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Information & Instructional Technology


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Information & Instructional Technology

Information & Instructional Technology

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  • 1. Alaa Sadik Ph.D, Hull, UK Department of Instructional & Learning Technologies College of Education Workshop 3 Information & Instructional Technologies
    • .
    Centre for Educational Technology
  • 2. PART ONE Types of Instructional Media PART TWO Message Design Information & Instructional Technologies PART THREE Utilization of Media & Technology PART FOUR Applications 1
  • 3. PART ONE Types of Instructional Media
  • 4. Types of Instructional Media Image, Text and Audio
  • 5. The Human Ear Text (words, numbers, signs, symbols, equations, etc.) The ear consists of three basic parts the outer ear, the middle ear, and the inner ear. Each part of the ear serves a specific purpose in the task of detecting and interpreting sound. ……………………………… ……………………………… ………………………………
  • 6. The Human Ear Image (drawing, graph, photo, map, etc.)
  • 7.
    • Line Drawing
    • Illustrated Drawing
    • Kroki
    • Sequenced Drawing
    • Comparative Drawing
    • Cartoon
    • Caricatures
    • Maps
    • Posters
    Charts Flowchart Hierarchical Drawing Geometrical Figures Screenshots Photographs Types of Instructional Images
  • 8. A simple representation of forms or objects by means of lines, curves and indicators to explain idea or show relationship. Line Drawing
  • 9. A simple and attractive artwork that helps simplify concept or make an idea or relationship simple and clear. Illustrated Drawing
  • 10. A group of pictures in a specified sequence that tell a story or illustrate a phenomena with titles and captions. Sequenced Drawing
  • 11. A complex picture aims to explain the similarities and differences between two or more objects. Comparative Drawing
  • 12. A map is a simplified depiction of a space or specific region, which highlights relations between objects within that space with navigational aids and appropriate scale. Maps
  • 13. A poster is a graphic advertisement aims to post a specific message quickly and simply in a public place. Posters
  • 14. A chart is a visual representation of data ( using lines, bars, pies… ) that displays the relationship among variables, usually cast along x and y axes. Charts
  • 15. Flowcharts A flowchart is a diagram consisting of a set of specified symbols ( rectangles, diamonds, circle.. ) and connecting arrows that shows step-by-step progression through a procedure, process or system.
  • 16. Geometrical Figures A two- or three-dimensional drawing illustrates a geometrical concept or relationship using accurate measures.
  • 17. Screenshots A screenshot is an image captured by the computer to record the visible items on the monitor or another visual output device.
  • 18. A visual representation captured using ordinary or special optical or digital camera. Photographs
  • 19. The Human Ear Audio (human voice, sound effects, etc.) The human ear consists of ...
  • 20. The New Media Class Hierarchy
    • Temporal
    • Static
    • - Computational
    • - Directive
    (Waters, 1998)
  • 21. The Human Ear Temporal (animation)
  • 22. Landing The pilot managed to land the airoplane safely Temporal (video)
  • 23. Auditory Physiology Lab. This figure shows a summary of the maximum efferent mediated adaptation of the DPOAE for 168 intensity combinations of the primary tones in 0.4 dB steps. Computational (graphs)
  • 24. Define Values Using Sliders Directive (sliders)
  • 25. Multimedia Transmission that combine different media of communication ( text , graphics , audio, animation, video, etc. )
  • 26.
    • The human ear consists of three parts:
    • The outer ear
    • The middle ear
    • The inner ear
    Listen The Human Ear Multimedia
  • 27. PART TWO Message Design
  • 28. Communication Process - Sender - Message (to carry the content) - Medium (to carry the message) - Receiver - Domain
  • 29. Communication Process
  • 30. Media & Experience Dale’s Cone of Experience
  • 31. Dale’s Cone of Experience
    • At the top:
      • provide more information,
      • compress information,
      • faster for those able to process it,
      • need more instructional support.
    • At the bottom:
      • involve the learner,
      • encourage active learning,
      • provide less information,
      • more stimuli and richer experience
  • 32. Dale’s Cone of Experience
  • 33. PART THREE Utilization of Media & Technology
  • 34.
    • Writing boards
    • Flipcharts
    • OHP transparencies
    • 35 mm slides
    • Videotapes
    • Models/real objects/samples/shapes
    • … … …
    • Audio-video-conferencing
    • Digital projectors
    • Smart classrooms
    • Computers (software and storage media)
    • The Internet
    Media & Technology Used in Higher Education
  • 35. Writing Boards
  • 36. e-Boards
  • 37. Samples, Real Objects & Models
  • 38. Samples, Real Objects & Models
  • 39. Projectors
  • 40. Smart Classrooms
  • 41. Instructional Software
    • Applications
    • Drill-and-Practice
    • Tutorials
    • Simulation
    • Instructional Games
    • Problem-Solving
    • Multimedia
    • Teacher Utilities
  • 42. Applications A group of applications programs that is designed to automate general-purpose and specific tasks such as word processing, database management, spreadsheet, attendance, accounting, grade reporting, scheduling and others.
  • 43. Drill and Practice Drill and practice software provides exercises in which students work example items one at a time and receive feedback on their correctness.
  • 44. Tutorials A tutorial exposes the learner to material that is believed not to have been previously taught or learned. A tutorial often includes pre-test, post test and drill and practice activities.
  • 45. Simulations A simulation is a computerized model of real or imagined system designed to teach how a system works and allows learners to create their own sequence for using simulation.
  • 46. Problem-Solving Problem-solving software is a type of content-free or content-based programs that places emphasis on critical thinking, analysis, logic and reasoning via the presentation of set of data or problematic event.
  • 47. Teacher Utilities Non-instructional or administrative programs used to prepare instructional materials or organize, store, evaluate and report information on pupils’ achievement and progress.
  • 48. Multimedia Programs that support the interactive use of text, audio, still images, video and graphics and manipulate them to support learning.
  • 49. Authoring and Support Tools - For general purposes FrontPage, MX Flash, etc. - For instructional purposes ToolBook Instructor, Authorware, etc.
  • 50. Authoring Tools Gneral FrontPage
  • 51. Authoring Tools Instructional ToolBook Instructor
  • 52. Authoring Tools Instructional ToolBook Instructor
  • 53. Authoring Tools Instructional ToolBook Instructor
  • 54. Authoring Tools Instructional ToolBook Instructor
  • 55. Support Tools
    • - Word processors
    • Photo editors
    • Drawing tools
    • - Audio/video editors
    • - Web browsers
  • 56. Support Tools Photo editors PaintShop Pro Contains all the tools you need for creating, editing, and retouching your images. It is friendly enough for the casual user and professional.
  • 57. Support Tools Drawing tools SmartDraw Contains all the tools you need for drawing shapes, instructional graphics, maps and flowcharts and export them in standard formats.
  • 58. Support Tools Video editors Pinnacle Studio Contain many tools to edit and produce professional video clips.
  • 59. Support Tools Multimedia authoring Liquid Media Rich multimedia authoring & presentation software package, capable of stunning effects with fluid motion.
  • 60. Delivery and Management Systems WebCT - Tutor utilities - Course tools - Interaction tools
  • 61. BlackBoard - Content builder - Communication tools - Assessment tool - Student administration Delivery and Management Systems
  • 62. PART FOUR Applications 1 Powerpoint FrontPage PhotoStory