• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Media and Technology in Higher Educatiion

Media and Technology in Higher Educatiion






Total Views
Views on SlideShare
Embed Views



1 Embed 24

http://www.flashquix.com 24



Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.


11 of 1 previous next

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

    Media and Technology in Higher Educatiion Media and Technology in Higher Educatiion Presentation Transcript

    • Alaa Sadik Ph.D., University of Hull, UK South Valley University [email_address] www.alaasadik.com Using Media & Technology in Higher Education
      • .
    • PART ONE Media, Technology & Learning
      • Types of Instructional Media Text, Image & Audio
    • The Human Ear Text (words, numbers, signs, symbols, equations, etc.) The ear consists of three basic parts the outer ear, the middle ear, and the inner ear. Each part of the ear serves a specific purpose in the task of detecting and interpreting sound. ……………………………… ………………………………
    • The Human Ear Image (drawing, graph, photo, map, etc.)
    • The Human Ear Audio (human voice, sound effects, etc.) The human ear consists of ...
    • Text, Image & Audio
      • The human ear consists of three parts:
      • The outer ear
      • The middle ear
      • The inner ear
      Listen The Human Ear
    • Types of Instructional Images
    • The New Media Class Hierarchy
      • Temporal
      • Static
      • - Computational
      • - Directive
      (Waters, 1998)
    • The Human Ear Temporal (animation)
    • Made in Qena Temporal (video)
    • Auditory Physiology Lab. This figure shows a summary of the maximum efferent mediated adaptation of the DPOAE for 168 intensity combinations of the primary tones in 0.4 dB steps. Computational (graphs)
    • Define Values Using Sliders Directive (sliders)
    • Multimedia End of this point A transmission that combine different media of communication ( text , graphics , audio, animation, video, etc. )
    • 2. Message Design Communication Process - Sender - Message (to carry the content) - Medium (to carry the message) - Receiver - Domain
    • Communication Process
    • Media & Experience Dale’s Cone of Experience
    • Dale’s Cone of Experience
      • Upper levels:
        • provide more information,
        • compress information,
        • faster for those able to process it,
        • need more instructional support.
      • Lower levels:
            • involve the learner as a participant,
            • encourage active learning,
            • provide less information,
            • more stimuli and richer
    • Dale’s Cone of Experience
    • 3. Media & Technology Attributes - Interactivity - Branching - Realism - Bandwidth
    • Interaction Exchange of information, ideas, opinions between and among learners and teachers. Usually occurring through technology with the aim of facilitating learning .
    • Types of Interaction - Learner-teacher - Learner-learner - Learner-content - Learner-machine
    • Time of Interaction - Synchronous (time-dependent) - Asynchronous (time-independent)
    • Technology-Mediated Interaction Traditional Media Two-way Media
    • Branching Indexed design Sequencing design Exploration design
    • Level of Use - Informational - Supplemental - Communal - Essential - Immersive
    • PART TWO Instructional Design & Media
    • Instructional Design
      • For whom is the programme being developed?
      • What do you want the learners to learn?
      • How is the subject content or skill best learned?
      • How do you determine the extent to which the learning has been achieved?
      The structure of an environment to provide learners with conditions that support learning.
    • Instructional Design
      • ASSURE Model
      • A nalyze learners
      • S tate objectives
      • S elect media and materials
      • U tilize media and materials
      • R equire learner participation
      • E valuate and revise
    • Selection Criteria
    • Selection Criteria of Media & Technology
        • Suitable for time and place
        • Suitable for learner’s ability
        • Interactive
        • Reusable
        • Cost-effective
    • PART THREE Utilization of Media
    • Media and Projection Audio-Visual Presentations
      • Audio
      • (e.g., Audio-Cassette, Radio, Microphone, etc.)
      • Visual
      • (e.g., Over-Head Projector, Slide Projector, Opaque, etc.)
      • Audio-Visual
      • (e.g., Television, Video-Cassette, Computer, etc. )
    • Audio-Visual Presentations Audio- Cassette (Analogue)
    • Audio-Visual Presentations Smart Cabinet (Analogue Audio)
    • Audio-Visual Presentations Digital Audio
    • Audio-Visual Presentations
    • Audio-Visual Presentations Over-Head Projectors Visual (Analogue)
    • Audio-Visual Presentations Visual (Analogue) Slide Projectors (35 mm)
    • Audio-Visual Presentations Visual (Digital) Electronic Board
    • Audio-Visual Presentations Video Presenter Visual (Digital)
    • Audio-Visual Presentations Audio-Visual TV Video DVD
    • Audio-Visual Presentations Audio-Visual (Digital)
    • Audio-Visual Presentations Smart Classroom
    • Examples of Digital Media & Technologies - Satellite broadcasting - Video-conferencing - CD-ROMs and DVDs - The Internet and the Web
    • Internet and Web Technologies - Authoring tools - Support tools - Delivery and management systems (DMS)
    • Authoring Tools - For general purposes FrontPage, MM Flash, etc. - For instructional purposes ToolBook Instructor, Authorware, etc.
    • Authoring Tools Gneral FrontPage
    • Authoring Tools Instructional ToolBook Instructor
    • Authoring Tools Instructional ToolBook Instructor
    • Support Tools
      • - Word processors
      • Photo editors
      • Drawing tools
      • - Audio/video editors
      • - Web browsers
    • Support Tools Photo editors PaintShop Pro Contains all the tools you need for creating, editing, and retouching your images. It is friendly enough for the casual user and professional.
    • Support Tools Drawing tools SmartDraw Contains all the tools you need for drawing shapes, instructional graphics, maps and flowcharts and export them in standard formats.
    • Support Tools Video editors Pinnacle Studio Contain many tools to edit and produce professional video clips.
    • Support Tools Multimedia authoring Liquid Media Rich multimedia authoring & presentation software package, capable of stunning effects with fluid motion.
    • Support Tools Multimedia authoring ECTI Create presentations, demonstrations, simulations, images, Flash animations, etc .
    • Delivery and Management Systems
      • - WebCT
      • - Blackboard
      • TopClass
      • Moodle
    • Delivery and Management Systems WebCT - Tutor utilities - Course tools - Interaction tools
    • BlackBoard - Content builder - Communication tools - Assessment tool - Student administration Delivery and Management Systems
    • Alaa Sadik, Ph.D. [email_address] This presentation is available at www.freewebs.com/alaasadik The End