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Interactional View

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Chapter 12

Chapter 12

Published in: Economy & Finance, Technology

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  • 1. INTERACTIONAL VIEW Of Paul Watzlawick
  • 2. Basic Ideas
    • Individuals must be understood as part of a family system
    • Systemic factors more important than personality traits and motives in understanding family communication
    • Focus is on how individual behavior affects the group
  • 3. Rules of the Game
    • Theory involves a number of axioms and these comprise “rules of the game”
    • Games are sequences of behavior governed by rules
    • Each family creates its own homemade rules
    • Families tacitly collude to maintain status quo
  • 4. Axioms
    • One cannot not communicate / influence
    • Communication = content + relationship; relationship interprets the communication
    • Relationship more important than content and dominates in crisis
    • Relationship depends on how parties punctuate : i.e. how each person marks the beginning of an interaction
    • People tend to see themselves as reacting rather than provoking
  • 5. Symmetry/Assymetry
    • Comm’n tends to be either symmetrical (equal power) or complementary (unequal power)
    • One-up comm’n tries to control the exchange (not necessarily successful)
    • One-down comm’n yields control
    • One-across comm’n neutralizes control
  • 6. Double Bind
    • Families highly resistant to change
    • People often caught in double bind of mutually exclusive expectations
    • In a double-bind the higher-status person often behaves as THOUGH the relationship is symmetrical
  • 7. Reframing
    • Destructive rules can be changed only when participants can see them as though from outside
    • Reframing involves “re-punctuation” or looking at things in a new light
    • Accepting a new frame means rejecting old ones
    • This is a process that usually involves outside help

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