Addicted To Passion

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    Addicted To Passion - Presentation Transcript

    1. Addicted to Passion Performances of Fan Audiencehood in Italian Networked Publics Agnese Vellar PhD student in Communication Science Department of Social Sciences. Università degli Studi di Torino. Italy 1
    2. Performances of Fan Audiencehood in Italian Networked Publics • Scenario: Fan Cultures in Networked Publics • Methodology: auto + multi-sited ethography • Case Study: ::Italian Subs Addicted:: • Conclusion: Community of Practice in the Italian Mediascape
    3. Networked Publics Mobilized audiences tion c o-op Niche peer cultures:  P2P Networks adoption Networke d Digital  Telecoons Media  Fandom adaptation Special Interest Group Ito, M. (2008) Networked Publics: Introduction. In Kazys Varnelis (ed), Networked Publics. Cambridge, MA: MIT Press.
    4. Generations of Fandom Co-evolution between communication channels and translocal communities Offline Online Convergence Mail Internet Networked Digital Media Fanzine Newsgroup SNS, VSS (Jenkins 1992) (Baym 2000) (boyd 2008) (Hills 2002) (Ito 2008)
    5. Performances of Fan Audiencehood Self presentation and self performance of the audience-as-text Just-in-time-fandom  feedback Hills, M. (2002) Fan Cultures. London: Routledge.
    6. Textual Performers symbolic capital cultural social capital capital Emergence of fan cultures competition Hills, M. (2002) Fan Cultures. London: Routledge.
    7. Online Audience Community of Practice From shared appreciation to shared identity Performative Informative Interpretive Newsgroup Prolific personality on soap opera diadic frienship lurkers Baym, N. K. (2000) Tune in, Log on: Soap, fandom, and online community. Tousand Oaks, CA: Sage.
    8. From Community to Collectivism 90s 00s site-based online community networked collectivism (newsgroup) (social media and offline site) Techno-élite Amateur experts Baym, N. K. (2000) Tune in, Log on: Soap, fandom, and online community. Tousand Oaks, CA: Sage. Baym, N. K. (2007) The new shape of online community: The example of Swedish independent music fandom. In First Monday, 12 (8).
    9. Digital Youth: genres of participation Interest-driven Friendship-driven g s sin Me ound Ar t g Ou in ut a ng O H ek ing Ge Ito, M. et al (2008) Living and Learning with New Media: Summary of Findings from the Digital Youth Project. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning, November 2008. http:// digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-WhitePaper.pdf
    10. Hanging Out peers Always on communication integrated with their everyday hanging out practices social network sites Ito et al (2008) Living and Learning with New Media: Summary of Findings from the Digital Youth Project. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning, November 2008. http:// digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-WhitePaper.pdf
    11. Messing Around Reflexively thinking abot himself and his work n tio ria r op pp ng A ify i od te M /p as Experimentation and exploration py Co Lurk and anonymous Media creation with participation in social spaces digital tools Ito, M. et al (2008) Living and Learning with New Media: Summary of Findings from the Digital Youth Project. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning, November 2008. http://digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-WhitePaper.pdf
    12. Geeking Out Intense commitment or engagement with media or technology k ac e db Fe nin g r Lea itio n n og n Rec tio ta Interest-Based Communities and Organization pu Re Fandom, amateur media, gaming Ito, M. et al (2008) Living and Learning with New Media: Summary of Findings from the Digital Youth Project. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning, November 2008. http:// digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-WhitePaper.pdf
    13. Networked Multimedia Performances Collaborative Knowledge Creative work Social Text Productive activity Basis for social interaction Fansubs Personal Profile Machinima Video blog Networked Mashups Online speach Digital Remix Media Nuanced social norm Web comics remix content share emotions to create new meaning and opinions Askwith, I.D. (2007). Television 2.0: Reconceptualizing TV as an Engagement Medium. Masters thesis of Science in Comparative Media Studies at MIT, September. Ito, M. (2008) Networked Publics: Introduction. In Kazys Varnelis (ed), Networked Publics. Cambridge, MA: MIT Press.
    14. Presentation of Self in Networked Publics Impression management (Goffman), Bedroom Culture and Fashion Egocentric networks social capital symbolic capital cultural capital Cult markers of cool: indicators of one’s aesthetic Performance to seek prestige boyd, d. (2008) Taken Out of Content. American Teen Sociality in Networket Publics. PhD dissertation. School of Information UC-Berkeley. http://www.danah.org/papers/TakenOutOfContext.pdf Liu, H. (2007) Social network profiles as taste performances. In Journal of Computer-Mediated Communication, 13(1), Art. 13.
    15. Private/Public: a fractal distinction public character  Privately public  fans became a celeb The use of media by members of a Media social group to circui stay connect or to t interact with other members (p. 363) connect with friends private show real identity  Publicly private  close friends Lange, P.G. (2008) Publicly Private and Privately Public: Social Networking on YouTube. In Journal of Computer- Mediated Communication, 13, 361-380.
    16. Starring System symbolic capital social cultural capital capital Remix cultural material egocentric network and networked collectivism competition and collaboration
    17. Aca/Fan academic scholar-fan fan-scholar fan professional amateur Hills, M. (2002) Fan Cultures. London: Routledge.
    18. Starring System The dicotomies audience/celebrity and academic/fan could be more productive visualized as a fractal distinction celebrity micro-celebrity e m aka audience academic scholar-fan fan-scholar fan
    19. Methodology • Analytical auto-ethnography of gg_akame. • Multisited participant-observation on ::ItaSa::. • Biographical interviews with Itasiani.
    20. Networked Collectivism Explorative research on Italian Networked Publics Portal Forum MySpace Blog Telefilm festival May 2008
    21. ::Italian Subs Addicted:: a community of fansubber Performances of Fan Audiencehood in Italian Networked Publics
    22. Multi-sited participant-observation Forum Facebook Twitter Chat Telefilm festival 2009
    23. Founded in december 2005 by Klonni 199 subbing, review , global moderation, website administration 7 Staff subbing, review , global moderation 19 Italian Subtitles subbing, review • Tv serial (300) 16 • movie subbing • anime subbing 148 • documentary resync 9 Forum Users More than 130.000 ***JACOB*** 10.000 3 32 board Gregory House 6500 9999 3 More than 30.000 thread Jack Bauer 5000 6499 10 Christian Troy 3500 4999 8 More than 1.000.000 post Hiro Nakamura 2000 3499 25 Michael Scofield 1000 1999 42 Dexter Morgan 500 999 60 Earl Hickey 200 499 174 Kyle 100 199 175 Betty Suarez 50 99 292 Meredith Grey 0 50 More than 115.000 december 2008
    24. Online Data Cooperative performance - Official Identity Individual Performance of fan audiencehood ItaSa - Portal Itasiani - Forum Fan arts Online profiles
    25. Generational passion: tv serial Chi di noi degli anni Ottanta può dire di non aver visto alla mattina quando magari si saltava scuola i telefilm come MacGyver, Hazzard, e poi aver visto questi telefilm moltiplicarsi, essere sempre di più. “Who among us who lived their childhood during the 80s, can say they have never watched their favourite tv series like MacGyver or Hazzard in the morning when skipping school?” SpoilerTv. La3Tv. Pilot. 1x01
    26. Addicted to Passion Ironic performance of commitment wasted hours we've got a screw loose Reflexive performance of emotional involvement Baym, N. K. (1995) The Performance of Humor in Computer-Mediated Communication. In Journal of Computer-Mediated Communication. 1(2).
    27. From online groups to a diffuse community Online group Offline local subgroups a commont interest a common place Sense of belonging Community of practice Collective identity a common project a common ethos
    28. Subgroups in ::ItaSa:: Web Portal: staff Cooperative performance of amateur expertise negotiation subgoups emerges Off Topic ::ItaSa:: Family Other online and offline Forum: users Performance of fan audiencehood sites
    29. Differences in subgroups The two most actice boards On topic Mainstream cult Niche cult Interest-driven ve it reti kn y erp oup ht it nt tig un n i ubgr A s A mm co Friendship-driven Off Topic  ::ItaSa:: Family Hanging out with fans:  Threads off-topic in ItaSa: ● Role Play Gama; th t wi ● “Good night threds” ou g  MSN and Facebook ngin fans Ha
    30. Itasiani Individual performance of creativity Fan Art (1374) self expression  public Personal profile over time Media circui t private 
    31. N° Documenti Fan Art Avatar 797 Banner e Sign 185 Usebar 185 Screencaps 41 Images 39 Wallpaper 36 Cosplaying? 32 Comics (screencap + comic) 27 Animated Gif 19 Fan Vid 6 Fan Fiction, Fan Song 5 Calendar 2 Digital documents published in the ItaSa Forum. December 2008
    32. Presentation of self: Avatar - Sign Set: avatar + sign Art of ~Ale Sign “ordered” User Creator
    33. Presentation of self: Banner Identification with a serial / a character Identification with the community / definition of the role Differentiation from the “competitor”
    34. Skins’ contest: Evocative screencaps + title “I feel so lonely” “I really like my lunch”
    35. Comics fiction & reality visual & verbal
    36. Multimedia Performance of Fan Audiencehood Fandom of american tv serial  public Imagined translocal community Niche media communication Italian fandom of american tv serial Shared in networked publics  Informative: fansub, spoiler tv. Imagined subnational community self expression  Creative: images, fanfic. Peer to peer communication Itasiani  Media analysis: screencap. Community of practice  Online speech: animated gif. Presentation of self private  Self-representation  Online profile: avatar, banner, sign.  Digital accessories: wallpaper, calendar. Self-direct
    37. The Starring System Cult celebrity Characters, actors and auteurs (directors, creators, producers). para-social Performance of commitment Audiences (Community of Practice) (Offline Publics) Perform their competence and their creativity analizing complex text and Identify themself with producing creative work. celebrity. Community building Presentation of self Performance of audiencehood (Networked Publics) Represent themself with verbal quotation and participation images of actors and characters.
    38. Convergence Culture Pop Cosmopolitanism Diversity: a common ethos? Literacy? National imagined community Community of practice Divides? Networked Publics Transnational imagined community Jenkins, H. (2006) Convergence Culture. Where Old and New Media Collide.
    39. Thank U agnesevellar@gmail.com http://www.agneseh.wordpress.com http://twitter.com/agneseh Sub Eng ::Italian Subs Addicted:: [ http://www.italiansubs.net/ ]
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