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Mobile Learning App Camp 2013 A Palalas
 

Mobile Learning App Camp 2013 A Palalas

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  • "above", "over" or "across“, The ultimate, above all, the best, top, something that nothing is better than
  • Where are we …SHOCKING STATSThis spring mobile phone subscriptions on the planet will grow past the total human population alive. That means, yes, 7.1 Billion active mobile phone accounts on the planet with a population of 7.1 Billion people alive from babies to great grandparents. Yes the Mobile Moment is nigh. But that is not shocking- nearly 100 countries have passed 100% per-capita mobile penetration rates, even the USA joined the club two years ago... No, lets look at the addiction level. T-Mobile USA reported that the average cellphone user in America looks the phone 150 times per day. The Guardian published a stat last year that for smartphone owners in Britain, its 200 times per day. If you look at your phone 200 times per day, its once every 5 minutes of every waking hour. No other media has ever had this level of addictive behavior.
  • The smartphone global market grew 43% from 2011 to 2012 and for the full year, smartphones accounted for 39% of all mobile handsets sold in the year, globally.TomiAhonen: http://www.communities-dominate.blogs.com
  • The smartphone global market grew 43% from 2011 to 2012 and for the full year, smartphones accounted for 39% of all mobile handsets sold in the year, globally.Where are we heading…
  • Mobile Phone Usage• In the last year, smartphone usage has increased significantly from 33% of Canadian cell phone users in March 2011 to 48% in March2012. Results from this research also show that the year-over-year growth in the use of smartphones is seen universally across all agegroups, and across Canada.• Nearly half of cell phone users have a data plan with their mobile phone (47%), up from 37% in March 2011.• Tablet ownership among cell phone users has quadrupled, increasing from 5% in 2011 to 20% in 2012. Three-quarters of these tabletowners have a tablet connected to a cellular network.• About one in ten mobile phone owners showed interest in receiving coupons from retailers (10%) in exchange for receiving ads on theirdevice and 10% would be interested in receiving apps or exclusive content in exchange for receiving ads on their phone.• One fifth of mobile phone users (18%) have sent or received a text message from an organization in the past, similar to what wasobserved in 2011 (20%).Approximately 70% of smartphone users say they have downloaded apps to their cell phone, up significantly from March 2011where that figure stood at 58%. Those who have downloaded apps to their phones have downloaded 12 apps on average, ofwhich roughly 2 were purchased (as opposed to downloaded for free).• The most popular apps are related to weather information (84% of smartphone users with applications), and use apps that linkthem to social networks, Instant Messaging, or blogs (79%). Nearly three quarters of smartphone users who have downloadedapps say they use apps that link to travel, transit, mapping, or navigation information (73%), close to two thirds use apps forYouTube (64%), and over half use gaming apps including arcade, puzzles, action and casino games (61%), or apps that link toregional, national or international news (53%).• Roughly one quarter (22%) of smartphone users were receptive to the idea of providing an app developer with either demographicinformation about themselves, or information about their location, in order to receive an app for free.
  • Mobile Phone Usage• In the last year, smartphone usage has increased significantly from 33% of Canadian cell phone users in March 2011 to 48% in March2012. Results from this research also show that the year-over-year growth in the use of smartphones is seen universally across all agegroups, and across Canada.• Nearly half of cell phone users have a data plan with their mobile phone (47%), up from 37% in March 2011.• Tablet ownership among cell phone users has quadrupled, increasing from 5% in 2011 to 20% in 2012. Three-quarters of these tabletowners have a tablet connected to a cellular network.• About one in ten mobile phone owners showed interest in receiving coupons from retailers (10%) in exchange for receiving ads on theirdevice and 10% would be interested in receiving apps or exclusive content in exchange for receiving ads on their phone.• One fifth of mobile phone users (18%) have sent or received a text message from an organization in the past, similar to what wasobserved in 2011 (20%).Approximately 70% of smartphone users say they have downloaded apps to their cell phone, up significantly from March 2011where that figure stood at 58%. Those who have downloaded apps to their phones have downloaded 12 apps on average, ofwhich roughly 2 were purchased (as opposed to downloaded for free).• The most popular apps are related to weather information (84% of smartphone users with applications), and use apps that linkthem to social networks, Instant Messaging, or blogs (79%). Nearly three quarters of smartphone users who have downloadedapps say they use apps that link to travel, transit, mapping, or navigation information (73%), close to two thirds use apps forYouTube (64%), and over half use gaming apps including arcade, puzzles, action and casino games (61%), or apps that link toregional, national or international news (53%).• Roughly one quarter (22%) of smartphone users were receptive to the idea of providing an app developer with either demographicinformation about themselves, or information about their location, in order to receive an app for free.
  • Time will tell if mobile devices are additive or will replace another technology. Tablets are notably good consumption tools but still somewhat awkward tools for production.Use Device for Academicse-reader6%, Tablet12%,Desktop Computer56%,Smartphone42%, Laptop91%Own Devicee-reader12%,Tablet15%,Desktop Computer33%, Smartphone 62%, Laptop 86%No surprises this year for device ownership.86% own a laptopHighest among younger students and students attending four-year colleges/universities62% own smartphonesUp from 55% in 2011Nearly twice as many in 2012 than in 2011 said they use these for academic purposes (67% and 37%, respectively)Pew says 46% of adults own a smartphone, and it is on the rise15% own tablets…12% own e-readers…according to Pew 19% of adults own these itemsGreatest in non-north American countriesChasm between desktop ownership (33%) and percent who say they use one (56%) – suggesting institutionally-provisioned desktops are still popular. Why?Fast/reliable internet connection?Designated workspace/?Specialty hardware/software access?Access free/low cost printing??
  • Laptops (86%)– Mac market share higher at 4-yr institutions, especially doctoral institutionsMore Macs at Canadian institutionsSmartphones (62%)Not stat sig diffsTablets/E-readers (15%/12%) – No stat sig diffs by age, gender, class standing, or C-classMessage:@ most institutions, enough students use both to warrant supporting both platforms for academics.
  • Behaviourist - activities that promote learning as a change in learners’ observable actionsBehaviourism (where it dos not belong) - activities that promote learning as a change in learners’ observable actionsToward: Constructivist - activities in which learners actively construct new ideas or concepts based on both their previous and current knowledgeSituated - activities that promote learning within an authentic context and cultureCollaborative - activities that promote learning through social interactionInformal and lifelong - activities that support learning outside a dedicated learning environment and formal curriculumLearning and teaching support - activities that assist in the coordination of learners and resources for learning activitiesSituated, contextualInquiry -based
  • Varied, countless
  • Personalization principleUse an audio coach or place a small icon on screen to gain access to the coach;Create a conversation with the user; andUse the first or second person in your narration or text
  • Personalization principleUse an audio coach or place a small icon on screen to gain access to the coach;Create a conversation with the user; andUse the first or second person in your narration or text
  • http://www.ted.com/talks/thomas_suarez_a_12_year_old_app_developer.html Thomas Suarez: A 12-year-old app developer

Mobile Learning App Camp 2013 A Palalas Mobile Learning App Camp 2013 A Palalas Presentation Transcript

  • Starting with MobileLearning PedagogyDr. Agnieszka PalalasMobile Learning App Camp at GBCFebruary 25-26, 2013
  • Overview• M-learning defined• Mobile stats• Strategic benefits of m-learning• Pedagogy of m-learning• Design guidelines
  • über ?
  • 4• Learning or training: knowledge construction, skilldevelopment and performance support• Learners participate across locations, times and contexts(inside and outside the classroom)• Enabled by portable devices and web connectivity• flexible on-demand access to learning materials, experts,peers and other resources• tools to create content and interact with peers, experts,learning systems and supports, and the environment inwhich the learning is occurring• M-learning devices: handheld, highly portable,connected, always-on, personal…contingent on needs and contextWhat is mobile learning+ + +…
  • 5The 8 mass media in chronological order:• 1st Mass Medium: Print from the 1500s• 2nd: Recordings from late 1800s• 3rd: Cinema from about 1900• 4th: Radio from the 1920s• 5th: Television from the 1950s6th: Internet form the 1990s• 7th: Mobile from the 2000s• 8th: Augmented Reality from the 2010sTomi Ahonen: http://www.communities-dominate.blogs.comWhat is mobile learning
  • 6• First truly personal mass medium• First always‐on mass medium• First always carried mass medium• First to connect and access just-in-time from whenever• First portable multimedia toolkit (incl. apps)• First portable gateway to the network of learners• First tool enabling interaction with context…• Used habitually, frequently, on-demand, spontaneously• UbiquitousMobile technology
  • 7Today• 7.1 billion mobile phone subscriptions on the planet• 7.1 billion total global populationSpring 2013• Mobile phone subscriptions > global population• Nearly 100 countries have passed 100% per-capita mobilepenetration rates• The average cellphone user in America looks at the phone150 times per day, in Britain - 200 times per dayTomi Ahonen: http://www.communities-dominate.blogs.comBackground stats: global
  • 82012 full year OS market sharesBackground stats: globalRank OS2010unitsShare2011unitsShare2012unitsShare1(1) Android 54M 18% 208M 43% 452M 65%2(2) iOS 48M 16% 93M 19% 136M 20%3(4) Blackberry 48M 16% 52M 11% 33M 5%4(3) Symbian 116M 39% 81M 17% 19M 3%5(5) Bada 3M 1% 9M 2% 16M 2%6(6)WindowsPhone2M 1% 5M 1% 16M 2%Others 15M 2%TOTAL 298% 486M 695M
  • 9• By the end of 2013: 50% of new phones sold -smartphones• 2015 (Q2/Q3): 50% of all phones in use -smartphones• By the end of 2020: 100% of new phones sold-smartphonesTomi Ahonen: @tomiahonen (Twitter Feb 16, 2013)Background statsGlobal forecast
  • 10• Smartphone usage has increased from 33% in March2011 to 48% in March 2012 (universally across all age groupsand across Canada)• 47% of mobile phone users have adata plan (2011: 37%)• Tablet ownership among cell phone users has quadrupled,from 5% in 2011 to 20% in 2012• 75% of these tablet connected to a cellular networkQuorus Consulting Group Inc., (2012). 2012 Cell Phone Consumer Attitudes Study.Background statsMobile Phone Usage in Canada in 2012
  • 11• 70% of smartphone users downloaded apps (up from 58% inMarch 2011)• Those who have downloaded apps to their phonesdownloaded 12 apps on average ( 2 were paid)• The most popular apps:• weather information (84%)• social networks, Instant Messaging, or blogs (79%)• travel, transit, mapping, or navigation information (73%)• YouTube access (64%)• gaming apps (61%),• regional, national or international news (53%)Quorus Consulting Group Inc., (2012). 2012 Cell Phone Consumer Attitudes Study.Background statsMobile Phone Apps in Canada in 2012
  • Trend Toward MobilitySmartphonesreplacedfeature phonesTrend Toward MobilityWOW!
  • Extreme Mobility Still SupplementalUse device for academicpurposesOwn deviceImportant to do froma mobile device
  • Prolific and Diverse BYO TechnologyiPad57%Androiddevice25%Other18%TabletsKindle59%Nook24%Other17%E-ReadersiPhone44%Androiddevice46%Other10%SmartphonesWindows77%Mac20%Other3%Laptops
  • 15All 13 pertinent to m-learning…1. Continue to support blended-learning environments and reward innovation2. Work with faculty to experiment with open educational resources and game-based learning3. Develop mobile IT strategies that allow forcross-platform compatibility4. Prioritize the development or improvement ofmobile-friendly resources and activities thatstudents say are important5. Identify what additional value or resource desktops provide beyond the user-owned laptop, and consideralternative and perhaps more affordable options to meet this need.6. Consider multiple communication channels between the institution and students and between instructorsand students; students say they want options7. Bridge the gap between the technologies that have seen the greatest growth (e-portfolios, e-books/e-textbooks, and web-based citation/bibliographic tools) and students’ attitudes about their importance8. Provide students with networking opportunities…ECAR recommendations
  • 16Background stats: GBC faculty51%12%23%4%5%6%16%76%1%0%1%0%0%1%1%8%0% 10% 20% 30% 40% 50% 60% 70% 80%...a smartphone...a basic cell (non-smart)...a tablet...an MP3 player...an iPod touch...an e-Reader...a netbook/ notebook...a laptopfor academic purposesfor both personal &academic purposes
  • 17Background stats: GBC facultyDon’tknow/Not sure4%WindowsMobile, 2%Symbian , 1%Android, 18%iOS (Apple)47%Blackberry, 29%
  • 18Why mobile learningStrategic benefits• Curriculum redesign and update• Personalization and customization of learning• Student empowerment and satisfaction• Digital literacies for the millennial learnerReducing costs (doing more with less)• Using tools students carry in their pockets• Graduate attributes and employability• Enhancing assessment and feedback• Widening participation• Improving student engagement and retention• Energy efficiencyModified from http://www.jiscinfonet.ac.uk/infokits/mobile-learning/why-mobile-learning
  • 21PedagogyAway from:• Instructionalism• BehaviourismToward:• Constructivist• Situated, contextual• Collaborative, connected• Informal and lifelong• Learning/teaching support• Inquiry-based
  • 22Tangible benefits 1/2• Personal, private and familiar (reduce perceived barriers to learning)• Pervasive and ubiquitous• Fit into the lives of learners (productive ‘dead’ time)• Portable and flexible (whenever, wherever)• Immediacy of communication (incl. speech and data-sharing)• Enhanced access to learning (dispersed communities , isolated situations)• Access to mentors, tutors and others learners on-the-move• Perceived as an acceptable way for learners to receive remindersand chasers (time management)• Bite-sized e-learning resources delivered to learners (field practice, work-based learning)• Abstract (representational) and concrete (environmentally-situated)knowledge integrated• Student-centred (peer-to-peer networks)Modified from http://www.jiscinfonet.ac.uk/infokits/mobile-learning/why-mobile-learning
  • 23Tangible benefits 2/2• Active learning (hands-on, experiential, real-life context)• Contextualization: situational, embedded learning (location-aware, GPS)• Capturing of data, record of learning processes• Context-inspired authentic content and challenge• Connecting learning across contexts• New learning environments• Continuity across the life span• A route to learner autonomy• Flexible collaboration• Accessibility for learners with special educational needs• Reflection in close proximity to the learning event• Technical barriers to e-learning reduced…
  • 25Build in…
  • 26Build in…
  • 27Build in…
  • 28Build in…
  • Enable…
  • Enable…
  • 31Enable…
  • 32Enable…
  • 33Additional design guidelines…• Modular: chunk it up into bite-sized units• Allow for spaced learning, reflection, repetition• Customizable and personalized (providechoice, access to a coach, create a conversation)• Use multimedia but short (ease-up on download time)• No irrelevant information (duplicate information only fore.g., language learners)• Metacognition support
  • 34Additional design guidelines…• Modular: chunk it up into bite-sized units• Allow for spaced learning, reflection, repetition• Customizable and personalized (providechoice, access to a coach, create a conversation)• Use multimedia but short (ease-up on download time)• No irrelevant information (duplicate information only fore.g., language learners)• Metacognition support
  • Mobile is an entirelynew ecosystem!
  • Thank youDr. Agnieszka PalalasGBC: apalalas@georgebrown.caTwitter: @agaizaLinkedIn: http://www.linkedin.com/in/apalalasPresentations: http://www.slideshare.net/agaizaPublications: http://athabascau.academia.edu/apalalas