Designing Virtual Worlds ALN09 Ingram Oprandi

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    Notes on slide 1

    Example from KSU: memos to put chairs back in rows

    1 Event

    Designing Virtual Worlds ALN09 Ingram Oprandi - Presentation Transcript

    1. Virtual Spaces for Real Learning Albert L. Ingram, Ph.D. Stephanie Oprandi Kent State University
    2. Why Design Spaces Systematically?
      • When you have the ability to create any environment for learning that you want, should you recreate what you already have?
    3. Approaching the design of virtual spaces
      • Ad hoc?
        • Whatever seems to work now
      • Systematic
        • Creativity within constraints
          • Architecture is a creative endeavor but still uses systematic processes and existing knowledge to shape buildings to meet needs
    4. Principles
      • Oblinger: space as a change agent
        • Change teaching by changing spaces
      • “ Built Pedagogy” Monehan, cited by Chism
    5. What is the Pedagogy?
    6. Where does the space come from?
      • Goals of instruction
      • Instructional strategies should shape the space, not the other way around
      • Constraints of the world, e.g. SL
        • Number of prims
        • Size
        • Time
    7. Two Approaches
      • Create Immersive Environment
        • Provide experiences that are difficult to get elsewhere
        • Realism is often paramount
      • Create flexible learning spaces
        • Pr omote interaction/collaboration among students
        • Promote engagement with content
    8. Immersive Environments
      • History: Recreate historical sites (Virtual Williamsburg?)
      • Nursing/Medicine: Work in a hospital
      • Art History: 3D renderings of famous paintings
      • Environmental Science: Simulate natural disasters
    9. More….
      • English: Recreate imagined worlds
      • Hospitality Management: Hotel
      • Sciences: Laboratories
    10. Or…
      • Create flexible “classroom” spaces to support more abstract student activities
    11. Spaces to Support Teaching
      • From Chism:
      • Flexibility
      • Comfort
      • Sensory stimulation
      • Technology support
      • Decenteredness
    12. Design Space to Support Teaching
      • Presentation spaces
        • Who is presenting
        • Encouraging interaction and participation
      • Collaboration spaces
        • Resources
        • Comfort
        • Interactions
    13. Informal spaces
      • Explore
      • Collaborate
      • Interact
    14. Where is this?
    15. Some Suggestions
      • Create a complete world
        • People need reasons to go there besides meeting for class
        • Find resources, announcements, discussions, people
      • Informal spaces are important
        • People meet and work between formal spaces
    16. Effective educational virtual spaces
      • Flexibility and ease of building
      • Programming/scripting to make the environment responsive.
        • Environment should be able to simulate what will happen (labs, etc)
    17. Effective educational virtual spaces
      • Links to information of any kind
        • Documents
        • Videos (e.g. YouTube)
        • Wiki
        • Blogs
        • And all those other ones….
    18. Effective educational virtual spaces
      • Communications
        • Text chat
        • Audio
        • Video?
        • Synchronous/asynchronous
    19. Effective educational virtual spaces
      • Document sharing
      • Document co-editing
      • Manipulate objects
    20. Some References
      • Franz, G. , von der Heyde, M., & Bulthoff, H. H. (2005). An empirical approach to the experience of architectural space in virtual relity—exploring relations between features and affective appraisals of rectangular indoor spaces. Automation in Construction , 14 , 165-172.
      • Kenney, D. R., Dumont, R., & Kenney, G. (2005). Mission and place: Strengthening learning and community through campus design . Westport, CN: Praeger.
      • Niemeyer, D. (2003). Hard facts on smart classroom design: Ideas, guidelines, and layouts. Lanham, MD: The Scarecrow Press, Inc.
      • Oblinger, D. G. (Ed.) (2006). Learning spaces. Washington, D.C.: Educause.

    + aingramaingram, 1 month ago

    custom

    86 views, 0 favs, 0 embeds more stats

    Can we apply architectural principles to the design more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 86
      • 86 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 0
    • Downloads 4
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories

    Groups / Events