Comparison of Learning and Teaching Visual Art
Education: Multimedia Applications among School and
University Students
 
 ...
Contents	
1.1  Introduction .................................................................................................
CHAPTER 1
1.1 Introduction
 
In an era of technology and interactive communication before in the run of vision 2020,
multi...
should also be prepared to face the multimedia era and add the skill of multimedia in order to
have an effective learning....
1.2 Statement of the Research Problem
 
The lack of teacher preparation in educational multimedia application will cause t...
1.3 Research Objective
 
The research objectives of this study are:
i) To identify the causes of lack preparation among te...
1.5 Research Hypothesis
The hypothesis for this research is:
Ha : There is a significant differences in student achievemen...
1.7 Limitation of the Study
 
The small sample size of this study might not allow the findings of the study to be
generali...
Bibliography	
Bligh. (2000). Teaching and Learning Computer based on Multimedia. 7. 
Chai, L. K. (2005). Teaching and Lear...
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Research proposal

  1. 1. Comparison of Learning and Teaching Visual Art Education: Multimedia Applications among School and University Students       By Nurul Aina Bt Che Arifin 2013110407 ED 702              
  2. 2. Contents 1.1  Introduction ................................................................................................................................. 3  1.2  Statement of the Research Problem ............................................................................................ 5  1.3  Research Objective ..................................................................................................................... 6  1.4  Research Question ...................................................................................................................... 6  1.5  Research hypothesis ................................................................................................................... 7  1.6        Operational Definitions .............................................................................................................. 7  Bibliography ........................................................................................................................................... 9                                     
  3. 3. CHAPTER 1 1.1 Introduction   In an era of technology and interactive communication before in the run of vision 2020, multimedia instruction is now general thing among of us. The variety of material and tool for teaching and learning now available for provide educators quality in learning process. To achieve the target of vision 2020 education system must use multimedia application in learning process at the school and university to be equal with other countries. Multimedia is a technique that combines data, text, images, graphic, animation, sound and video. It was also something that we can setup control and changes it with our creativity thinking. Following Tsuhan Chen’s definition (former IEEE Transactions on Multimedia journal’s Editor-in-chief): “true multimedia is the combination of different elements (whether medium, modality, technology, algorithm, or application) that provides a fuller experience of the effect of the combination”. (Chen, Multimedia In Education, 2004). Multimedia is one of the interactive technologies that encourages student to the quest for new knowledge. Student can transferring their experience uses multimedia material like iPod, laptop or computer as a visual stimulation into their learning to improve their memory and increase interest to learning. Traditional classroom, using paper and pencil and listening to teachers it seem very dull and boring be compared between learning with multimedia material, student will do more work and better work because it use image, visual, and song that will attract student pay more attention. In the “Flat” world that the journalist Thomas L. Friedman describes in his influential book “the secret sauce comes from our ability to integrate art, music, and literature with the hard sciences”. “That’s what produces an iPod revolution or a Google. (Friedman) Visual art play the important role in education and our life. It involves aspect of understanding, appreciation and criticism. These processes affect the aesthetic sense and creativity of individual in terms of perception and imagination. At the same time it also helps student learn to value perspective and culture, something that is increasingly important in a global society. It also has been shown to motivate student who might be at risk of dropping out of school. “With the arts, children learn to see,” said Eisner, Professor Emeritus of Child Education at Stanford University. “We want our children to have basic skills. But they also will need sophisticated cognition, and they can learn that through the visual arts.” (Eisner, 2008). Nowadays with the advancement in multimedia technology, college students are often far more skilled at using digital media in learning process compare with school students. These scenarios happen because the uses of digital media among teachers at the school are very limited and do not have complete equipment at school. Student expectation regarding using interactive multimedia in the classroom is increased to have quality in education. Teachers
  4. 4. should also be prepared to face the multimedia era and add the skill of multimedia in order to have an effective learning. Teacher will feel that it difficult to teach use multimedia application than ever before, one of the reason is that software technology is getting more complex. Current multimedia software includes image editing such as Adobe Illustrator, Adobe Photoshop and Adobe in Design, drawing applications such as Macromedia FreeHand, 3D Item such as Adobe Premier, Avid Xpress and 3D Max, also presentation software such as Microsoft Power Point. With variety of software package that teacher need to update it is hard to follow up in the short time. (Olsen, 2000) Combination of visual art and multimedia in education will help student produce the quality of work because the student will have a skill of art and design and graphic art in the same time. This will help student to have a good future for those who are not successful in SPM level. It also full fills student time with meaningful activities. In addition Ministry of education should re-examine the importance of visual art education in curriculum school system.
  5. 5. 1.2 Statement of the Research Problem   The lack of teacher preparation in educational multimedia application will cause the students does not have attention and interest to attend the class and their learning process will be difficulties to understand because the progress delivered message of knowledge has been stimuli’s and seem very dull. Visual art education considered as less important subject from the eyes of school administration, generally the supporting from the side of budget, tools and material learning will be less and cut out especially regarding multimedia material, mostly we can see that not every school have a complete equipment in the classroom. Enrolment of student regarding using the multimedia application in visual art education received encouraging responses, “There are two factors that decide a student learning style, one being the level they understand multimedia, (i.e. are they already knowledgeable in multimedia to apply on visual art education?) And the other is their personality type”, (i.e. are they can extravert, introvert, or have a neurotic reaction in learning process?). Also there are two factors that influence students ability to master multimedia application, first multimedia attitude it reflected by their interest in computer drawing, photographing, designing, animating, or audio and video clipping. (Chai, 2005). “A second factors is their future expectation, visual art education using multimedia application will help students recognition for a future career. For example if they plan to find a job related to graphic or art and design after graduation, it would be a great motivator for them to make an effort in this direction”. (Chai, 2005).                    
  6. 6. 1.3 Research Objective   The research objectives of this study are: i) To identify the causes of lack preparation among teacher using multimedia application in teaching process. ii) To examine the reaction among student regarding using multimedia application in visual art education learning. iii) To determine the effectiveness of using multimedia application in teaching visual art education. g process? ning? pplication?     1.4 Research Question   The research questions for this study are: i) What are the causes of lack preparation among teacher using multimedia application in teachin ii) What is the reaction among student regarding using multimedia application in visual art education lear iii) Are there any significant differences in student achievement after using multimedia a              
  7. 7. 1.5 Research Hypothesis The hypothesis for this research is: Ha : There is a significant differences in student achievement after using multimedia application in learning visual art education.   1.6 Operational Definition   The operational terms for this research are: 1.6.1 Multimedia instruction According to (colleagues, 1990) found that student scores were significantly better when it came to applying what they had learned after receiving multimedia instruction rather than a single media instruction. In this study is referring to student understanding using multimedia application is more effectiveness than traditional learning. 1.6.2 Multimedia learning According to (Bligh, 2000) multimedia learning requires the student to appreciate the beauty of art (mostly visual art). It requires the student to have basic computer knowledge and computer manipulating experiences such as internet browsing and searching in order to retrieve information, software, and images. It also requires more interaction and communication in the learning environment than traditional learning environment. In this study, multimedia learning have a connection with visual art education and it give student experience of computer knowledge and increased communication in learning environment.
  8. 8. 1.7 Limitation of the Study   The small sample size of this study might not allow the findings of the study to be generalizable to all students at the school and university in this country. Apart from that this study is an action research and a survey focus on web based survey. The suggested ways to using multimedia application in visual art education might not be hundred percent successful to each student and teacher in teaching and learning process. 1.8 Significance of the Study   The significance of the study is student expectation regarding using of interactive multimedia experiences in the classroom have increased as the characteristic off college age learner have changed with internet exposure (Tapscott, 1998). Student expectation regarding presentation styles that combining text, visual images and multimedia have increased as a characteristic off the college age learner have changed. This happen is because the environment at the college and school learning is different. Each student reaction could be different regarding using multimedia application in the classroom it depend on their educator. This study is done to increase the interest visual art education among student because many schools have reduced visual art instruction in favour of a greater emphasis on mathematics and science to effort the student competitive in a global economy. According to (Obama) in addition to giving our children science and math skills they need to compete in the new global context, we should also encourage the ability to think creatively that comes from a meaningful arts education. It is hoped that the findings from this study can help educator in teaching process and provide the quality of visual art education among school. It can be a different neither using multimedia application nor not using multimedia in teaching and learning visual art education. Also to help the student improve their creativity skill and multimedia skill in order to be fully prepared entering the real world.  
  9. 9. Bibliography Bligh. (2000). Teaching and Learning Computer based on Multimedia. 7.  Chai, L. K. (2005). Teaching and Learning Computer Based on Multimedia. 3.  Chen. (2004). Multimedia In Education. World Scientific.  colleagues, M. a. (1990). Multimedia in learning.  Eisner, E. (2008). Learning in a Visual Age . High Quality Art Education Provides , 5.  Friedman. (n.d.). The World is Flat. Learning in a Visual Age , 3.  Obama, P. B. (n.d.). Learning in Visual Age . 2.  Olsen. (2000). Teaching and Learning Computer Based on Multimedia. 1.  Tapscott. (1998). Student Perspectives: Expectations of Multimedia Technology in a College. 1.  Winner, L. H. (2007). Learning in a Visual Age. High Quality Art Education Provides , 5.     

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