Process oriented approach to Agile Software Development

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    Process oriented approach to Agile Software Development - Presentation Transcript

    1. Process oriented approach to Agile Software Development Tomasz de Jastrzebiec Wykowski Agileee, 18 Sep 2009 Kiev, Ukraine
    2. Let me introduce myself
    3. Distributed teams – the pain • Different location, different time zones – “phone” stand-ups – How to make demo, retrospection and planning in one meeting – How to share story – What to do if I’ve completed my story – Why shall I bother about other’s stories
    4. The Pain • Anyone who’s attended an Agile planning meeting knows they can often last about an hour longer than you can stand it. Jeff Patton http://agileproductdesign.com/blog/2009/kan ban_over_simplified.html
    5. Distributed teams – the pain • The pain is increasing with team size
    6. Process • definition
    7. Let’s combine • Discuss stories in advance • When you finish your story: – Demo to product owner (can even be done during development) – Select next story. Decompose and Estimate. • You can still share a story in one location • On stand-ups, concentrate on things “other need to know” like blockers or completed stories, rather than detailed info about tasks
    8. Profs • Iteration planning becomes a be-weekly review (much shorter) • Shorter stand-ups – concentrate on critical things • Release Burn-down chart showing progress • Feedback from product owner received earlier than in traditional iteration (as soon as story is completed) • “Iteration” can be reduced to any short period of time • Stories can be bigger and more meaningful (no need to decompose stories to very low level to fit iteration) • Newly discovered work (bugs, new stories) can be implemented faster – no need to wait till the end of iteration to start it.
    9. Cons • Limited value of iteration burn-down, as stories can be added in the middle of iteration • Required “agile”-educated and self motivated team • Might cause bigger variance to velocity. It’s not a problem for long running projects • This still does not solve “we vs. them” problem observed in multi-locations environment
    10. Thank you!
    SlideShare Zeitgeist 2009

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