Your SlideShare is downloading. ×
Practical UX
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Introducing the official SlideShare app

Stunning, full-screen experience for iPhone and Android

Text the download link to your phone

Standard text messaging rates apply

Practical UX

229
views

Published on

Published in: Design, Technology, Business

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
229
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
1
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Practical UX Prepared by Ahmed Hussam Creative Manager
  • 2. User ExperienceUser Experience is the quality of experience a person has when interacting with a specific design.This can range from a specific artifact, such as a cup or website, up to larger, integrated experiences such as an airport.
  • 3. When did UX start ?
  • 4. 1536 A.D.Piazza del Campidoglio,Rome, Italy.
  • 5. 5th century B.C.The ParthenonAthens, Greece.
  • 6. Others, 14% Symbian, 63%Blackberry, 10 % Windows, 11% iPhone, 2%
  • 7. 50%
  • 8. 19951998
  • 9. Today
  • 10. User ExperienceInnovate vs.Imitate
  • 11. “… any product design, has become much less about the design and more about the user wholl be experiencing it … “ David Kelly Founder
  • 12. Delivering UX
  • 13. How the customer explained it
  • 14. How the project leader understood it
  • 15. How the analyst designed it
  • 16. How the programmer wrote it
  • 17. How the business consultant described it
  • 18. How the project was documented
  • 19. What operations installed
  • 20. How the customer was billed
  • 21. How it was supported
  • 22. What the customer really needed
  • 23. What about the web?
  • 24. UX Major Components• Information Architecture• Usability• Accessibility• Interface Design• Development
  • 25. Usability = Don’t let me Think
  • 26. Accessibility
  • 27. Interface Design
  • 28. Development
  • 29. Agile Manifesto for Agile Software Development Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a planPrinciples behind the Agile ManifestoOur highest priority is to satisfy the customer…
  • 30. Thank YouAhmed HussamCreative ManagerLink Developmentahmed.hussam@mail.link.net