21st century learning environments costa

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  • How Information is Changing the Teaching & Learning Environment: How do learning environments change as information gets larger, grows faster, and becomes more complex? The impact is that the “Connected Generation” typically has to disconnect when they enter the classroom.  This concept of disconnecting is a concern for many educators, who want to meet students where they are – and they are digital learners.
  • Note takers use the back channel, post links140 characters like TwitterArtifact of todays session
  • Common language and 21st Learning by the end of the day…
  • 21st Century Skills slideP21 statesSkills for college and careers“Self-Direction” has been added in the last yearGreen is about core contentFramework is used by 15 statesCatalyst for the conversationProf development has fallen short because it’s at state level
  • No correct answer
  • What is TPACK?Technological Pedagogical Content Knowledge (TPACK) attempts to capture some of the essential qualities of knowledge required by teachers for technology integration in their teaching, while addressing the complex, multifaceted and situated nature of teacher knowledge. At the heart of the TPACK framework, is the complex interplay of three primary forms of knowledge: Content (CK), Pedagogy (PK), and Technology (TK).
  • http://www.metlife.com/about/corporate-profile/citizenship/metlife-foundation/metlife-survey-of-the-american-teacher.html?WT.mc_id=vu1101
  • How is information being looked at today?You can link the mashup to the “Shining” video on trailer mashup.Kids don’t think of information the same way, they don’t see it as static. They “mash” media together.“multi-tasking”Purposeful “mash-up”
  • Our children are growing up in the digital age. They truly communicate and learn differently than past generations.The stats from Speak Up are striking:Students in Grades 3-5: regular use of technology outside of school  54% of both girls and boys play video or online games regularly 32% share music, videos and photos38% participate in virtual worlds (such as Webkinz, Club Penguin) 28% send emails, text messages or instant messages38% have a cell phone – 14% have smartphones Students in Grades 3-5: regular use of technology for schoolwork  34% take tests online7% have taken an online class52% play educational games24% check on their own grades51% use the Internet for research 33% practice writing   Students in Grades 6-12: regular use of technology outside of school  38% upload/download videos, podcasts and photos 23% create new work – mashup47% communicate via email/IM/Texting – additional 27% communicate through their social networking site40% update their social networking site20% use web tools to write collaboratively with others71% have a cell phone – 26% have a smartphone Students in Grades 6-12: regular use of technology for schoolwork 62% access grades and class information59% create slides shows, videos and web pages for assignments 32% take tests online15% use an online plagiarism checker 38% use their social networking site to collaborate with classmates on school projects 29% use online textbooks    Attribution: © Project TomorrowSpeak Up 2008 National Data Findings Speak Up is an annual research project of Project Tomorrow, a national education nonprofit organization (www.tomorrow.org) All rights reserved.    Yet, many of our schools are designed for the industrial age.-------------------Note: Re online games – includes portable and/or console players
  • The impact is that the “Connected Generation” typically has to disconnect when they enter the classroom. This concept of disconnecting is a concern for many teachers, who want to meet children where they are – and they are digital learners.
  • By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images
  • By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images
  • By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images
  • How many of you went to FB training? You went to your community…
  • http://www.theatlanticwire.com/technology/2011/05/tweet-broke-news-bin-ladens-death/37235/http://mashable.com/2011/05/02/osama-death-twitter/#13397White-House
  • The impact is that the “Connected Generation” typically has to disconnect when they enter the classroom. This concept of disconnecting is a concern for many teachers, who want to meet children where they are – and they are digital learners.
  • Wouldn’t it be great to use the tech to go deeper?WolframAlpha(x-2)(x+3)FOILCould we start with the answer and where does if fit into the real world?Bing will have it built in, Office 2010 will have it built in 3DIs this cheating?

Transcript

  • 1. 21st Century Learning EnvironmentsA Vision for the Future
    MEETING THE NEEDS OF 21ST CENTURY LEARNERS
    Adam Garry
    Manager, Dell Global Professional Learning
    Adam_Garry@dell.com
  • 2. Back Channel:todaysmeet.com/costa
    Note takers
    Post links
    Action items
    Learning styles
    Back channel monitor
  • 3. 3
    Confidential
    How are you defining 21st Century Learning?
  • 4. 4
  • 5. 5
    It is important to use technology in school because….
    For engagement
    To enhance the curriculum
    It is used in the real world
    For collaboration
    14 of 30
  • 6. The Partnership for 21st Century Skills (www.P21.org)
    Information/Media Literacy
    Communication and Collaboration
    Critical Thinking & Problem Solving
    Creativity and Innovation
    Self-Direction (added 2009)
    Outcomes
    Support
  • 7. The most important 21st Century Skill is…
    7
    Information/Media Literacy
    Communication and Collaboration
    Critical Thinking & Problem Solving
    Creativity and Innovation
    Self-Direction
    14 of 30
  • 8. 8
    Source: www.tpack.org
    http://punya.educ.msu.edu/publications/journal_articles/mishra-koehler-tcr2006.pdf
  • 9. MetLife Survey of the American Teacher: Career and College Ready
    Core skills and setting expectations were important to teachers
    84% of students in survey say that graduating career and college ready is important
    Interdisciplinary skills were rated high
    Teachers, parents, and executives believe that higher-order, cross-disciplinary skills (such as writing, critical thinking, and problem solving), and self motivation and team skills are more important for college preparation than higher-level content in mathematics and science.
    Executives place much greater emphasis than the other groups on the capacity for team work.
    9
  • 10. INFORMATION IS CHANGING
    LEARNING.
  • 11. Purposeful Mash-ups(Mashing Media Together)
    USE
    CREATE
    REMIX
    EXAMPLES: Scary Mary, Shining, Auto-Tune
  • 12. OUR CHILDREN
    ARE GROWING UP
    IN THE DIGITAL AGE
    2009
    Grades 3-5
    • 28% Email, IM and Text
    • 13. 54% Play Video or Online Games
    • 14. 32% Share Music, Videos, and Photos
    • 15. 51% Use the Internet for Research
    Grades 6-8
    • 65% Email, IM and Text
    • 16. 23% Have a Smart Phone w/Internet
    • 17. 32% Use Social Networking Site to Collaborate on School Projects
    Grades 9-12
    • 72% Email, IM and Text
    • 18. 31% Have a Smart Phone w/Internet
    • 19. 43% Use Social Networking Site to Collaborate on School Projects
    12
  • 20. The “Connected Generation” typically disconnects when
    they enter the classroom.
    13
  • 21. A Day
    2.7 Billion
    searches
    • YouTube
    • 22. Watch - 2billion video clips
    • 23. Upload- 65,000
    • 24. Upload 48 hours of content every minute
    Internet Statistics
  • 25. http://www.newsweek.com/feature/2010/by-the-numbers-how-the-digital-revolution-changed-our-world.html
  • 26. http://www.newsweek.com/feature/2010/by-the-numbers-how-the-digital-revolution-changed-our-world.html
  • 27. http://www.newsweek.com/feature/2010/by-the-numbers-how-the-digital-revolution-changed-our-world.html
  • 28. 18
    http://holykaw.alltop.com/the-demographics-of-social-media-infographic
    The Demographics of Social Media
  • 29. 19
    http://holykaw.alltop.com/the-demographics-of-social-media-infographic
    The Demographics of Social Media
  • 30. 20
    750+ million active users
    (it would be the 3rd largest country in the world)
    People spend over 700 billion minutes per month
    Average user has 130 friends
    Average user spend 1 hour a day on FB
    1 in 8 minutes online
  • 31. Take the top half to full size.
    Search should probably be a tile
    Change your settings
  • 32. 22
  • 33. 1 in 200
    page views on the Internet
    (NY Times, 2007)
    Page Views on the Internet
    Wikipedia, love it or hate it…97% only read it
  • 34. How do learning environments change as
    information gets larger, grows faster,
    and becomes more complex?
    Web 2.0 is version 1.0 for today’s learners
    24
  • 35. LEGO Network - Mike
  • 36. Internet Search Tools
    www.wolframalpha.com Makes all systematic knowledge immediately computable
    www.google.com/squared Creates a starter "square" of information, automatically fetching and organizing facts from across the web.
    www.google.com Google Wonder Wheel - a wheel display of relevant search terms.
  • 37. www.Bing.comvisual search - makes it easier to interact with massive amounts of data in ways that are powerful, informative, and fun.
    Google Goggles lets you search Google using pictures from your camera phones. (clip)
    Dipity.comcreate an interactive, visually engaging timeline in minutes.
    27
  • 38. Student as Producer
    http://ed.voicethread.com/#q.b518424.i0.k0
  • 39. Student as Producer
    MS Clip
  • 40. It’s About Bringing Information to You!
    Teacher Flake
  • 41. Tools for Presenting (Free)
    Xtranormal | Text-to-Movie
    Prezi - The Zooming Presentation Editor
    Prezi is the zooming presentation editor.
    Wordle - Beautiful Word Clouds
    Wordle is a tool for generating “word clouds” from text that you provide. The clouds give greater prominence to words that appear more frequently
    http://www.mlkonline.net/dream.html
    Glogster – Poster Yourself | Text, Images, Music and Video
    Glogster.com - Poster yourself - Make your interactive poster easily and share it with friends. Mix Images, Text, Music and Video.
  • 42. Classroom Technology
    Technology designed to engage students
    Teacher Devices
    Interactive Whiteboard
    Classroom Projector
    Device Cart
    Classroom Printer
    Classroom Device
    Wireless Network
    Student Devices
    www.dell.com/connectedclassroom
  • 43. Twitter- agarry22
    E-mail- adam_garry@dell.com
    Delicious- http://del.icio.us/agarry/vision
  • 44. Teaching the iGeneration
    34