Wikis and virtual worlds

236 views
166 views

Published on

Published in: Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
236
On SlideShare
0
From Embeds
0
Number of Embeds
15
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Wikis and virtual worlds

  1. 1.  Wiki: websites with sophisticated methods for posting, tracking and resolving edits to information. (Gentle 46) Virtual World: a simulated reality; a fantasy world we can step in and out of by virtue of technology or (2) a part of the real that is not actual event (real and current, as in past and future states). (New Media 430) Simulation: from simulacra or self-moving things that look like something they imitate or (2) when the representation (sign) and the thing being represented (real) have collapsed in such a way that it’s impossible to distinguish between them (from mimesis to simulation); can be experienced as real even when no corresponding thing exists outside of the simulation itself or (3) a synthetic, counterfeit or artificial creation (and the computer programs that create them); a produced reality, mathematically structured, w/o representing already existing phenomena and systems. (New Media 42-3, 428)
  2. 2.  Immersive Embodied—having and being conscious of having bodies Technologically imaginative—projects dissatisfactions with social reality and desires for better society Degree of mimesis—real, representation, virtual, simulation
  3. 3.  Play—competitive (agon); chance (alea); make-believe (mimicry); dizziness (ilinx); characterized by adherence to rules (ludus) or active, tumultuous, and spontaneous (paidia). Instrumental play—use of technologies for practical, educational, productive rather than pleasurable ends, thereby devaluing nonproductive ends Hacking and cheats—open-source, anti-authoritarian approaches in coding and computer use; providing codes or passwords to gain access to another level of the game or to change game parameters. Interactivity and identification
  4. 4.  Portability (Gentle 145) Collaborative (Gentle 152-164) Transparency—knowledge produced in it can be traced Access control (Gentle 145) “Round tripping”—conversion from source to wiki and back (Gentle 164)
  5. 5.  Virtual Worlds(Zappen et al., Sherlock)  Estonia’s Virtual Embassy in Second Life  Boston’s City Hall in Second Life  State of Missouri Virtual Recruiting Wikis (Gentle 175-181)  Adobe Labs wiki  STC Body of Knowledge wiki  OpenWetWare wiki
  6. 6.  Should the program use the media? Why or why not? How or how not? What key quality makes the media ripe (or problematic) for use? Group answers

×