Games for Health 2009 - Game Related Illness and Injuries

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    Games for Health 2009 - Game Related Illness and Injuries - Presentation Transcript

    1. Game Related Illness and Injuries A review of articles, rhetoric, and realities Alan Au – June 12, 2009 Games for Health 2009
    2. Who Am I?
      • Graduate student at the Univ. of Wash.
        • Medical Education and Biomedical Informatics
        • Looking for a job soon?
      • Game industry freelance writer
      • NOT a medical doctor
      • NOT a movie industry art director
    3. What Am I Playing?
    4. This talk is about:
      • Physical injuries
      • (e.g. repetitive stress injury)
      • Physiological reactions
      • (e.g. motion sickness)
    5. People Are Getting Hurt (?)
    6. Why Should We Care?
      • 97% of teens play games (in U.S.)
        • Younger gamers prefer consoles, online play
      • 53% of all adults play games (in U.S.)
        • Older gamers prefer PCs, offline play
      • Among gamers (in the U.S)
        • 25% under age 18
        • 49% between 18-49
        • 26% over age 50
      • Numbers for Europe, Japan harder to find
      http://www.theesa.com/facts/pdfs/ESA_EF_2009.pdf http://www.pewinternet.org/~/media//Files/Reports/2008/PIP_Teens_Games_and_Civics_Report_FINAL.pdf.pdf http://www.pewinternet.org/~/media//Files/Reports/2008/PIP_Adult_gaming_memo.pdf.pdf
    7. Some Recent Headlines
      • “Doctors Warn: Wii Puts 10 In Hospital a Week” (Fox News 2008)
      • “Compulsive Video Gaming: Addiction or Vice?” (National Public Radio 2007)
      • “A Wii Workout: When Videogames Hurt” (Wall Street Journal 2006)
    8. Blogs and Websites
      • “ Wii Damage Toll: TVs Suffering The Most Abuse” (http://www.wiiinjury.com 2007)
      • “ Denmark Destruction” (http://www.wiihaveaproblem.com 2007)
    9. Console Safety Manuals http://www.nintendo.com/consumer/manuals/index.jsp
    10. Highlights From the Manuals
      • Musculoskeletal stress injury
      • Motion sickness
      • Seizures
      • Pacemaker interference
      • Property damage
      • Electric shock
      • Laser and radiation hazard
      • Battery leakage
      i.e. “Don’t open up your console.” http://www.xbox.com/en-US/support/familysettings/healthygamingguide.htm http://www.nintendo.com/consumer/manuals/index.jsp http://www.us.playstation.com/Support/Manuals/PS3
    11. Checking PubMed
      • “ video game” (1312)
      • “ game injury” (760)
      • “ video game playing” (367)
      • “ video game health” (327)
      • “ video game therapy” (314)
      • “ video game violence” (108)
      • “ video game rehabilitation” (88)
      • “ video game injury” (75)
      • “ video game addiction” (71)
      • “ videogame” (65)
    12. What Else Is In PubMed?
      • “injury” (753232)
      • “fall risk” (7737)
      • “thumb injury” (3251)
      • “gambling addiction” (2715)
      • “motion sickness” (2633)
      • “photosensitive epilepsy” (1519)
      • “tennis elbow” (1205)
      • “repetitive stress injury” (475)
    13. Topics
      • Repetitive Stress Injury
      • Lateral epicondylitis (tennis elbow)
      • Rashes and sores
      • Bruises and bumps
      • Fall risk
      • Burns
      • Eyestrain
      • Photosensitive epilepsy
      • Motion sickness (simulation sickness)
      • Addiction
      • Physiological stress
    14. A Long Tradition
      • Space Invaders’ Wrist (NEJM 1981)
      • Video games and health (BMJ 2005)
      • Wii have a problem: a review of self-reported Wii related injuries (Inform Prim Care 2009)
      McCowan, T. C. Space Invaders Wrist. N Engl J Med. 1981 May 28;304(22):1368. Griffiths, M. Video games and health. BMJ 2005;331:122-123. Sparks D, Chase D, et al. Wii have a problem: a review of self-reported Wii related injuries. Inform Prim Care. 2009;17(1):55-7.
    15. Repetitive Stress Injury
      • ‘ Nintendo Thumb’ Points to RSI (Wired 1998)
      • PubMed: repetitive stress injury (475)
      • U.S. Bureau of Labor Statistics 2008
        • “ Injuries from repetitive motion continue to be the event with the highest median days away from work for all private industries and service-providing industries.”
      http://www.bls.gov/news.release/osh2.nr0.htm
    16. Fake Plastic Guitar vs. Real Guitar
      • “ Guitar hero? Pitcher hurt playing video game” (msnbc.com 2006)
        • Joel Zumaya of the Detroit Tigers
      • “ Endless Set List” achievement
        • Play everything in one session?!
        • Iron Bladder
      • What about real guitar-playing?
        • PubMed: “guitar hand injury” (6)
        • Google: “guitar hand injury” (87,600)
    17. Lateral Epicondylitis
      • PubMed: tennis elbow (1205)
      • Dubbed “Wii-itis” in NEJM letter to editor
      • “ Yet another result of Wii Tennis” (http://www.wiiinjury.com 2007)
      • Elbow is tennis players’ most injured joint
      • Also called “cell phone elbow”
      Jayanthi N., Sallay P., et al. Skill-level related injuries in recreational competition tennis players. Med Sci Tennis 2005. 10:12–15. Struijs, PA, Kerkhoffs, GM, et al. Conservative treatment of lateral epicondylitis: brace versus physical therapy or a combination of both-a randomized clinical trial. Am J Sports Med 2004; 32:462.
    18. Rashes and Sores
      • PlayStation palmar hidradenitis
        • Holding controller tightly
        • Lots of button-pressing
      • The “How!” sign
        • Rubbing controller against palm
      Kasraee B, Masouyé I, Piguet V (April 2009). "PlayStation palmar hidradenitis". Br. J. Dermatol. 160 (4): 892–4. Wood, J. The "How!" sign—a central palmar blister induced by overplaying on a Nintendo console. Arch Dis Child. 2001 April; 84(4):288.
    19. Bruises and Bumps
      • Wii manual
      • Blogs and websites
      • Microsoft and Sony have waggle controllers in the works
      • “ Impact” vests
    20. Fall Risk
      • Most references talk about Wii being used to improve balance and reduce fall risk
    21. Burns
      • “ Lawsuit Claims Microsoft Xbox Sparked Fire That Killed Baby” (Information Week 2007)
      • Xbox power-supply overheating
        • Device problem, not activity problem
        • Microsoft issued a recall but didn’t fix design
      • PubMed says 8 hits, but mostly burn recovery, or burn-related training
    22. Eyestrain
      • PubMed: eyestrain (759)
      • PubMed: video game eyestrain (5)
      • 1991 Japanese study
        • Shorter viewing distance while gaming (vs. TV)
        • More complaints after gaming >120 min.
        • Games use more rapid eye motion (vs. VDT work)
        • Clinically, games and word processing are similar
    23. Photosensitive Epilepsy
      • Pokemon TV show 1997
        • Over-reported cases due to media coverage
      • Primarily a childhood disorder
      • 5.7% of teenage epilepsy in U.K. 1995
      • PubMed: photosensitive epilepsy (1519)
      Quirk J., Fish D., et al. Incidence of photosensitive epilepsy: a prospective national study. Electroencephalography and Clinical Neurophysiology. 1995;95(4):260-267
    24. Motion Sickness
      • Not a new problem
        • Flight simulators
        • Since 1950s (Army report)
      • Causes?
        • Sensory conflict theory
        • Postural instability theory
      • Solutions?
        • Adaptation
        • No same-day flying
        • 2%-3% cannot adapt
      http://www.hqda.army.mil/ari/pdf/RR%201832.pdf
    25. Medical Addiction
      • PubMed: video game addiction (71)
      • PubMed: gambling addiction (2715)
      • 2009 AMA ruling says not “addiction”
      • 2008 article in Int J Ment Health Addiction
        • “ The evidence so far suggests that genuinely excessive players are likely to have other underlying problems, and/or have inadequate time management skills. Excessive video game playing is therefore likely to be a symptom and not the cause of their problem.”
      Wood, R. Problems with the Concept of Video Game "Addiction": Some Case Study Examples. Int J Ment Health Addiction (2008) 6:169–178.
    26. Addiction vs. Overuse
      • AMA notes that “overuse” still problematic
      • Treatment programs and support groups
    27. Carbon Monoxide Poisoning
      • Google: "carbon monoxide poisoning" "video games“ (30,200)
      • Almost all hits refer to a single article
        • “5 incidents in which video games were being powered [during Hurricane Ike] accounted for 75% (15 of 20) of the pediatric poisonings.”
      Fife, C., Smith, L., et al. Dying to Play Video Games: Carbon Monoxide Poisoning From Electrical Generators Used After Hurricane Ike. Pediatrics 2009;123;e1035-e1038.
    28. Wireless Interference
      • BMJ 2008: “Wii seems safe with pacemakers”
        • Wii-mote uses Bluetooth (2.4 GHz RF)
        • Nintendo advises >9 inches
        • Pacemaker companies say minimum of 2-9 inches
      • American Heart Association warns about headphones but not devices or Bluetooth transmissions
        • Xbox 360 uses proprietary 2.4 GHz RF
        • PS3 controllers use Bluetooth
      Rajani R, Kumar A, et al. Cardiac Pacemakers and Wii BMJ 2008;337:a3103 http://americanheart.mediaroom.com/index.php?s=43&item=543
    29. Electrical Interference
      • PubMed: iPod pacemaker (5)
        • 2007 study says avoid < 2 inches
        • 2008 and 2009 study say no risk
      • Headphones seem to be a bigger problem because of the magnets
        • Int. Heart J: “Electromagnetic interference with a bipolar pacemaker by an induction heating rice cooker.”
      Thaker JP, Patel MB, et al. Electromagnetic interference with pacemakers caused by portable media players. Heart Rhythm. 2008 Apr;5(4):538-44. Bassen, H. Low frequency magnetic emissions and resulting induced voltages in a pacemaker by iPod portable music players. Biomed Eng Online. 2008 Feb 1;7:7. Chiu CC, Huh J, et al. A prospective pediatric clinical trial of digital music players: do they interfere with pacemakers? J Cardiovasc Electrophysiol. 2009 Jan;20(1):44-9. Nagatomo T, Abe H, et al. Electromagnetic interference with a bipolar pacemaker by an induction heating (IH) rice cooker. Int Heart J. 2009 Jan;50(1):133-7.
    30. Physiological Stress
      • Cortisol (“stress” hormone)
        • Increased blood pressure
        • Cardiovascular activity
        • Gastric secretion
      • Music in games can increase stress
      • Wii “Vitality Sensor”
        • Pulse oximeter
        • Games for relaxation
      Hebert S., Beland R. et al. Physiological stress response to video-game playing: the contribution of built-in music. Life Sciences 76 (2005) 2371–2380.
    31. Summary
      • Growing media coverage
      • Some scientific literature, but not much
      • More people play games than exercise
      • Games becoming more like exercise
      • Most game injuries caused by overuse
        • The old complaint used to be inactivity
        • The emerging problem is overactivity
    32. Work in Progress!
      • Acknowledgements
        • Ben Sawyer
        • Freddy “Dr. Gamer” Chen, M.D.
        • Ching-Ping Lin (UW)
      • Work in progress!
      • Questions? Comments?
      “How to win at Wii tennis…” aau@u washington edu

    + Alan AuAlan Au, 5 months ago

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