Gaming in the Libraries
Upcoming SlideShare
Loading in...5
×
 

Gaming in the Libraries

on

  • 413 views

Gaming in the Libraries

Gaming in the Libraries

Statistics

Views

Total Views
413
Views on SlideShare
286
Embed Views
127

Actions

Likes
0
Downloads
1
Comments
0

7 Embeds 127

http://lonewolflibrarian.wordpress.com 66
http://thefeistylibrarian.blogspot.com 41
http://thefeistylibrarian.blogspot.ca 6
http://www.library.ceu.hu 5
http://thefeistylibrarian.blogspot.co.uk 4
http://thefeistylibrarian.blogspot.in 3
http://thefeistylibrarian.blogspot.com.au 2
More...

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Gaming in the Libraries Gaming in the Libraries Presentation Transcript

  • GAMING AND IMPLICATIONS FORLIBRARIES
  • LIBRARY AND GAMES Due to interest, I decided to tweak the topic a little and focus video and computer games in libraries For the record gaming in libraries can include a number of things including board games, traditional games (I am not really sure what this means), physical games (I guess like dodgeball and sharks and minnow – no clue how to play this in a library), summer reading, card games, and roleplaying games
  • LIBRARY AND GAMES Why it works for libraries  Focus on educational value as she shows how these ―cognitive workouts‖ are proven to enhance the development of learning and literacy skills.  Get insights into the social value of gaming—an activity that cuts across age, socioeconomic groups, gender, and technical know-how  Learn how other libraries, with creative planning and little money, have incorporated gaming services for a big return on investment.
  • LIBRARIES AND GAMES Some facts  7 out of 10 public libraries support gaming  4 out of 10 public libraries run gaming programs  Console and computer games account for a third of gaming programs  82% of libraries allow patrons to play games on the computer
  • LIBRARIES AND GAMES Libraries have a lot of options for their size and funding  Game consoles like Playstation3, XBOX 360, and Wii  MMOs like Second Life, and WoW  Computer based games like the Sims
  • LIBRARIES AND GAMES Bringing in games into libraries can increase demographics because it crosses gender lines and it crosses age lines  Women over the age of 40 are more likely to play online games than other demographics Can increase literacy and education rates
  • LIBRARIES AND GAMES – CARVERSBRANCH LIBRARY IN RURAL SOUTHCAROLINA
  • LIBRARIES AND GAMES – WOWINFOISLAND
  • LIBRARIES AND GAMES – SOME MORE OPTIONS Incorporate games that supplement or aid in the school curriculum  Social studies – SimCity  Music and performing arts – Just Dance  Math and logic – Portal  Different cultures - Okami  Some other games that support curriculum but might have opposition for the public are  Greek mythology – God of war  Literature – Devil May Cry Offer prizes  Doesn’t always have to be money oriented  Hall of Fame  Teaching gaming to inexperienced or younger patrons  Interview in newsletter or other forms of public relations Provide different levels and types so as not to alienated those who are less experienced or are not into a certain genre of video games
  • WORKS CITED• http://boardgameswithscott.com/pulse2007.pdf• http://www.ala.org/Template.cfm?Section=archive&templat e=/contentmanagement/contentdisplay.cfm&ContentID=14 2608• http://www.webjunction.org/lotm/articles/content/443418• http://www.escapistmagazine.com/articles/view/issues/issu e_99/551-Dewey-Decimals-and-Dance-Dance-Revolution