1. INSTRUCTIONAL GAMES
Instructional Games are activities designed to
motivate, engage, involve learners with the
Prof. Noel Feria
2. Criteria for Selection
Does the game have basis for student success?
Does the game include skills students can
Is the game relevant to the lesson?
● Score, Strategy, But No Message
● Score, Strategy, And Message
● Score, No Strategy, No Message
● Score, Message, But No Strategy
Adaptability – can be played under many
conditions without restrictions of time, place,
weather or differences among learners. They can
be modified and adapted.
Fun – Students become active participants rather
than passive recipients
Cooperation – Provides an opportunity for social
interactions and create a relaxed environment while
promoting critical analytical skills.
5. Student Motivation – Because of its dynamic
nature, it can heighten the interest of the
High entertainment value
Competitiveness of students
6. Limitations & Problems
● Time and budget consuming
● Difficult to develop games that properly evaluate
● Used in a limited way and not really as a primary
method of instruction
● Creates winners and losers—where the losing
participant could lose confidence
● Students may enjoy it too much, they might be
hard to contain
7. Ways to Use
- Quiz games (e.g. Jeopardy) are best for interaction &
self-assessment, and not for content delivery or final
Games played with or without a computer
- You might use your computer to prepare game
materials (i.e. printing) but have students use pencil and
paper to answer.
Remember: The quality of your game depends on the
quality of your questions.
8. Guidelines for Use
● The game:
•should be fun but relevant.
•should develop skills & concept
•may use computer software, but may not
necessarily be computer-based.
● Have a variety of games ready for use. Be
9. Specific Examples
● Save the Math Apples
● Jungle Jiim and the Donga Dinga Drums
● Instructional Technology Best Practices
● Math VIDS
● Instructional Software
● Instructional Game
● Instructional Game Framework
●Instructional Technology Best Practices
● The Use of Games as an Instructional Method