Design Thinking for Startups - Are You Design Driven?

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  • + akhella Amir Khella 3 weeks ago
    Only 5 invites left to the upcoming design thinking for entrepreneurs webinar at StartupSchool. Email me if you’d like to attend.
  • + akhella Amir Khella 2 months ago
    The font is called American Typewriter. It comes pre-installed on the Mac
  • + egrowcock egrowcock 2 months ago
    Amir - good presentation. Can I ask what the font is that is being used on the main slides ? The first page uses it.
  • + mcrofule PAKISUYO OFW! PAKISUYO ONLINE! Your 1st One Stop Online Errand Center in the Philippines 2 months ago
    great work! thansk for sharing your thougths ...its amazing!
  • + Mrityunjay4u Mrityunjay Kumar 2 months ago
    really amazing presentation .kkep it up...
  • + samthatte Sam Thatte 2 months ago
    Extremely well presented! Great content too. Keep up the great work. I look forward to seeing more! Thanks!
  • + akhella Amir Khella 2 months ago
    @nihitmohan I made the slides downloadable, so you can click on Get File on the toolbar above the presentation to download it.
  • + akhella Amir Khella 2 months ago
    @Marc - Thank you! Glad you enjoyed it. I presented this at Web 2.0 expo San Francisco as a Web2Open round table discussion. I will be having a free webinar next month to present it. Follow @amirkhella on twitter to get notified.
  • + nihitmohan nihitmohan 2 months ago
    can i get a copy of this @ nihit2004@gmail.com
  • + marcfonteijn Marc Fonteijn 2 months ago
    Great presentation Amir! Every slide is spot on. Did you have a chance to present this somewhere?
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Design Thinking for Startups - Are You Design Driven? - Presentation Transcript

  1. Design Thinking for Startups Amir Khella
  2. What is Design? It’s the process by which an artifact is brought into existence. “Design is art that people use” - Ellen Lupton
  3. What is design thinking? It’s a mindset of combining creative and analytical thinking and applying it toward solving a specific problem.
  4. Bad definition. "Unlike analytical thinking, design thinking is a creative process based around the ‘building up’ of ideas." - Wikipedia
  5. Good definition. “A process of creative and critical thinking that allows information and ideas to be organized, decisions to be made, situations to be improved, and knowledge to be gained.” - Charles Burnette
  6. Design thinking combines CREATIVE and ANALYTICAL thinking.
  7. It’s both abductive and deductive.
  8. Being deductive means using past knowledge to solve current problems.
  9. Being abductive means imagining and visualizing a future that should yet exist.
  10. Yesterday Today Tomorrow Experiences Imagination Patterns Possibilities Stories Stories Observations Uncertainty
  11. Then, what’s innovation?
  12. It’s a byproduct of design thinking.
  13. It’s being comfortable going forward in a state of uncertainty
  14. It’s believing that the best solution is yet to be found.
  15. It’s the willingness to fail early and fail often.
  16. Unfortunately, that’s not what we learn in school.
  17. School Life Real Life Mistakes are learning Mistakes are punished. experiences. Failure is not tolerated. Failure breeds success. Given the questions; find Ask great questions; find the the right answers. best answers. Intuition and imagination Knowledge and certainty create potential for using foster confidence. knowledge.
  18. What makes a good design thinker?
  19. An observing eye and a constant sense of wonder.
  20. An empathetic attitude toward people’s behavior and habits.
  21. A questioning mindset that goes beyond the obvious.
  22. Patience to remain in problem space until the right questions are identified.
  23. A holistic approach to problem solving.
  24. The willingness to experiment and build.
  25. A passion for collaboration.
  26. So, how does a startup integrate design thinking into its process?
  27. 1. Understand that design thinking is not just the designer’s role; it’s everyone’s role.
  28. Design is not about products; it’s about people. Think beyond tasks; Their lives. Their challenges. Their dreams. The user’s journey starts long before they click that button.
  29. 2. Understand and define the problem you’re trying to solve. Take the time to ask a lot of annoying WHY questions. And don’t move to the solution space too soon.
  30. Create a story. Our brains are hardwired for stories. If we like them, we remember them forever. Like a good movie, design should tell a good story.
  31. Communicate your story, and ask people to tell you what they heard and what they think. * Don’t be afraid that someone will steal your story; it’s very likely that many people had that idea before you, and did nothing about it.
  32. Sketch you ideas. You don’t need to know how to draw in order to sketch. As long as your sketches capture your ideas, it doesn’t matter if they “don’t look good”.
  33. Create quick and crude prototypes Prototypes create conversations. They are ALIVE! The sooner they work, the sooner you realize what your product needs to be.
  34. 3. Refine your prototype until it becomes like a movie trailer for your product. It will always remind you of your story. And don’t worry about it being too functional or good looking.
  35. Create a design-friendly environment
  36. Remove walls between people. And encourage frequent conversations.
  37. Create design walls. Imprint designs in the back of everyone’s mind Photo courtesy of ewhitworth.com
  38. 4. Run a weekly or monthly brainstorming meeting to encourage wild ideas. The best way to get good ideas is to get lots of ideas. And the best time to get good ideas may be when you don’t need them.
  39. 5. Encourage your team to think visually. Ask them to carry sketchbooks and to freely express their ideas on whiteboards.
  40. Visit a design agency for a day Design agencies typically create great design environments.
  41. 6. Become your own best competition. Don’t get too comfortable with success. A design is NEVER done. It’s never good enough. Solve harder problems than your competition does.
  42. Define and embrace constraints as part of the creative process. The main difference between a rocket and a bomb is that the former is a controlled explosion.
  43. Create a character for your product What will your product be if it were a car? a phone? a shoe? Who will your product be if it were a movie star? a political figure? Describe your products in human-like adjectives.
  44. 7. Hire T-shaped individuals. They tend to be professional in one area, but are skilled in many other areas. They are highly intuitive. And they work as bridges between disciplines.
  45. Discourage rigid roles. Leave these roles to enterprises. Everyone should be a product caretaker.
  46. Encourage cross-training. Give your designers business training and your developers design training. Invite outsiders to come and talk about what they do, even if it’s nothing related to what your team is working on.
  47. If possible, elect a CDO role (Chief Design Officer) Let people in your company understand that design is as valuable as technology and business.
  48. Anyone can be a designer Anyone can be a good design thinker
  49. The most inspiring quote from a founder I’ve worked with. “This looks exciting and scary. Let’s do it!”
  50. Ready for more? Join the conversation at the upcoming design thinking webinar Amir Khella User Experience Guru amir@fictiv.com

+ Amir KhellaAmir Khella, 2 months ago

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