object Object],[object Object],[object Object],P E R O D I result observe g f
Reachability and undo ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
proving things  –  undo ,[object Object],[object Object]
lesson ,[object Object],[object Object],[object Object],[object Object]
Issues for PIE properties ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
continuous behaviour mouse movement status–event & hybrid models granularity and gestalt
dealing with the mouse ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
formal aspects of status–event ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
interstitial behaviour ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
formalised … ,[object Object],[object Object],[object Object],[object Object],[object Object],current / history of
status–change events ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],meaningful  events more on status-event analysis in chapter 18
making everything continuous ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],x = vt – 1 / 2 gt 2 = v dx dt = –g dv dt
hybrid models ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],status–status mappings continuous input discrete input threshold continuous output discrete output object state enable/disable discrete computation status–change events depend on discrete state
common features ,[object Object],[object Object],[object Object],[object Object]
granularity and Gestalt ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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HCI 3e - Ch 17: Models of the system

  • 1. chapter 17 models of the system
  • 2.
  • 3.
  • 4.
  • 5.
  • 6. standard formalisms general computing notations to specify a particular system
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15. use them to define state shapes: Shape_Dict selection: set Id – selected objects
  • 16. invariants and initial state selection  dom shapes – selection must consist of valid objects invariants – conditions that are always be true – must be preserved by every operation dom shapes = {} – no objects selection = {} – selection is empty initial state – how the system starts!
  • 17.
  • 18. … another operation dom shapes' = dom shapes – selection – remove selected objects  id  dom shapes' shapes' (id) = shapes(id) – remaining objects unchanged selection' = {} – new selection is empty delete:  note again use of primed variables for ‘new’ state
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29. interaction models PIE model defining properties undo
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45. continuous behaviour mouse movement status–event & hybrid models granularity and gestalt
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54.