SCRUM typically refers to cross-functional teams, allowing for load-balancing of work equally among all the team members. However, this is not so simple to implement when working with very different abilities within one same team. In the production of videogames at Three Melons, we need to coordinate not only programmers and testers, but also graphic designers, artists, animators and game designers. Communication is definitely a challenge within these teams. On the other hand, stories have to be written taking into account the different stages in the production pipeline of a feature, which involves tasks for every area of expertise. It is another challenge to integrate all these stages in independent and valuable stories. We want to share our experiences on this, and benefit on the experiences of other multi-disciplinary teams.