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EXPERIENCES THAT SCALE ACROSS DEVICESMULTI-TARGET AUTHORINGNavigating and pioneeringunchartered territories
EXPERIENCES THAT SCALE ACROSS DEVICESTHE NATURE OF THE BEAST
THE GOALDeliver a single product across multiple destinations.
THE PROBLEMCreating a consistent user experience across         multiple targets is painful.
THE REALITY      Creating compellingly rich and innovativeuser experiences across multiple targets is agonizing.
How can we improve?
Streamline the workflow.
EXPERIENCES THAT SCALE ACROSS DEVICESWORKFLOW DESIGN OBJECTIVESCentralized Project ManagementSupport team collaboration, c...
EXPERIENCES THAT SCALE ACROSS DEVICESWORKFLOW DESIGN OBJECTIVESCentralized Project ManagementSupport team collaboration, c...
EXPERIENCES THAT SCALE ACROSS DEVICESWORKFLOW DESIGN OBJECTIVESCentralized Project ManagementSupport team collaboration, c...
EXPERIENCES THAT SCALE ACROSS DEVICESTHE STREAMLINED WORKFLOW                                                             ...
EXPERIENCES THAT SCALE ACROSS DEVICESEMERGING CONCEPTS                                                                    ...
EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT
EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT
EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT
EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT
EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT
EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT
EXPERIENCES THAT SCALE ACROSS DEVICESTITLE TEXT
Adobe MAX 2008
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Adobe MAX 2008

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2008: A segment of a larger presentation. Primary purpose was to propose how Creative Suite might evolve to better support designers who were designing for multiple platforms simultaneously with multiple collaborators.

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Transcript of "Adobe MAX 2008"

  1. 1. EXPERIENCES THAT SCALE ACROSS DEVICESMULTI-TARGET AUTHORINGNavigating and pioneeringunchartered territories
  2. 2. EXPERIENCES THAT SCALE ACROSS DEVICESTHE NATURE OF THE BEAST
  3. 3. THE GOALDeliver a single product across multiple destinations.
  4. 4. THE PROBLEMCreating a consistent user experience across multiple targets is painful.
  5. 5. THE REALITY Creating compellingly rich and innovativeuser experiences across multiple targets is agonizing.
  6. 6. How can we improve?
  7. 7. Streamline the workflow.
  8. 8. EXPERIENCES THAT SCALE ACROSS DEVICESWORKFLOW DESIGN OBJECTIVESCentralized Project ManagementSupport team collaboration, central project access, built-in targetdevice intelligence and cross-comparison emulationStreamlined Product DevelopmentA single architecture framework that progressively builds fromflow-charts > low-fi wireframes > high-fi wireframes > prototypesand ultimately into the baseline application itselfOne-touch Version ControlUnified code-base, reusable asset library, universal components,one-touch updates and packaging
  9. 9. EXPERIENCES THAT SCALE ACROSS DEVICESWORKFLOW DESIGN OBJECTIVESCentralized Project ManagementSupport team collaboration, central project access, built-in targetdevice intelligence and cross-comparison emulationStreamlined Product DevelopmentProvide an architecture tool that progressively builds in fidelity,from wireframes to prototypes and ultimately into the final baselineapplication itselfOne-touch Version ControlUnified code-base, reusable asset library, universal components,one-touch updates and packaging
  10. 10. EXPERIENCES THAT SCALE ACROSS DEVICESWORKFLOW DESIGN OBJECTIVESCentralized Project ManagementSupport team collaboration, central project access, built-in targetdevice intelligence and cross-comparison emulationStreamlined Product DevelopmentProvide an architecture tool that progressively builds in fidelity,from wireframes to prototypes and ultimately into the final baselineapplication itselfOne-touch Version ControlUtilize a unified code-base and reusable asset library to administerone-touch updates and packaging
  11. 11. EXPERIENCES THAT SCALE ACROSS DEVICESTHE STREAMLINED WORKFLOW A UX P B1 E + D D D = PL D B2 A CB C TEAM ROLES PROJECT FRAMEWORK BASELINE APPLICATION TARGETS
  12. 12. EXPERIENCES THAT SCALE ACROSS DEVICESEMERGING CONCEPTS A UX P MASTER PROFILE ROLE BASED B1 E +D HYPER AUTHORING + D D = PL D MULTI-TARGET WIREFRAME PRIVILEGES B2 A PROJECT CB C TEAM ROLES PROJECT FRAMEWORK BASELINE APPLICATION TARGETSRole based privileges Management of all The progressive- enable better device profile data, in fidelity architecture management of the conjunction with the tool is a centralized overall design and project document way to efficientlydevelopment process type, helps define and establish a common utilize the “Safe Zone” baseline application
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