The dev’t of digital audiovisual resources can be rewarding. However, it is important to have a clear rationale for what you want to achieve pedagogically. The complex process of designing, developing & using rich media is exceptionally engaging for both teachers and students and one may lose sight of the teaching & learning goals & focus on the multimedia product rather than the learning process.
It is therefore useful to take a structured step-by-step approach and to clearly express what you want to achieve with your students, noting some of the technical & design issues that will help or hinder your progress towards the goal.
When you have the basic concept of what you want to achieve, and you decided that audio visual or multimedia will be added to the program, then the next stage is to chose the approach.
Choosing the approach that best suits your goal Simulation 2. Show an action that cannot be physically observed Realism 1. Show an action that cannot be physically brought into the classroom Description Technique What do you want to do?
Talking head 5. Record a lecture or presentation Illustration 4. Give examples on the subject matter Instructional 3.Demonstrate a concrete procedure
Archive 8. Record an event to archive & consult later Fly on the wall 7. Record an invent to observe and analyse later Think aloud Video diary Interview 6. Record somebody’s reactions/reflections/ describing their reflections
10. Students create their own video Role playing 9. Make students observe their behaviour
Instructional “how to videos” of a practical activity
Interviewing an expert or expert presentation
Video blogs “think aloud”
Video case studies/simulations/role plays
Videoing real events
Presentations/ performance skills & feed back
Students create their own video
Then consider Delivery (Presentation method) Method What do you want to do? Multimedia Integrate the video in other learning methods E-learning (Virtual learning environments) Work in an international context Streaming Present the materials to your students independent of time & space Carrier/physical medium e.g. cd, DVD Supporting a lecture with audiovisual material