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ACTION! Gamification, Technology
and User Behavior in Social Media
Membership

  Membership levels:
     Student - $60/year, includes
       free admission for monthly
       events; discounts on social
       events
     Basic - $120/year, single
       person free admission for
       monthly events; discounts on
       social events; job board
       postings
     Corporate – 3 levels, includes
       5, 15 or ALL people free
       admission for monthly
       events; discounts on social
Sponsors
#aima
Partner Events

Social Media Integration Conference, September 16-17
Bring your toughest questions to KSU’s intimate, academic setting, and ask them of top
authorities on integrating interactive and social media marketing at the Social Media
Integration Conference (SMIATL).

Being held September 16-17, 2011, the organizers are bringing in national-level speakers
with sessions specifically aimed at advanced and expert skill levels.

   Register using promo code “AiMA20” for 20% off, making the event just $128 to attend.

              WIT's Women of the Year in Technology Awards
    Top companies in Georgia honor their leaders by nominating them for WIT's
                   Women of the Year in Technology Awards.

2011 Awards Gala & Dinner - Event Details:

Date:               Thursday, November 10, 2011
Time:               5:30pm-9:00pm
Location:           The Foundry at Puritan Mill,
Partner Events

                   AiMA members
                receive 20% discount




•    November 7, 2011
•    Georgia Tech Hotel & Conference Center
•    USE CODE AIMA WHEN REGISTERING
•    www.appnationconference.com/atlanta
•    Hosted during Digital Atlanta Week
Moderator Tom Ellis
                               Tom Ellis is Aqua Blue Interactive's (ABI) Chief Strategy Officer and
                               Co-Founder. He works with ABI clients to define business objectives
                               and implement online strategies to accomplish their goals. Tom co
                               founded Aqua Blue Creative Development almost three years ago as
                               a firm providing social application development and marketing. In
                               early 2011, Aqua Blue Creative Development merged with a local
                               social media firm to form a full-service social media and digital
                               marketing firm - Aqua Blue Interactive.

Chief Strategy Officer,
Aqua Blue Interactive


 Prior to his involvement with Aqua Blue, Tom served as Vice President of TechLINKS, a firm
 focused on providing marketing services for IT service providers looking to do business with
 Fortune 1000 companies. Tom lives in Smyrna, GA with his wife, Alexa with their first child on
 its way this winter.
Panelists
                           Chris Nelson is Director of Social Media for CMT. He works
                           within the Consumer Marketing group to build social media
                           strategies for on-air programming and branded
                           initiatives. Prior to joining CMT, Chris worked in digital
                           marketing in both Nashville and Seattle, WA, primarily in
                           start-ups and consulting.

                           Chris is also a volunteer leadership member of Digital Nashville
     Chris Nelson          a local association that brings digital professionals together for
Country Music Television   networking, education series and other industry events.

                           Gabe’s career began in 1994 in the enhanced CD and high-end multi-
                           media software spaces. A video and technology aficionado, Gabe
                           designed projects for musicians and bands such as Chris Cornell, Sonic
                           Youth, No Doubt, Blues Traveler and Weezer. While his work early on
                           in his career forced Gabe to be behind the camera, in a studio, or at a
                           computer, his responsibilities with The SuperGroup are much less
                           isolating. Considered " the face" of The SuperGroup, Gabe not only
                           oversees the agency’s design department, but also spearheads the
                           company’s business development initiatives. Drawing on his diverse
                           interests, design capabilities, business sense, and knowledge of the
                           web, Gabe is responsible for making sure potential clients become
  Gabe Aldridge            actual clients.
 The SuperGroup
Panelists
                     As Edelman's Managing Director of Southeast Digital, Craig leads strategy
                     for clients such as UPS, Newell Rubbermaid, Georgia Pacific, Belize
                     Tourism Board and Florida Hospital. Craig is also the Global Managing
                     Director of Digital Search where he leads strategy and management for
                     pay-per-click advertising and search engine optimization.

                     Craig has been repeatedly recognized through the media as a leader and
                     visionary within the digital space. He has been featured on The Today
                     Show; USA Today; Wall Street Journal and CNN. Craig was also named by
Craig Kronenberger   Animation Magazine -Top 15 Guerilla Web Entrepreneurs. Craig is a
                     graduate of the University of Cincinnati in electronic media and is most
     Edelman         importantly dad to twin six-year old boys.


                     Omar is responsible for leading Badgeville’s sales and business
                     development efforts out of our New York office. Over the course
                     of his 15-plus year career, Omar has held a variety of senior positions in
                     sales, business development, and operations, with the past four years
                     focused on growing SaaS companies. Prior to joining Badgeville, Omar
                     was at enterprise social collaboration leader Socialtext where he
                     established critical footholds in Media/Entertainment, Publishing,
                     Advertising, Financial and Professional Services sectors, among others.

   Omar Divina       Omar has a B.A. in Philosophy from Yale University and lives in Brooklyn
    Badgeville       @odivina
Background on Social Gaming/ Gamification

Social Gaming
•  Multiple players
•  Played through social platforms (i.e. Facebook)
•  Can use social currency
•  Growth is viral

Gamification
•  Badges
•  Not the same as social media games (Farmville, Mafia
   Wars)
•  Not couponing
•  Not massive, multi-player online role-playing games
Chris Nelson
Country Music Television
Chris Nelson, CMT

•  Why social gaming?
    –  Remember when the question was “Why Social?”
•  Where to start
    –  It’s time to do your homework
         •  Understand both audiences
    –  Plan your engagement
         •  Remember, it’s about VALUE
•  Example: Taking CMT programming to social gaming
Chris Nelson, CMT


                                     Brand Goal: Drive Tune-in
                                     In-game video sampling
                                     Custom branded items




     User Benefit: Deliver Value
Custom bonuses players can use
Results:
220k video plays
7 million branded game items used
4 million branded gifts sent
Gabe Aldridge
The Super Group
Gamification is Polarizing




Why do some people go buck wild crazy for gamification?
Gamification is Polarizing




       ...because it works
Gamification is Polarizing




      (when used cleverly).
Gamification is Polarizing




Why do some folks hate gamification with a burning passion?
Gamification is Polarizing




“For business purposes, gamification is invalid, faddish, exploitative,
     an oversimplification, or a renaming of existing practices.”
Gamification is Polarizing




“Gamification adds to and preys upon the confusion among business
 decision makers about the meaningful distinctions between games,
  videogames, social games, gamification, game mechanics, etc.”
Gamification is Polarizing




“...don’t like the negative consequences of making simple game-like
 consumer interactions an end in themselves, rather than designing
            either high quality games or full product designs.”
Gamification is Polarizing




“Gamification sometimes misses elements such as storytelling and experiences
               which are central to what make games effective.”
Gamification is Polarizing




  “Gamification has mistaken the addition of points
  for the application of genuine game mechanics.”
WTF is Gamification?




Most of these complaints come from a poor understanding 
            of what gamification is and is not.
WTF is Gamification?




“the use of game mechanics and dynamics to drive game like engagement
                       in a non-game context.”
WTF is Gamification?




“the use of game attributes to drive game-like player behavior 
                   in a non-game context.”
                                               Michael Wu, Pd.D
What Gamification is not




      What is gamification not?
What Gamification is not




          Games
What Gamification is not




           Prizes
What Gamification is not




       Rewards & Incentives
What Gamification is not
What Gamification is not




Gamification and serious games are related because both try to leverage aspects of games
                             to achieve something more.
Gamification Case Studies
Twitter Translator




Twitter has successfully crowdsourced translation services using game mechanics.
Twitter Translator




Translation tasks are presented in small snippets...
Twitter Translator




...and points are earned as more and more snippet are translated.
Twitter Translator




The more snippets that you translate, the higher your level.
Twitter Translator




   ...and badges are prominently displayed.
Twitter Translator




Twitter Translator follows some important game design principle.
Twitter Translator




Translator sets S.M.A.R.T. goals. Specific, Measurable, Actionable, Realistic and
    Timed (short and long term goals) and provides clear social comparison.
Twitter Translator




I am now at level 12, but want to get to level 15. I know the clear path
              to making this happen -- more translation.
Twitter Translator




  The path forward is attained through clear,
       bite-sized actions and choices...
Twitter Translator




...and the relationship between actions and goals is very clear.
Twitter Translator




Status is prominently displayed (people love to brag)
Twitter Translator




         Clear Status
Twitter Translator




     Excessive Positive Feedback
Twitter Translator




  Scaffolded Goals and Skill Progression (incremental
goals, frequent assessment, multiple rewards, and feedback
         along the way, not just one grade at the end)
Twitter Translator




“We usually feel best when challenges perfectly match our skills. More, and we
are stressed, less, and we are bored. Since we constantly learn and improve our
skills, the challenges must grow with our skills - otherwise, boredom ensues.”
                                              Mihaly Csikszentmihalyi ('cheek-sent-me-high')
                                              Flow: The Psychology of Optimal Experience
Twitter Translator
Twitter Translator




Quick recap
• Clear status, goals, actions
• Clear action -goal-relationships
• Clear social comparison
• Excessive feedback
• Scaffolded challenges matched to the user's growing skill set
The Speed Lottery




   Non-web based gamification
The Speed Lottery




Average speed before experiment: 32 km/h (20 mph)
The Speed Lottery




Average speed after experiment: 25 km/h (16 mph)
The Speed Lottery




 Resulting in a 22% reduction in speed
NextJump Company Fitness
Snooze
Serious Gaming Case Studies
The 711 Club
The 711 Club
The 711 Club
Children’s Hospital Boston
Children’s Hospital Boston
Children’s Hospital Boston
Children’s Hospital Boston
In Closing




       Thanks Everybody
© Edelman 2011. All rights reserved.
Craig Kronenberger
WE ARE THE ONES WHO …


                     Drove shoppers to                           Mobilized 100 action
                      buy their holiday                             consumers to
                      gifts on the eBay                           launch the fastest
                    website and mobile                            selling consumer
                    app through pop up                           technology product
                     stores and social                                 in history
                         engagement




                                              Drive $9 in
    Launched                              additional sales for
 Starbuck’s first                            each fan on
instant brew: VIA                              Facebook
 for in-store and
grocery purchase
BADGES & SWEEPS
                                        BADGES TO DRIVE
                                         RETENTION AND
                                          AWARENESS




 INCENTIVIZE
FOR SHARING
    WITH
   FRIENDS



                BUILT AROUND CHANNELS
                   THEY ALREADY USE
QUILTED NORTHERN - FLUSH RUSH
                   CONNECT
  LEVERAGE         FRIENDS
“BEJEWELED”       VIA LEADER
 POPULARITY         BOARD
                                  BUILD IN
                                  “SHARE”
                                  FEATURE
                                    AND
                                 CHALLENGE
RESULTS

UNAIDED
REACHED OVER 500K
PEOPLE

20% RESPONSE RATE
ZOOM CHINA,
BLUETOOTH STOPWATCH
10 TIPS

1.  BADGES build retention and reach
2.  LEVELS & STATUS drive retention
3.  SIMPLE can be better
4.  Rewards can be SMALL
5.  Make SHARING a game dynamic
6.  Use leaderboards..CONNECT people
7.  Build games on social platforms
8.  Build social into your game ideas
9.  Think mobile
10. Think offline           online
SPECIAL THANKS


http://bad.gy/
rob@bad.gy
FIND ME


  @CKRONS
  LINKEDIN/CRAIG KRONENBERGER

  WE ARE HIRING
  JOBS: www.edelman.com/careers
Omar Divina
Director of Sales
   Badgeville
Omar Divina, Badgeville
Omar Divina, Badgeville
Omar Divina, Badgeville
Omar Divina, Badgeville
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AiMA August 2011 Social Media Gamification event

  • 1. ACTION! Gamification, Technology and User Behavior in Social Media
  • 2. Membership Membership levels: Student - $60/year, includes free admission for monthly events; discounts on social events Basic - $120/year, single person free admission for monthly events; discounts on social events; job board postings Corporate – 3 levels, includes 5, 15 or ALL people free admission for monthly events; discounts on social
  • 5. Partner Events Social Media Integration Conference, September 16-17 Bring your toughest questions to KSU’s intimate, academic setting, and ask them of top authorities on integrating interactive and social media marketing at the Social Media Integration Conference (SMIATL). Being held September 16-17, 2011, the organizers are bringing in national-level speakers with sessions specifically aimed at advanced and expert skill levels. Register using promo code “AiMA20” for 20% off, making the event just $128 to attend. WIT's Women of the Year in Technology Awards Top companies in Georgia honor their leaders by nominating them for WIT's Women of the Year in Technology Awards. 2011 Awards Gala & Dinner - Event Details: Date: Thursday, November 10, 2011 Time: 5:30pm-9:00pm Location: The Foundry at Puritan Mill,
  • 6. Partner Events AiMA members receive 20% discount •  November 7, 2011 •  Georgia Tech Hotel & Conference Center •  USE CODE AIMA WHEN REGISTERING •  www.appnationconference.com/atlanta •  Hosted during Digital Atlanta Week
  • 7. Moderator Tom Ellis Tom Ellis is Aqua Blue Interactive's (ABI) Chief Strategy Officer and Co-Founder. He works with ABI clients to define business objectives and implement online strategies to accomplish their goals. Tom co founded Aqua Blue Creative Development almost three years ago as a firm providing social application development and marketing. In early 2011, Aqua Blue Creative Development merged with a local social media firm to form a full-service social media and digital marketing firm - Aqua Blue Interactive. Chief Strategy Officer, Aqua Blue Interactive Prior to his involvement with Aqua Blue, Tom served as Vice President of TechLINKS, a firm focused on providing marketing services for IT service providers looking to do business with Fortune 1000 companies. Tom lives in Smyrna, GA with his wife, Alexa with their first child on its way this winter.
  • 8. Panelists Chris Nelson is Director of Social Media for CMT. He works within the Consumer Marketing group to build social media strategies for on-air programming and branded initiatives. Prior to joining CMT, Chris worked in digital marketing in both Nashville and Seattle, WA, primarily in start-ups and consulting. Chris is also a volunteer leadership member of Digital Nashville Chris Nelson a local association that brings digital professionals together for Country Music Television networking, education series and other industry events. Gabe’s career began in 1994 in the enhanced CD and high-end multi- media software spaces. A video and technology aficionado, Gabe designed projects for musicians and bands such as Chris Cornell, Sonic Youth, No Doubt, Blues Traveler and Weezer. While his work early on in his career forced Gabe to be behind the camera, in a studio, or at a computer, his responsibilities with The SuperGroup are much less isolating. Considered " the face" of The SuperGroup, Gabe not only oversees the agency’s design department, but also spearheads the company’s business development initiatives. Drawing on his diverse interests, design capabilities, business sense, and knowledge of the web, Gabe is responsible for making sure potential clients become Gabe Aldridge actual clients. The SuperGroup
  • 9. Panelists As Edelman's Managing Director of Southeast Digital, Craig leads strategy for clients such as UPS, Newell Rubbermaid, Georgia Pacific, Belize Tourism Board and Florida Hospital. Craig is also the Global Managing Director of Digital Search where he leads strategy and management for pay-per-click advertising and search engine optimization. Craig has been repeatedly recognized through the media as a leader and visionary within the digital space. He has been featured on The Today Show; USA Today; Wall Street Journal and CNN. Craig was also named by Craig Kronenberger Animation Magazine -Top 15 Guerilla Web Entrepreneurs. Craig is a graduate of the University of Cincinnati in electronic media and is most Edelman importantly dad to twin six-year old boys. Omar is responsible for leading Badgeville’s sales and business development efforts out of our New York office. Over the course of his 15-plus year career, Omar has held a variety of senior positions in sales, business development, and operations, with the past four years focused on growing SaaS companies. Prior to joining Badgeville, Omar was at enterprise social collaboration leader Socialtext where he established critical footholds in Media/Entertainment, Publishing, Advertising, Financial and Professional Services sectors, among others. Omar Divina Omar has a B.A. in Philosophy from Yale University and lives in Brooklyn Badgeville @odivina
  • 10. Background on Social Gaming/ Gamification Social Gaming •  Multiple players •  Played through social platforms (i.e. Facebook) •  Can use social currency •  Growth is viral Gamification •  Badges •  Not the same as social media games (Farmville, Mafia Wars) •  Not couponing •  Not massive, multi-player online role-playing games
  • 12. Chris Nelson, CMT •  Why social gaming? –  Remember when the question was “Why Social?” •  Where to start –  It’s time to do your homework •  Understand both audiences –  Plan your engagement •  Remember, it’s about VALUE •  Example: Taking CMT programming to social gaming
  • 13. Chris Nelson, CMT Brand Goal: Drive Tune-in In-game video sampling Custom branded items User Benefit: Deliver Value Custom bonuses players can use Results: 220k video plays 7 million branded game items used 4 million branded gifts sent
  • 15. Gamification is Polarizing Why do some people go buck wild crazy for gamification?
  • 16. Gamification is Polarizing ...because it works
  • 17. Gamification is Polarizing (when used cleverly).
  • 18. Gamification is Polarizing Why do some folks hate gamification with a burning passion?
  • 19. Gamification is Polarizing “For business purposes, gamification is invalid, faddish, exploitative, an oversimplification, or a renaming of existing practices.”
  • 20. Gamification is Polarizing “Gamification adds to and preys upon the confusion among business decision makers about the meaningful distinctions between games, videogames, social games, gamification, game mechanics, etc.”
  • 21. Gamification is Polarizing “...don’t like the negative consequences of making simple game-like consumer interactions an end in themselves, rather than designing either high quality games or full product designs.”
  • 22. Gamification is Polarizing “Gamification sometimes misses elements such as storytelling and experiences which are central to what make games effective.”
  • 23. Gamification is Polarizing “Gamification has mistaken the addition of points for the application of genuine game mechanics.”
  • 24. WTF is Gamification? Most of these complaints come from a poor understanding of what gamification is and is not.
  • 25. WTF is Gamification? “the use of game mechanics and dynamics to drive game like engagement in a non-game context.”
  • 26. WTF is Gamification? “the use of game attributes to drive game-like player behavior in a non-game context.” Michael Wu, Pd.D
  • 27. What Gamification is not What is gamification not?
  • 28. What Gamification is not Games
  • 29. What Gamification is not Prizes
  • 30. What Gamification is not Rewards & Incentives
  • 32. What Gamification is not Gamification and serious games are related because both try to leverage aspects of games to achieve something more.
  • 34. Twitter Translator Twitter has successfully crowdsourced translation services using game mechanics.
  • 35. Twitter Translator Translation tasks are presented in small snippets...
  • 36. Twitter Translator ...and points are earned as more and more snippet are translated.
  • 37. Twitter Translator The more snippets that you translate, the higher your level.
  • 38. Twitter Translator ...and badges are prominently displayed.
  • 39. Twitter Translator Twitter Translator follows some important game design principle.
  • 40. Twitter Translator Translator sets S.M.A.R.T. goals. Specific, Measurable, Actionable, Realistic and Timed (short and long term goals) and provides clear social comparison.
  • 41. Twitter Translator I am now at level 12, but want to get to level 15. I know the clear path to making this happen -- more translation.
  • 42. Twitter Translator The path forward is attained through clear, bite-sized actions and choices...
  • 43. Twitter Translator ...and the relationship between actions and goals is very clear.
  • 44. Twitter Translator Status is prominently displayed (people love to brag)
  • 45. Twitter Translator Clear Status
  • 46. Twitter Translator Excessive Positive Feedback
  • 47. Twitter Translator Scaffolded Goals and Skill Progression (incremental goals, frequent assessment, multiple rewards, and feedback along the way, not just one grade at the end)
  • 48. Twitter Translator “We usually feel best when challenges perfectly match our skills. More, and we are stressed, less, and we are bored. Since we constantly learn and improve our skills, the challenges must grow with our skills - otherwise, boredom ensues.” Mihaly Csikszentmihalyi ('cheek-sent-me-high') Flow: The Psychology of Optimal Experience
  • 50. Twitter Translator Quick recap • Clear status, goals, actions • Clear action -goal-relationships • Clear social comparison • Excessive feedback • Scaffolded challenges matched to the user's growing skill set
  • 51. The Speed Lottery Non-web based gamification
  • 52. The Speed Lottery Average speed before experiment: 32 km/h (20 mph)
  • 53. The Speed Lottery Average speed after experiment: 25 km/h (16 mph)
  • 54. The Speed Lottery Resulting in a 22% reduction in speed
  • 65. In Closing Thanks Everybody
  • 66. © Edelman 2011. All rights reserved.
  • 68. WE ARE THE ONES WHO … Drove shoppers to Mobilized 100 action buy their holiday consumers to gifts on the eBay launch the fastest website and mobile selling consumer app through pop up technology product stores and social in history engagement Drive $9 in Launched additional sales for Starbuck’s first each fan on instant brew: VIA Facebook for in-store and grocery purchase
  • 69.
  • 70. BADGES & SWEEPS BADGES TO DRIVE RETENTION AND AWARENESS INCENTIVIZE FOR SHARING WITH FRIENDS BUILT AROUND CHANNELS THEY ALREADY USE
  • 71. QUILTED NORTHERN - FLUSH RUSH CONNECT LEVERAGE FRIENDS “BEJEWELED” VIA LEADER POPULARITY BOARD BUILD IN “SHARE” FEATURE AND CHALLENGE
  • 73.
  • 74.
  • 76.
  • 77. 10 TIPS 1.  BADGES build retention and reach 2.  LEVELS & STATUS drive retention 3.  SIMPLE can be better 4.  Rewards can be SMALL 5.  Make SHARING a game dynamic 6.  Use leaderboards..CONNECT people 7.  Build games on social platforms 8.  Build social into your game ideas 9.  Think mobile 10. Think offline online
  • 79. FIND ME @CKRONS LINKEDIN/CRAIG KRONENBERGER WE ARE HIRING JOBS: www.edelman.com/careers
  • 80. Omar Divina Director of Sales Badgeville