Fun for Both   By: Levi A.
ProblemMany video games are notaccessible to color blindpeople because of the colorschemes that are used. Forexample some ...
Designing a SolutionI learned that the best way to solve aproblem like this is to use the engineeringdesign process.   Def...
Background Research  1 in 20 men and 1 in 200 women are  colorblind.  Red/green is the most common form of color  blindnes...
Design RequirementsA successful design will use shapes, markings, orsymbols to distinguish objects in a video game thatwou...
SolutionI chose to place a symbol on the bad objects in mygame so that players can distinguish between theones that they s...
Prototype
Prototype
ApplicationIf more game developers become aware of thisproblem and the simplicity of the solution moregames can be made ac...
ReferencesAre colour blind gamers left out?     By Dave Lee Technology Reporter BBC Newshttp://www.ablegamers.com/http://b...
Upcoming SlideShare
Loading in...5
×

Levi a.

260

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
260
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
1
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Levi a.

  1. 1. Fun for Both By: Levi A.
  2. 2. ProblemMany video games are notaccessible to color blindpeople because of the colorschemes that are used. Forexample some games useonly color to distinguishbetween different teams.What kinds of design elements are needed tomake a simple game accessible to color blindpeople?
  3. 3. Designing a SolutionI learned that the best way to solve aproblem like this is to use the engineeringdesign process. Define the problem Do background research Specify requirements Create solutions Choose the best solution Develop the solution Build a prototype Test and redesign
  4. 4. Background Research 1 in 20 men and 1 in 200 women are colorblind. Red/green is the most common form of color blindness. While some games are now offeringcolor blind friendly colors as a settingoption, many of the most popular gamesstill remain ignorant to this problem.
  5. 5. Design RequirementsA successful design will use shapes, markings, orsymbols to distinguish objects in a video game thatwould normally be recognized by color.
  6. 6. SolutionI chose to place a symbol on the bad objects in mygame so that players can distinguish between theones that they should click on and the ones that theyshould avoid.
  7. 7. Prototype
  8. 8. Prototype
  9. 9. ApplicationIf more game developers become aware of thisproblem and the simplicity of the solution moregames can be made accessible to people who arecolor blind.
  10. 10. ReferencesAre colour blind gamers left out? By Dave Lee Technology Reporter BBC Newshttp://www.ablegamers.com/http://blog.rbkdesign.com/category/game-accessibility/
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×