Designing Virtual Worlds ALN09 Ingram Oprandi

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Can we apply architectural principles to the design of virtual worlds? What are some of those principles?

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  • Example from KSU: memos to put chairs back in rows
  • Designing Virtual Worlds ALN09 Ingram Oprandi

    1. 1. Virtual Spaces for Real Learning Albert L. Ingram, Ph.D. Stephanie Oprandi Kent State University
    2. 2. Why Design Spaces Systematically?
    3. 3. <ul><li>When you have the ability to create any environment for learning that you want, should you recreate what you already have? </li></ul>
    4. 4. Approaching the design of virtual spaces <ul><li>Ad hoc? </li></ul><ul><ul><li>Whatever seems to work now </li></ul></ul><ul><li>Systematic </li></ul><ul><ul><li>Creativity within constraints </li></ul></ul><ul><ul><ul><li>Architecture is a creative endeavor but still uses systematic processes and existing knowledge to shape buildings to meet needs </li></ul></ul></ul>
    5. 5. Principles <ul><li>Oblinger: space as a change agent </li></ul><ul><ul><li>Change teaching by changing spaces </li></ul></ul><ul><li>“ Built Pedagogy” Monehan, cited by Chism </li></ul>
    6. 6. What is the Pedagogy?
    7. 7. Where does the space come from? <ul><li>Goals of instruction </li></ul><ul><li>Instructional strategies should shape the space, not the other way around </li></ul><ul><li>Constraints of the world, e.g. SL </li></ul><ul><ul><li>Number of prims </li></ul></ul><ul><ul><li>Size </li></ul></ul><ul><ul><li>Time </li></ul></ul>
    8. 8. Two Approaches <ul><li>Create Immersive Environment </li></ul><ul><ul><li>Provide experiences that are difficult to get elsewhere </li></ul></ul><ul><ul><li>Realism is often paramount </li></ul></ul><ul><li>Create flexible learning spaces </li></ul><ul><ul><li>Pr omote interaction/collaboration among students </li></ul></ul><ul><ul><li>Promote engagement with content </li></ul></ul>
    9. 9. Immersive Environments <ul><li>History: Recreate historical sites (Virtual Williamsburg?) </li></ul><ul><li>Nursing/Medicine: Work in a hospital </li></ul><ul><li>Art History: 3D renderings of famous paintings </li></ul><ul><li>Environmental Science: Simulate natural disasters </li></ul>
    10. 10. More…. <ul><li>English: Recreate imagined worlds </li></ul><ul><li>Hospitality Management: Hotel </li></ul><ul><li>Sciences: Laboratories </li></ul>
    11. 11. Or… <ul><li>Create flexible “classroom” spaces to support more abstract student activities </li></ul>
    12. 12. Spaces to Support Teaching <ul><li>From Chism: </li></ul><ul><li>Flexibility </li></ul><ul><li>Comfort </li></ul><ul><li>Sensory stimulation </li></ul><ul><li>Technology support </li></ul><ul><li>Decenteredness </li></ul>
    13. 13. Design Space to Support Teaching <ul><li>Presentation spaces </li></ul><ul><ul><li>Who is presenting </li></ul></ul><ul><ul><li>Encouraging interaction and participation </li></ul></ul><ul><li>Collaboration spaces </li></ul><ul><ul><li>Resources </li></ul></ul><ul><ul><li>Comfort </li></ul></ul><ul><ul><li>Interactions </li></ul></ul>
    14. 14. Informal spaces <ul><li>Explore </li></ul><ul><li>Collaborate </li></ul><ul><li>Interact </li></ul>
    15. 15. Where is this?
    16. 16. Some Suggestions <ul><li>Create a complete world </li></ul><ul><ul><li>People need reasons to go there besides meeting for class </li></ul></ul><ul><ul><li>Find resources, announcements, discussions, people </li></ul></ul><ul><li>Informal spaces are important </li></ul><ul><ul><li>People meet and work between formal spaces </li></ul></ul>
    17. 17. Effective educational virtual spaces <ul><li>Flexibility and ease of building </li></ul><ul><li>Programming/scripting to make the environment responsive. </li></ul><ul><ul><li>Environment should be able to simulate what will happen (labs, etc) </li></ul></ul>
    18. 18. Effective educational virtual spaces <ul><li>Links to information of any kind </li></ul><ul><ul><li>Documents </li></ul></ul><ul><ul><li>Videos (e.g. YouTube) </li></ul></ul><ul><ul><li>Wiki </li></ul></ul><ul><ul><li>Blogs </li></ul></ul><ul><ul><li>And all those other ones…. </li></ul></ul>
    19. 19. Effective educational virtual spaces <ul><li>Communications </li></ul><ul><ul><li>Text chat </li></ul></ul><ul><ul><li>Audio </li></ul></ul><ul><ul><li>Video? </li></ul></ul><ul><ul><li>Synchronous/asynchronous </li></ul></ul>
    20. 20. Effective educational virtual spaces <ul><li>Document sharing </li></ul><ul><li>Document co-editing </li></ul><ul><li>Manipulate objects </li></ul>
    21. 21. Some References <ul><li>Franz, G. , von der Heyde, M., & Bulthoff, H. H. (2005). An empirical approach to the experience of architectural space in virtual relity—exploring relations between features and affective appraisals of rectangular indoor spaces. Automation in Construction , 14 , 165-172. </li></ul><ul><li>Kenney, D. R., Dumont, R., & Kenney, G. (2005). Mission and place: Strengthening learning and community through campus design . Westport, CN: Praeger. </li></ul><ul><li>Niemeyer, D. (2003). Hard facts on smart classroom design: Ideas, guidelines, and layouts. Lanham, MD: The Scarecrow Press, Inc. </li></ul><ul><li>Oblinger, D. G. (Ed.) (2006). Learning spaces. Washington, D.C.: Educause. </li></ul>

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