Digital photographystoryboardHit & Run
Sound. Track 1 (dialogue) None. Shot description (including camerawork, charactermovement and action):TRACKING, LONG SHOT ...
Sound. Track 1 (dialogue) None. Shot description (including camerawork, charactermovement and action)Close up of Sophie’s ...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)Over shoulder shot of ...
Sound. Track 1 (dialogue) Singing along to the radio. Shot description (including camerawork, charactermovement and action...
Sound. Track 1 (dialogue) None. Shot description (including camerawork, charactermovement and action)TRACKING, LONG SHOT o...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)CLOSE UP of the front ...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)CLOSE UP of JILL check...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)OVER SHOULDER SHOT of ...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)PAN, LOW ANGLE SHOT of...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)HIGH ANGLE, MEDIUM SHO...
Sound. Track 1 (dialogue) SOPHIE screams Shot description (including camerawork, charactermovement and action)MEDIUM SHOT ...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)JILL slams the breaks ...
Sound. Track 1 (dialogue) JILL gasps. Shot description (including camerawork, charactermovement and action)JILL peers out ...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)LONG SHOT. JILL steps ...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)HIGH ANGLE. Somebody i...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)CLOSE UP of JILL feeli...
Sound. Track 1 (dialogue) Shot description (including camerawork, charactermovement and action)MEDIUM LOW ANGLE SHOT of JI...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)CLOSE UP of JILL putti...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)SHALLOW FOCUS as JILL ...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)CLOSE UP of SOPHIE inj...
Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)LONG SHOT of JILL driv...
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Digital storyboard example

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Digital storyboard example

  1. 1. Digital photographystoryboardHit & Run
  2. 2. Sound. Track 1 (dialogue) None. Shot description (including camerawork, charactermovement and action):TRACKING, LONG SHOT of JILL driving along theroad. This shot sets the scene by acting as anestablishing shot and introduces the maincharacter.Sound. Track 2 (diegetic sound effects) Car radioplaying quietly in the background, car driving/enginenoise can be heard.Sound. Track 3 (non diegetic sound effects) None. Shot duration: 4seconds.Editing transition to nextshot: Cut.EXT: ROAD - EVENING
  3. 3. Sound. Track 1 (dialogue) None. Shot description (including camerawork, charactermovement and action)Close up of Sophie’s feet walking along the road,briefly introducing her and linking both characterstogether in the same storyline. Fast cutting is usedhere.Sound. Track 2 (diegetic sound effects) We canquietly hear the sound coming out of the girlsheadphones.Sound. Track 3 (non diegetic sound effects) None. Shot duration: 2secondsEditing transition to nextshot: Cut.
  4. 4. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)Over shoulder shot of Jill reaching over and turningthe radio up, looking away from the road as she’sdriving. Fast cutting is used here.Sound. Track 2 (diegetic sound effects) Music on theradio getting louder, starting to drown out the noiseof the engine.Sound. Track 3 (non diegetic sound effects) None Shot duration: 3secondsEditing transition to nextshot: Cut
  5. 5. Sound. Track 1 (dialogue) Singing along to the radio. Shot description (including camerawork, charactermovement and action)CLOSE UP of Jill turning the radio up, not lookingwhere she’s going. She begins to sing alongreducing her concentration on the road more. Fastcutting is used here.Sound. Track 2 (diegetic sound effects) Music on theradio getting louder, drowning out the noise of theengine.Sound. Track 3 (non diegetic sound effects) None. Shot duration: 2seconds.Editing transition to nextshot: Cut.
  6. 6. Sound. Track 1 (dialogue) None. Shot description (including camerawork, charactermovement and action)TRACKING, LONG SHOT of SOPHIE walking downthe road, with her headphones in not being able tohear Jill’s car, she is also looking at her phone notwhere she’s walking. Fast cutting is used here.Sound. Track 2 (diegetic sound effects) Music fromher headphones can be faintly in the background.Birds chirping and a slight wind can be heard.Sound. Track 3 (non diegetic sound effects) None. Shot duration:3 secondsEditing transition to nextshot: Cut
  7. 7. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)CLOSE UP of the front wheel spinning. Thisemphasises the speed and power of the carcompared to SOPHIE. Fast cutting is used.Sound. Track 2 (diegetic sound effects) Car radioplaying very loudly.Sound. Track 3 (non diegetic sound effects) None. Shot duration:2 secondsEditing transition to nextshot: Cut
  8. 8. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)CLOSE UP of JILL checking her reflection in themirror, not paying attention and not seeing SOPHIEas she starts to cross the road. Fast cutting isused.Sound. Track 2 (diegetic sound effects) Car radioplaying very loudlySound. Track 3 (non diegetic sound effects) None Shot duration: 2secondsEditing transition to nextshot: Cut
  9. 9. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)OVER SHOULDER SHOT of SOHPIE about to crossroad, however she is still texting and listening tomusic while doing so and not checking if any carsare coming.Sound. Track 2 (diegetic sound effects) Music fromher headphones is getting louder. Birds and the windcan also be heard in the background.Sound. Track 3 (non diegetic sound effects) None Shot duration: 3secondsEditing transition to nextshot: Cut
  10. 10. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)PAN, LOW ANGLE SHOT of the car driving downthe road making it seem larger and more powerfulthan SOPHIE.Sound. Track 2 (diegetic sound effects) Car radio andbirds and wind can be heardSound. Track 3 (non diegetic sound effects) None Shot duration:3 secondsEditing transition to nextshot: Cut
  11. 11. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)HIGH ANGLE, MEDIUM SHOT of SOPHIE brieflyglancing up from her phone, looking one way andcrossing the road, not realising a car is coming theother way.Sound. Track 2 (diegetic sound effects) Music fromher headphones can be heard. The birds and the windcan also be heard.Sound. Track 3 (non diegetic sound effects) None. Shot duration: 3secondsEditing transition to nextshot: Cut
  12. 12. Sound. Track 1 (dialogue) SOPHIE screams Shot description (including camerawork, charactermovement and action)MEDIUM SHOT as JILL hits SOPHIE. SLOWMOTION is used to empathise the force of the car.SOPHIE is then flown across the road away fromthe car.Sound. Track 2 (diegetic sound effects) The carscreaches as JILL slams on the breaks.Sound. Track 3 (non diegetic sound effects) None Shot duration: 2secondsEditing transition to nextshot:
  13. 13. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)JILL slams the breaks on, making the car come toan immediate stop. The atmosphere is eerie leavingthe audience wondering what’s happened.Sound. Track 2 (diegetic sound effects) The car is stillscreeching as JILL slams on the breaks, she thenturns the radio off leaving the atmosphere silent.Sound. Track 3 (non diegetic sound effects) None Shot duration: 2secondsEditing transition to nextshot: Cut
  14. 14. Sound. Track 1 (dialogue) JILL gasps. Shot description (including camerawork, charactermovement and action)JILL peers out of the window not believing whatshe has just done. She puts her hand over hermouth and gasps in shock and proceeds open thecar and get out to investigate.Sound. Track 2 (diegetic sound effects) None.Sound. Track 3 (non diegetic sound effects) Sad,slow, piano music quietly fades in.Shot duration: 3seconds.Editing transition to nextshot: Cut.
  15. 15. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)LONG SHOT. JILL steps out of the car, still in shockof what she has done. She walks towards SOPHIEwho is lying very still on the ground.Sound. Track 2 (diegetic sound effects) NoneSound. Track 3 (non diegetic sound effects) Sad, slowpiano music begins to get slightly louderShot duration: 3secondsEditing transition to nextshot: Cut
  16. 16. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)HIGH ANGLE. Somebody is watching from theirwindow as JILL goes to investigate SOPHIE who islying on the ground. JILL bends down towards her.This shot creates tension for the audience.Sound. Track 2 (diegetic sound effects) NoneSound. Track 3 (non diegetic sound effects) Sad, slowpiano music playingShot duration: 4secondsEditing transition to nextshot: Cut
  17. 17. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)CLOSE UP of JILL feeling SOPHIE’S pulse,checking whether she’s alive or not. The cameratilts upwards showing her looking around.Sound. Track 2 (diegetic sound effects) NoneSound. Track 3 (non diegetic sound effects) Sad,slow, piano music is playingShot duration: 3secondsEditing transition to nextshot: Cut
  18. 18. Sound. Track 1 (dialogue) Shot description (including camerawork, charactermovement and action)MEDIUM LOW ANGLE SHOT of JILL lookingaround, thinking nobody has seen. She stands upand makes her way back to her car.Sound. Track 2 (diegetic sound effects)Sound. Track 3 (non diegetic sound effects) Sad,piano music begins to get louder and fasterShot duration:2 secondsEditing transition to nextshot: Cut
  19. 19. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)CLOSE UP of JILL putting her car into first gear,about to drive off away from the crime she has justcommitted.Sound. Track 2 (diegetic sound effects) NoneSound. Track 3 (non diegetic sound effects) Pace ofsad piano music getting even more faster, making thescene dramatic.Shot duration:2 secondsEditing transition to nextshot: Cut
  20. 20. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)SHALLOW FOCUS as JILL drives away, leavingSOPHIE to die in the road on her own, allowing theaudience to sympathise with her.Sound. Track 2 (diegetic sound effects) Birdschirping, faint music from SOPHIE’S headphones, carengine can be heard as JILL drives awaySound. Track 3 (non diegetic sound effects) Sadpiano music slowly fades outShot duration:2 secondsEditing transition to nextshot: Cut
  21. 21. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)CLOSE UP of SOPHIE injured lying on the groundwith a bruised face on her own, as JILL has drivenaway.Sound. Track 2 (diegetic sound effects) Faint musiccan be heard from her headphones, car engine can beheard as it drives off.Sound. Track 3 (non diegetic sound effects) Shot duration:3 secondsEditing transition to nextshot: Cut
  22. 22. Sound. Track 1 (dialogue) None Shot description (including camerawork, charactermovement and action)LONG SHOT of JILL driving off, leaving Sophieinjured in the road on her own.Sound. Track 2 (diegetic sound effects) Faint musicfrom SOPHIE’S headphonesSound. Track 3 (non diegetic sound effects) None Shot duration: 2secondsEditing transition to nextshot: Fade to black

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