Superfactory ® Lean Enterprise Series Lean & Six Sigma Design
Outline
Lean Design
Key Principles of Lean Design
Characteristics of the Toyota Product Development System
The Impact of Variation
Waste in Product Development
Optimal Lean Design Team
Cycle Time Issues
Product Cost Issues
Quality Issues
Design for Manufacturing
Design for Six Sigma
Goals
Tools
Process
Design and ISO 9001:2000 (Section by section discussion)
Lean Design & Six Sigma Phase 2 Concept Phase 1 Pre-concept Phase 3 Product Definition Phase 4 Detailed Design Phase 5 Integration & Test Validation Phase 6 Production & Operation CUSTOMER C T Q ’ S B U S I N E S S C T Q ’ S T E C H N I C A L C T Q ’ S T E C H N I C A L R E Q U I R E M E N T S L I S T Manufacturing Process Control Design for Six Sigma Product Development Process Lean Design Supplier Rationalization Quality Improvement Cycle Time and Cost Improvement
Key Lean Design Concepts
Design to Cost
The team has a cost target to meet with the design
Cost targets often assigned to subassemblies and processes
Constant monitoring of product cost by Purchasing and Manufacturing
Tradeoff decisions are made on design vs. cost on an ongoing basis
Design to Cost also used to select and manage suppliers
Suppliers are expected to meet cost goals, but are also expected to make a profit
Toyota System
Focus on business performance
Value customers’ opinion
Standardized development milestones
Prioritize and Reuse
Functional teams
Set-based concurrent engineering
Supplier involvement
Chief engineer system
Product Development
Waste in Product Development Waste Category Example Implication Defective Products Excessive Inventories Excessive Motion Excessive Processing Transportation Waiting Over Production
excessive engineering changes
requirements change impact design
moving info from one person/group to another
projects desired future business
work-in-process exceeds capacity
partially done work
working w/ incomplete requirements
not using standard parts and subs
extra software features
drawing or code errors
work does not match customer needs
unnecessary items specified
too many approvals required
too much “paperwork”
excessive approvals and controls
process monuments
task switching on multiple projects
workload capacity
excessive multi-tasking
delays due to reviews/approvals/testing deployment/staffing/workload
project sits for next ‘event’
not cost effective
inefficiencies built-in
queue time, work-arounds
batch processing, no flow
ineffective use of skills
no decision rules
drives rework and inflexibility
barriers to adding value
capacity consumed by rework
long lead-time, rework
investment not realized
queue time drives lead-time
no re-use of knowledge
drives supply chain variation
excessive changes, scrap
rework, scrap, warranty
Cycle Time Issues Excessive Product Development Cycle Time 11 Months on Average Why ? Rework Loops From Detailed Design Starting Before Product Reqs. Are Defined Detailed Design Takes Too Long Requirements Capture & Lockdown Takes Too Long Why ? Why ? No Process for Requirements Capture Lack Reqs. Lockdown Discipline Lack Similar to Product Capabilities Capable Resources not Available Redesign Rather than Reuse Capable Products Supplier Selection Time Delay (6 weeks) Long Lead Time Parts Procurement Delay (12weeks) Why ? Why ?
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