Instructional games


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Educ 190 WF Group 4: Instructional Games (Cervantes, Cunanan, Fonte, Jacinto)

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Instructional games

  1. 1. INSTRUCTIONAL GAMES Instructional Games are activities designed to motivate, engage, involve learners with the course content. Cervantes, Filane Cunanan, Ivy Fonte, Kate Jacinto, Bernadine EDUC190 WF Prof. Noel Feria
  2. 2. Criteria for Selection ● Score Does the game have basis for student success? ● Strategy Does the game include skills students can perform? ● Message Is the game relevant to the lesson?
  3. 3. Types ● Score, Strategy, But No Message ● Score, Strategy, And Message ● Score, No Strategy, No Message ● Score, Message, But No Strategy
  4. 4. Benefits Adaptability – can be played under many conditions without restrictions of time, place, weather or differences among learners. They can be modified and adapted. Fun – Students become active participants rather than passive recipients Cooperation – Provides an opportunity for social interactions and create a relaxed environment while promoting critical analytical skills.
  5. 5. Student Motivation – Because of its dynamic nature, it can heighten the interest of the students. High entertainment value Competitiveness of students Unique formats
  6. 6. Limitations & Problems ● Time and budget consuming ● Difficult to develop games that properly evaluate concepts learned ● Used in a limited way and not really as a primary method of instruction ● Creates winners and losers—where the losing participant could lose confidence ● Students may enjoy it too much, they might be hard to contain
  7. 7. Ways to Use Quiz Games - Quiz games (e.g. Jeopardy) are best for interaction & self-assessment, and not for content delivery or final assessment. Games played with or without a computer - You might use your computer to prepare game materials (i.e. printing) but have students use pencil and paper to answer. Remember: The quality of your game depends on the quality of your questions.
  8. 8. Guidelines for Use ● The game: •should be fun but relevant. •should develop skills & concept understanding. •may use computer software, but may not necessarily be computer-based. ● Have a variety of games ready for use. Be creative.
  9. 9. Specific Examples ● Save the Math Apples ● Jungle Jiim and the Donga Dinga Drums ● Hangaroo
  10. 10. Sources: ● Instructional Technology Best Practices ● Math VIDS ● Instructional Software ● Instructional Game ● Instructional Game Framework ●Instructional Technology Best Practices ● The Use of Games as an Instructional Method