Adobe MAX 2008
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Adobe MAX 2008

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2008: A segment of a larger presentation. Primary purpose was to propose how Creative Suite might evolve to better support designers who were designing for multiple platforms simultaneously with ...

2008: A segment of a larger presentation. Primary purpose was to propose how Creative Suite might evolve to better support designers who were designing for multiple platforms simultaneously with multiple collaborators.

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Adobe MAX 2008 Adobe MAX 2008 Presentation Transcript

  • EXPERIENCES THAT SCALE ACROSS DEVICESMULTI-TARGET AUTHORINGNavigating and pioneeringunchartered territories
  • EXPERIENCES THAT SCALE ACROSS DEVICESTHE NATURE OF THE BEAST
  • THE GOALDeliver a single product across multiple destinations.
  • THE PROBLEMCreating a consistent user experience across multiple targets is painful.
  • THE REALITY Creating compellingly rich and innovativeuser experiences across multiple targets is agonizing.
  • How can we improve?
  • Streamline the workflow.
  • EXPERIENCES THAT SCALE ACROSS DEVICESWORKFLOW DESIGN OBJECTIVESCentralized Project ManagementSupport team collaboration, central project access, built-in targetdevice intelligence and cross-comparison emulationStreamlined Product DevelopmentA single architecture framework that progressively builds fromflow-charts > low-fi wireframes > high-fi wireframes > prototypesand ultimately into the baseline application itselfOne-touch Version ControlUnified code-base, reusable asset library, universal components,one-touch updates and packaging
  • EXPERIENCES THAT SCALE ACROSS DEVICESWORKFLOW DESIGN OBJECTIVESCentralized Project ManagementSupport team collaboration, central project access, built-in targetdevice intelligence and cross-comparison emulationStreamlined Product DevelopmentProvide an architecture tool that progressively builds in fidelity,from wireframes to prototypes and ultimately into the final baselineapplication itselfOne-touch Version ControlUnified code-base, reusable asset library, universal components,one-touch updates and packaging
  • EXPERIENCES THAT SCALE ACROSS DEVICESWORKFLOW DESIGN OBJECTIVESCentralized Project ManagementSupport team collaboration, central project access, built-in targetdevice intelligence and cross-comparison emulationStreamlined Product DevelopmentProvide an architecture tool that progressively builds in fidelity,from wireframes to prototypes and ultimately into the final baselineapplication itselfOne-touch Version ControlUtilize a unified code-base and reusable asset library to administerone-touch updates and packaging
  • EXPERIENCES THAT SCALE ACROSS DEVICESTHE STREAMLINED WORKFLOW A UX P B1 E + D D D = PL D B2 A CB C TEAM ROLES PROJECT FRAMEWORK BASELINE APPLICATION TARGETS
  • EXPERIENCES THAT SCALE ACROSS DEVICESEMERGING CONCEPTS A UX P MASTER PROFILE ROLE BASED B1 E +D HYPER AUTHORING + D D = PL D MULTI-TARGET WIREFRAME PRIVILEGES B2 A PROJECT CB C TEAM ROLES PROJECT FRAMEWORK BASELINE APPLICATION TARGETSRole based privileges Management of all The progressive- enable better device profile data, in fidelity architecture management of the conjunction with the tool is a centralized overall design and project document way to efficientlydevelopment process type, helps define and establish a common utilize the “Safe Zone” baseline application
  • EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT
  • EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT
  • EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT
  • EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT
  • EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT
  • EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT
  • EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT